I really like all three Paper Marios, but SPM have a diferent sort of feel for me. Not so much of a "great RPG" vibe as a platformer that experimented with new things.
Sonic Adventure 2: Battle was amazing. I tried Adventure DX later on, but I prefer the second one. Both stories were well done for a Sonic game and gameplay was pretty chaotic and fun. My friends and I absolutely loved the multiplayer, boarding through the city was just great. Even Chao races were fun, but building stats up was all the better. SA2:B actually had some decent vocal tracks, some of which reside on my MP3 player.
I loved Wario Land 4. I remember going back through al the stages to find the CDs and fighting the boss and getting the bst ending. I think I beat that game for the first time in lunch, in fifth grade or something. But now it's so much later, sixteen...and playing it is still so much fun.
The famed Beyond Good & Evil post:
When I first saw this game, I was still in the idiot phase; I skimmed a mini-quide of it in a magazine, mianly looking at the pictures. "Wow, how stupid." I thought. It's ironic that that thinking was pretty dumb, for I later realized it might not be that bad of a game, just something to play. The opportunity had passed, though--you couldn't find BG&E anywhere, you rarely can now.
I saw it in either late 2007 or early 2008 sitting plainly on the shelf of the used Gamecube games at Gamestop. There was no cover for it, instead there was a Gamestop image. "Beyond Good & Evil"...it was something that hadn't ever really appealed to me before. I walked around the store, debating whether or not to get it, remembering almost nothing of the game itself--except that there was a talking pig in it--and looked for anything else that looked decent. But it was all too expensive, and BG&E was only fifteen dollars. I knew I wasn't going to hate it or anything, maybe just not like it as much as previous gems I had played. I went ahead and bought it, not nowing what was in store.
The beginning blew me away. The graphics were beautiful, quite nice for a game coming from 2003. The protagonist, Jade, and one of the orphans she sheltered were doing some form of yoga, as the sun gleamed brilliantly in the background. Suddenly, a meteor comes crashing into the ground and these odd creatures come out, capturing several of the orphans. Jade, takes a burning branch and fights these monsters off, and after that has a very strange experience that pretty much hooked me from then on. I don't want to give too much away, so I'll stop going on about the plot.
The gameplay was great in that game, responsive and special in the way you had to "defeat" your enemies. In the eyes of Jade, her camera was oftimes her greatest weapon. There was so much to do in that game, my only affliction with it is its length (only fourteen hours to beat, about ten acquring most everything in the game and beating it). But this can't really be placed to blame, as BG&E is the first in a delayed trilogy of games.
And since I can't really find a place to put this, the music was really great, as well. Sorry about not mentioning that.
I think BG&E mattered so much to me because it breathed life into a very mundane session of gaming for me. It let me still have hope in games of today, even though I realized that game is about five years old now. I had run into many legends on the Gamecube, yes, but there were few that rivalled Beyond Good & Evil's originality and the differnt rush of things I felt while playing it. I guess it was sort of an in-between, modern enough to let me see the new world of gaming might still have a chance, and old enough to let me appreciate games of the past. BG&E may not be motion-controlled--or even have much association with the Wii--but it showed me if people like director Micheal Ancel could be creative only five years ago, others certainly could as well.
I think that what was said about older games was true, but I still believe that newer games can become gems. With the Wii, I think developers are on the right idea, but haven't reached it quite yet, save for some things like Galaxy, Twilight Princess, and Super Paper Mario which were very appreciated. I think we just have to look harder now, when casual is beginning to overtake core. There are midriffs, too, like Animal Crossing, which stores its depth in odd ways like items and such, but right now I'm waiting for something much more deep and meaningful: Chrono Trigger for DS.