The problem with Final Destination is that there are no platforms. How do you approach Meta Knight there? You can bait him and whatnot, but let's break approaching down to the simplest level here. On a flat line, Mr. Game & Watch's main approach is the turtle. It pressures shields and beats out almost everything. It's harder against Snake, but it can be done with good spacing. Marth says no to the whole affair with Dolphin Slash. Notice where Snake and Marth rank among Mr. Game & Watch's matchups? Now consider Meta Knight who can use Shuttle Loop to cleanly and consistently beat the turtle. It's not frame 1 invincible, but it's good enough to make the turtle horizontal approach really weak against Meta Knight. Meta Knight is too fast for your smashes/ftilt, and down tilt is hard to find follow ups for against Meta Knight. Trying to approach with other aerials horizontally is not a particularly good choice either; forward aerial is insanely unsafe on block, and neutral aerial coming in from the side has too many range issues to be a particularly good idea against Meta Knight's not as small as it initially seems with transcendent priority sword. Approaching a neutral position Meta Knight as Mr. Game & Watch on a flat line is no small task.
One solution to this problem is to avoid approaching from the side whenever possible. Going to platforms on different vertical levels from Meta Knight is a really basic part of this, and only one stage never offers this. There are other tactics to break it up; utilizing stage movement and natural divisions in the stage to make the match have generally more jumping around is an option. Notice that most of the stages we prefer are stages that really allow tons of different vertical levels (like Norfair) or have major natural divisions that do the same job (Green Greens, Corneria, Pokemon Stadium 1). Pirate Ship's water mechanics just change the basic rules of the game in a different way, and somewhere while you're splashing around the whole "Shuttle Loop beats the turtle" problem doesn't seem like the big thing to worry about anymore. I'm sure Final Destination is "bad" for Meta Knight in some abstract way revolving around his ability to exploit a bunch of positions that don't exist on it against characters who are much worse at jumping around than Mr. Game & Watch, but in this particular matchup, I don't see why Meta Knight wouldn't run to it. I can see why people would want to use their ban on Luigi's Mansion with its special way of being abused by Meta Knight, but I just don't see it with stages like Delfino Plaza.
Also, Final Destination isn't that big; it's not a bad stage for bucket braking, but it's nothing special either. Jungle Japes is the right train of thought if that's your cup of tea and probably a pretty good choice overall, but when I have to decide, I'd generally favor maximizing my ability to land and avoid hits as opposed to my ability to survive them.