I don't mean to be a **** here (well, maybe I do). But you just said a whole lot of **** that doesn't make any sense.
Here we go... I'll be civil
I read a lot of nonsense about the d-smash being punishable (it's not, it counts as a projectile, as such, if it hits, we don't get hitlag, you do, end of story). Other crap about d-air eating u-smash (which hits through GaW's key). Other garbage about ZSS's lack of kill moves (lol, we've got 5, you've got 2) or their predictability (again, more options, and they're all considerably fast).
Dsmash, if shielded with a slide, is grabbable.. And the person who I was originally responding to mention perfect shiedling, which definitely makes it punishable...
I really don't care about GW's key not getting through it. that is completely irrelevant here, and the very fact that you even bring it up makes me wonder how much you actually know about FOX... this is not the GW board. I can consistently go through every up move from the groun other than utilt with Dair... I know that one.
And I'm sorry, I meant lack of good kill moves. I mentioned certain ones that you had... I distinctly said side-B, Bair, Uair, and flipstool kick... so there's four of them. It's not the number that you have, it's how applicable in a match they are. Fox has two? again, you prove that you don't know him.. if you completely disregard the Bair of Fox, then you miss something huge... My point is that Fox can kill ZSS about 20-30% earlier than she can, in a reasonable scenario... And ZSS's kill moves are mostly telegraphed, so they aren't THAT hard to predict and avoid. If Fox hits you with a DAIR... or you hit his SHIELD above 90%, ZSS dies, guaranteed...and that is from ONE of his kill moves... the other fill in other gaps. I don't realy see how she has anything like that, or how you could POSSIBLY argue that she can kill him better than vice versa.
Some bull**** about Fox getting around our side-b easily, umm how is Fox any different from every other character in the game that makes him capable of completely transcending the side-b? And before you go into some shpiel about roll punishing, realize that that is our goal. We want to force you, into roll/jumping TOWARDS US, into our varied punishments, because side-b has NO (zero, zilch, nadda) landing lag. Not to mention ZSS isn't going to be throwing the sweetspot behind you, so I doubt you'll be able to reach her with one roll.
The fact remains that her side B is telegraphed early, a bit slow to deploy, mostly useless in a close range after the initial deployment, and a bit slow to come back. It doesn't take lightning reflexes to respond to it. And what does Fox have here? utilt... it comes right out of the roll, has massive priority, good backwards range, and will combo you... Not to mention the fact taht Fox is one of the fastest characters in the game, with one of the best punishment games in the game... to use a slower, predictable move against him is not usually the best idea. If the ZSS spaces it perfectly.. you can still get a roll in to a grab.
Of course, we're talking tourney level skill here (and before you start calling me out, I'll drop Champ's name: that's the Fox I play most against). Again, I apologize for the flame, but you really have no idea what you are talking about.
I'm fully up to hear opinions from other people here... and I was never the one to start flames here... I don't plan to flame at all. I don't believe you know too much about Fox here, as given by certain things you posted (using GW as an example instead of Fox, listing 2 kill moves, etc), but it does help to have a second side.
As for the other Foxies:
A lot of ZSS's anti-air is quick, so shine stalling will work if timed really well (against u-smash and up-b). BUUUT, don't rely on it, because we may just jump right into you and u-air you out of the shine (our jump is suuuper fast, so you probably won't have time to drop the shine once you've started it), so you'll have to mindgames between straight d-air and stalling to d-air when coming from above, stay unpredictable.
The point about the laser debate is this: we WILL take damage, however, you will have to react to our side-b somehow, whether it's retreating to shoot more lasers, or coming at us. If you keep retreating, there's only so much stage before you run out and have to do something to get past us, whether it's phantasm/jump/roll what have you, and we'll be waiting! d: