teluoborg
Smash Otter
I find it cool that so many people have so many suggestions for Ganon but I'm at the same time dissapointed by how disorganized it is. So I made this thread :
Simply put it should have three uses :
-discuss how we see Ganon as a character, his strenghts, weaknesses and his place in the metagame
-suggest changes to make him better fit his role or improve his quality of life.
-crazy ideas that would make him awesome.
3.02 Ganon players wish list :
Tweaks :
-Lower the hitbox on grab, or alternatively give grounded up B a faster hitbox
-Reduce the cooldown on his spotdodge
-Reduce the cooldown after successfully connecting an up B
-Reduce the landing lag on both up B and aerial side B
-Make it so that Ganon doesn't lose his second jump if he gets hit out of his side B and up B
-Have a hitbox cover his foot during aerial down B
Bigger changes :
-Make Utilt a 2 input move, like Snake's Ftilt
-Put some armor frames somewhere (dash attack ?)
-Take away the down B jump renewal and make side B not go helpless instead
-Change Fthrow and Bthrow trajectories to allow follow ups/rethink his grab game
-A NEW NEUTRAL B
Proposition for neutral B so far :
-Projectile reflector/deflector
-Super armor with or without a counter mechanic
-SF4 focus attack-like warlock punch
-Make the punch be chargeable like Marth or storable like DK
-Custom projectile
THE GANON META THREAD
Simply put it should have three uses :
-discuss how we see Ganon as a character, his strenghts, weaknesses and his place in the metagame
-suggest changes to make him better fit his role or improve his quality of life.
-crazy ideas that would make him awesome.
3.02 Ganon players wish list :
Tweaks :
-Lower the hitbox on grab, or alternatively give grounded up B a faster hitbox
-Reduce the cooldown on his spotdodge
-Reduce the cooldown after successfully connecting an up B
-Reduce the landing lag on both up B and aerial side B
-Make it so that Ganon doesn't lose his second jump if he gets hit out of his side B and up B
-Have a hitbox cover his foot during aerial down B
Bigger changes :
-Make Utilt a 2 input move, like Snake's Ftilt
-Put some armor frames somewhere (dash attack ?)
-Take away the down B jump renewal and make side B not go helpless instead
-Change Fthrow and Bthrow trajectories to allow follow ups/rethink his grab game
-A NEW NEUTRAL B
Proposition for neutral B so far :
-Super armor with or without a counter mechanic
-SF4 focus attack-like warlock punch
-Make the punch be chargeable like Marth or storable like DK
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