CeLL
Smash Lord
What are my options when I'm in my shield and I know Falco is going to SHL -> grab?
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I reread this. Do you mean you just let go of B while stuck in shine? Yes you can turn around in the shine and drop shine, then fall to edge. After 20 frames in shine letting go of B starts the shine drop animation which lasts 19 frames according to SDM's data.So I just accidentally did something trying to running shine -> turnaround -> wavedash to edgehog. I ended up getting stuck in the shine as I turned around but while usually I just fall off in shine when that happens, this time I grabbed the ledge. Is that just because I let go of B at the perfect moment while above the ledge?
It was like I did the shine, turned around in it, but jumped too early (during the turnaround animation), and then slid backwards off the ledge and grabbed it immediately, kind of reminiscent of a pivot edgehog.I reread this. Do you mean you just let go of B while stuck in shine? Yes you can turn around in the shine and drop shine, then fall to edge. After 20 frames in shine letting go of B starts the shine drop animation which lasts 19 frames according to SDM's data.
Try to get perfect wavedashes out of shine. To practice try doing a backwards drill -> reverse waveshine -> uptilt. If you're good at making this connect then you're wavedashes are solid. Then its just a matter of doing the turnaround uptilt from a waveshine facing her.I have been trying to waveshine shiek to follow up with a turnaround u-tilt to see if it's any good but havn't been able to do it once in 15 minutes or something. I always turnaround f-tilt angled up. Is it a good option and is there a easy way to do it?
Waveshine Down tilt can be a good option tooI have been trying to waveshine shiek to follow up with a turnaround u-tilt to see if it's any good but havn't been able to do it once in 15 minutes or something. I always turnaround f-tilt angled up. Is it a good option and is there a easy way to do it?
Speaking of Shinehog how do you do it?@ CeLL I think what @ Fortress | Sveet suggested first is what happened; You probably didn't jump too early, but instead your jump got canceled because you slid off the edge. The technique is usually called shinehog:
Is that what it looked like?
Speaking of Shinehog how do you do it?
When you are sliding off the stage, if you enter your jumpsquat animation but slide off before going airborne you dont jump. You can shine -> jump and cancel your jumpsquat by falling off the edge and are able to act immediately. There was once a video of a guy showing off a bunch of tricks you can do with this, but I cant find it now.
There are 3 frames of hitlag when it is fresh (i.e. when it would deal 5%). I don't know if it goes down to 2 frames when it gets stale. Anyway, there is no way of cancelling hitlag. Luckily both you and the person shielding experience the same amount of hitlag, so it doesn't really matter.I am new to fox and want to know if there is always 5 frames of hitlag after hitting a shield of someone with the shine. Is their a way to cancel that or do I just have to deal with the 5 frames of lag.
Yes Falco's is more because hitlag is based on damage, and Falco's does more damage.with Falcons I belive its 5 frames so I assumed the same for fox, thank you!
Oh my numbers are for on shield (I am 110% certain they are correct for on shield). They are different on hit? And different for attacker/victim on hit?@ CeLL @ ilikcereal101 Foxes unstaled shine does 4 frames of hitlag on the fox and 6 frames on the victim (since shIine is electric) assuming the victim doesn't crouch. However the hit frame is also included in the hitlag value, so from another perspective it has 3(/5) frames of additional hitlag. It takes quite a bit of staling to reduce the hitlag to 3 frames (which is also the minimum on attacker), since it only happens if the shine does less than 3%, where it does 5% unstaled. Even if your last 6 hits were shines (while other moves on the staling slots aren't shines) the shine still does 4 frames of hitlag.
If you do the nair late yes you can but it's a mix up as obviously the follow up only works if they then attack your sheild with like d smash.can i nair samus at low percent and buffer shield to avoid the cc dsmash?
If you strong nair crouching samus, it's +6 advantage for samus even if you land immediately. The dsmash hits frame 6, so she can get it. The first frame of shield might not also be big enough to block the dsmash, so she probably has 2 frames window for it under perfect execution from both players.If you do the nair late yes you can but it's a mix up as obviously the follow up only works if they then attack your sheild with like d smash.