SuPeRbOoM
Smash Master
maybe it's just a europe problem
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Yeah it happened to me as well once, it's a bit of a waste, might as well try to set up a good position instead of giving him instant shield pressure on your fresh stock.I always SD. Rarely dash SD or pivot SD though.
Just a special case where SD is bad: when you just died and want to go down the top DL platform. The opponent can hit you while you're in shield and the shieldstun will take time on your invincible frames. Not too problematic I guess, since you shouldn't really count on invincible frames to do anything...
shield dropping is dropping through a platform while pressing z. It skips the ducking motion (right?) which is why its faster and better. Also you can do it while dashing, which gives you a new option.What is shield dropping and when is it good to use it?
also if you LHDL do you land on the ground afterwards or end up grabbing the ledge again?
ahhh i knew that. I just sometimes find myself dashing past people when I upsmash. wutevs I'm gonna make it a thing now dash pivot upsmash SIT THE **** DOWN FOOLNo it's not commonplace because you can interrupt a dash with an usmash whenever so they can't really be "too close"
If they're too close you could also just Jab -> Usmash without moving, at all, or make it easier by double jabbing and adding some height.Well on second thought you probably CAN be too close, because you still slide when you interrupt a dash and you could go past them while still in the frame before usmash comes out. But then there's walking, and I doubt there's a distance that standing AND walking AND dashing won't work.
Have fun with that lol, we all need a trademark ne?
This contradicts your above post.You should link Wenbobular's thread.
My random fox tips:
laser. a lot.
Be wary of using fox's aerials at super low percents against heavies. They don't have enough hitstun to start a combo, and many times they can attack you back and combo you.
Fox's jab comes out fast, has good hitstun, a nice knockback that sets up for grab or usmash or another jab. It's really good for interrupting grabs, and it clanks with a lot of annoying moves like pikachu's utilt but recovers faster. Be wary at super low percents though.
Fox combo tips - fox has a few staple combos. Utilts/dtilt -> uair x 10 and fair/bair/nair chains more effective against floaties). Master these and be able to transition between them. Combo finishers are usmash, fsmash, nair, and non stale uairs. Don't be afraid to use drills here and there, depending on your opponent's DI.
Fox in the hyrule tent - obviously grab works really well. Jabs -> grab makes for slightly easier timing at mid percents and higher. Ftilt into the tent can be a good set up too, especially against the floatier characters that you can't just chain throw.
Even if you mess up you can often get them again. Being under the tent makes it really easy to get hit by lasers and regrabbed.
I checked again and I don't see anything about standing.I mentioned standing in my post and aa talked about double jabbing
lol
As a pikachu player, I tend to have most trouble when people DI up and opposite direction of pika's fair. Generally I try to zcancel uptilt but a good DI will escape thatWhen you're DI'ing Pikachu's fair in the same direction Pikachu is facing, do you have enough time to jab, grab, etc. before the rat can do anything? Like in this video kinda:
http://www.youtube.com/watch?feature=player_detailpage&v=4Q9Rg0-RHjg#t=22s
I don't know if Boom DI's that, but you can see Isai's shield come out. Basically, what's the best option for DI'ing pikachu's fair? Usually I just DI up or towards the rat and mash a c-button to jump out of there. If I can get a jab in though by DI'ing away from the rat, then that's a pretty good mixup I think.