spider_sense
Smash Champion
Next one should be for Luigi, Ice Climbers, and Peach.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
We know you were searching porn. It's all good brah.Update: I lost everything on my comp due to several viruses/spyware (I think spybot found like 47 trojan horses rofl). I had a bunch of rough draft writeups completed too. I'll type up some stuff soon.
Moral of the Story: NEVER, EVER go to thepiratebay.org and type "Southpark Season 2" and click search. EVER. That's all I did lol.
This is fine for the most part, but you'd be passing up possible KO opportunities just by allowing luigi to get that close to you/the stage. If Luigi uses his side-b too close to the stage, you need to be out there punching it, period. There is no single answer to every edgeguarding situation in any matchup, there are (usually) many. Even with this great (yet somewhat risky) overall strat that you proposed, if you get predictable you won't get the KO every time. Don't forget luigi has a great airdodge, and if he's good with his down-B and has his jump, it's never super easy to kill him.Doesn't ledgestalling let Ganon cover all of Luigi's options? To make it back, Luigi has to in some way get close enough to the edge to up B to it, and all of the ways he can get there should make him vulnerable to an invincible ledgedrop uair, bair, or stomp. If he releases his side B high to try to get on the stage you can do a high ledgehop uair/bair and regrab the edge, or you can let him go on, waveland -> punish the landing lag.
You gotta jump off the stage for this but bair works wonders if they do that air dodge into the grapple thing, you can be over the grapple and have the hitbox hit her helmet, basically sets you up for reverse uairs against samus' up-b if it doesn't kill them. I really love it when samus' like to wait till the very end of their air dodge to use the grapple because they practically give it to you.And btw, you can still reverse uair the grapple sweetspot. It's just hard and you have to essentially read the samus like a pop-up book. I did that years ago to Vilt's samus in tourney to end the set and he was in shock haha (drop reverse uair from lower platform on BF).
Nah, I meant an onstage Tipman spike. Like I said you have to have one hell of a read on samus so it's not always practical but it can hit her out of the grapple sweetspot every time. And what you said about bair is true, that works quite well.You gotta jump off the stage for this but bair works wonders if they do that air dodge into the grapple thing, you can be over the grapple and have the hitbox hit her helmet, basically sets you up for reverse uairs against samus' up-b if it doesn't kill them. I really love it when samus' like to wait till the very end of their air dodge to use the grapple because they practically give it to you.
If you can predict it, yeah this is great. Wavedashing off the stage into bair (or reverse uair) usually surprises them, you just can't get predictable with it. If you're going offstage you'd want to hit her before the airdodge/grapple (often requires a read). If they airdodge or grapple early I'd stay on stage and reverse uair or bair like you mentioned earlier.Something i've been meaning to try is wavedashing off the stage as she gets the grapple and then bair/reverse uair, i'd like to see if you can DI in a way that either attack will either hit samus when she pulls herself in or as she's falling (to go dangle) after getting the grapple. I think you'd need impeccable timing if it's even possible.