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Full-Roster Character Select Screen

Squartle

Smash Apprentice
Joined
May 6, 2013
Messages
84
Where's *insert overpowered character of the week* ?
Remarkably on-topic, aren't we?

9bit, wasn't the Pichu "reveal" part of the April Fools, and we're all secretly hoping that the Melee mystery vet is Mewtwo?
 

9bit_alt

Banned via Warnings
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Jan 31, 2013
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Remarkably on-topic, aren't we?

9bit, wasn't the Pichu "reveal" part of the April Fools, and we're all secretly hoping that the Melee mystery vet is Mewtwo?
Mewtwo would be so fun in this environment.

I don't think they'll be adding a new "from scratch" character like that, though. At least not for a long time. I don't really know what's up with the question mark on the character page.
 

Paradoxium

Smash Master
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Sep 7, 2012
Messages
3,019
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New Sand Fall
A
Pichu!

I did this one a couple days before I started this thread, while I was experimenting with a 9x5 layout. It puts random right in the middle.

I think this one might be better than kinks because it has a more balanced length to width ratio
 

9bit_alt

Banned via Warnings
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^ Also, if a new character were added, it could be put on the bottom row and the whole thing would look even better.

For instance:



;)
 

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
I still want to see a more vertically-oriented one, like how it is in 3rd Strike. Though, knowing that... what'd be the vertical limit for something like this? I have zero clue how vBrawl CSS works.
 

9bit_alt

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Something like this?



Where the characters are all in the middle and the player spots are on the sides? I've seen some other mockups of this style before. Obviously I just threw this one together, but is that what you mean, as far as basic layout goes? It could actually be cool, and especially readable for 2v2.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Is the CSS even big enough to have 5 rows of characters?

I don't mind two random buttons. Because Melee.
The maximum size that the CSS can be normally is 10x5 (yes, it can support 50 icons if you use duplicates). What I had forgotten in my previous post was that you could use Brawlbox to manually rearrange the icons, and hypothetically make a horizontal row that's longer. However, when you do that, you have to start taking screen size into account. They might have to shrink the icons if they wanted to use any extra rows/columns.

There is still the issue that 2 Random buttons do not work, unless they recode something to fix it.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
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Eau Claire, Wisconsin
You can have duplicates like two Ganondorf icons but you cannot have a duplicate Random icon? That sounds a bit strange that you can duplicate one but not the other.
 

Kink-Link5

Smash Hero
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Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
You can have duplicates like two Ganondorf icons but you cannot have a duplicate Random icon? That sounds a bit strange that you can duplicate one but not the other.
This. I thought the issue was with the 11x4, not with the icons. Even if the second random icon automatically moved your cursor over to the other one, it would still be functionally sound.
 

Shouxiao

Smash Journeyman
Joined
Apr 11, 2013
Messages
213
Awesome! I like the idea of having the characters arranged more horizontally with a random select(another character maybe?) slot in the middle.
 

hotdogturtle

Smash Master
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Feb 15, 2007
Messages
3,503
Even if the second random icon automatically moved your cursor over to the other one, it would still be functionally sound.
That's what happens, but it looks really sloppy and it's obviously below the PMBR's standards for quality.
 

9bit_alt

Banned via Warnings
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Still looks sloppy. Remember, we have a chance here to be better than Melee in every way.
 

hotdogturtle

Smash Master
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Feb 15, 2007
Messages
3,503
Not... really. The Melee random makes the cursor automatically move to a character.
If you selected the left random, the cursor would stay on it. If you selected the right one, the cursor would move to the left one. That's hardly the same as how it acts in Melee, and it definitely looks bad.

Again, not that I know much about coding this game, but it sounds like something that one of our wizards could fix, so the cursor always stays on whichever random icon you select, even if there are duplicates. That would let us use this perfect design.
 

Kink-Link5

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Hall of Dreams' Great Mausoleum
Those hexagons looks truly downright hideous. Hexagons look alright in like, a supermassive grid that scrolls, but otherwise it just seems like unnecessary flashiness.

See also: Rococo vs Baroque.
 

KayB

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I'd like to stick to the simple block style. Flashiness isn't really what I'm looking for in a character select screen.
 

Kink-Link5

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Hall of Dreams' Great Mausoleum
Squares and rectangles are solid shapes, and very concrete by nature. By using rectangular character icons, it conveys order, as in a brick building, while still leaving space open in the shape. Squares are very open, so to say, or roomy rather, and allow both order and strong definition- this comes from the strong 90 degree angles off each edge, making a square a very easily recognizable shape.

Hexagons also convey order, but they do so in a different way- that is, as a grid pattern. The most natural hexagon in nature is of honeycombs, and the structure there of is very tightly knit and claustrophobic. Hexagons are then better for showing more digital information, or for a large scrolling grid, as mentioned, because they convey "the selections available are built not by the earth, but by a creature." This is why hexagon selections are good for anything involving a sci-fi theme: WipEout or anything else involving man-made selectable parts or vehicles.

I compare the two to Rococo and Baroque on this regard: The Baroque era was built around very strong and bold architecture that was clearly defined and structured. The Rococo took that structure and went insane with detail and shininess, lightness and super-sweet ideas: think gold incrusted diamonds.

The point being that the rectangles as character selection is as Baroque: bold and simple, while hexagons with a shining warping background is more like Rococo: Disorienting and overwhelming.

Just my take on it anyway.

http://www.whats-your-sign.com/square-symbol-meaning.html has more elaboration on the structured shape of the square.
 
D

Deleted member

Guest
I think you're starting to over-analyze things a bit there, Picasso.
 

Arcalyth

GLS | root
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Oct 1, 2012
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650
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West MI
I'd like to stick to the simple block style. Flashiness isn't really what I'm looking for in a character select screen.
HYPE THOUGH. WE ALL WANT THE HYPE.

I like what Kink said about it, though "not by the earth, but by a creature" could be analogous to "not by Nintendo, but by the fans"
which makes hexagons legit
imo.
 

MVP

Smash Ace
Joined
Aug 24, 2012
Messages
641


This is cool, but i probably like the melee oriented one better. Feels more appropriate for a tourny.
 

9bit_alt

Banned via Warnings
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Jan 31, 2013
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Guys, I came up with the best CSS... but we have to get rid of Yoshi. Not a big loss if you ask me.

 

hotdogturtle

Smash Master
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Feb 15, 2007
Messages
3,503
Remove the [?], somehow find a way to make all the empty space in the corners act as random >_>
 

9bit_alt

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If it were possible to code, I think putting the little P-button token on your own character slot should choose random. Like, it can already have a big "?" picture in it.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Ugh. The 7/8/9/8/7 looks so good. Now I'm gonna be disappointed if the full game doesn't look like that =(

Edit: Ok. Put Wario in the spot where you have Mario now. Shift the M-L-P-B block one space to the right. Put Yoshi over DK's spot, and put Captain Falcon in the corner where Diddy is. Now shift the whole Kirby block one space to the left (over Random), and the Kong duo goes on the far right in the middle row. Outside corners are all Random now. It's perfect.

Except that it still looks so nice with the Random icon in the center...
 

9bit_alt

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Random icon is removed from the characters and placed elsewhere:



In this image, Player 4 chooses Random by selecting not a character picture, but his or her own player slot.
 

9bit_alt

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Here is a bonus one where we just put the god damned Random button in between Player 2 and 3 and just be done with it!

 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Ok, take my modified version of your 78987 layout, but forget about the corner random idea. Based on your second picture, shift P1 and P2 slightly to the left and P3 and P4 slightly to the right (just so there's more room for the Random button without overlapping anything). Stretch the Random box vertically to be the same height as the player character boxes; the width can stay the same as it is currently. It can still have a question mark on it, maybe stylized differently to be a bit taller.
 

9bit_alt

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Ok, take my modified version of your 78987 layout, but forget about the corner random idea. Based on your second picture, shift P1 and P2 slightly to the left and P3 and P4 slightly to the right (just so there's more room for the Random button without overlapping anything). Stretch the Random box vertically to be the same height as the player character boxes; the width can stay the same as it is currently. It can still have a question mark on it, maybe stylized differently to be a bit taller.


I edited it, looks a bit better now
 

Dubforce

Smash Sidius
Joined
Jan 1, 2013
Messages
212
Location
Jacksonville - UNF
I really like all the work going into this, but the random button between p2 and p3 looks kinda silly imo. However, the 7/8/9/8/7 layout looks amazing. I really like the idea of putting the cursor on your own character slot to choose random.

Also, just an idea. What if you extend the layout to 8/9/10/9/8 and you add a random button to each row. Then your random character is chosen from the row on which you put your cursor.

Edit: You changed the image since I posted, and the transparent random between 2 and 3 isnt AS bad.
 
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