Shadic
Alakadoof?
Where's *insert overpowered character of the week* ?
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Remarkably on-topic, aren't we?Where's *insert overpowered character of the week* ?
That's what the random button is for, you doofus.Where's *insert overpowered character of the week* ?
Mewtwo would be so fun in this environment.Remarkably on-topic, aren't we?
9bit, wasn't the Pichu "reveal" part of the April Fools, and we're all secretly hoping that the Melee mystery vet is Mewtwo?
*Alakadoofus.That's what the random button is for, you doofus.
Perfection. Good work kinkEveryone go home.
I've perfected it.
I think this one might be better than kinks because it has a more balanced length to width ratioPichu!
I did this one a couple days before I started this thread, while I was experimenting with a 9x5 layout. It puts random right in the middle.
The maximum size that the CSS can be normally is 10x5 (yes, it can support 50 icons if you use duplicates). What I had forgotten in my previous post was that you could use Brawlbox to manually rearrange the icons, and hypothetically make a horizontal row that's longer. However, when you do that, you have to start taking screen size into account. They might have to shrink the icons if they wanted to use any extra rows/columns.Is the CSS even big enough to have 5 rows of characters?
I don't mind two random buttons. Because Melee.
This. I thought the issue was with the 11x4, not with the icons. Even if the second random icon automatically moved your cursor over to the other one, it would still be functionally sound.You can have duplicates like two Ganondorf icons but you cannot have a duplicate Random icon? That sounds a bit strange that you can duplicate one but not the other.
That's what happens, but it looks really sloppy and it's obviously below the PMBR's standards for quality.Even if the second random icon automatically moved your cursor over to the other one, it would still be functionally sound.
If you selected the left random, the cursor would stay on it. If you selected the right one, the cursor would move to the left one. That's hardly the same as how it acts in Melee, and it definitely looks bad.Not... really. The Melee random makes the cursor automatically move to a character.
HYPE THOUGH. WE ALL WANT THE HYPE.I'd like to stick to the simple block style. Flashiness isn't really what I'm looking for in a character select screen.
I'm not analyzing ****. I'm conveying the inherit thoughts associated with the layouts' styles in an elaborate way.I think you're starting to over-analyze things a bit there, Picasso.
Ok, take my modified version of your 78987 layout, but forget about the corner random idea. Based on your second picture, shift P1 and P2 slightly to the left and P3 and P4 slightly to the right (just so there's more room for the Random button without overlapping anything). Stretch the Random box vertically to be the same height as the player character boxes; the width can stay the same as it is currently. It can still have a question mark on it, maybe stylized differently to be a bit taller.