unknown522
Some guy
Here ERayz. Some stuff vs Shunsuke:
Game 1: At the very start of the set, the first 2 grabs he landed on you were because you barely missed your grabs first. The first grab you managed to land on him, you definitely should’ve done u-air instead of b-air, since he only slightly DI’d behind you. You for sure would’ve been able to land at least 2 more hits after, because you landed on the platform after. The second grab he landed on you @ 0:25, you DI’d his b-throw really badly. It could/should have been an easy edgeguard for him, but he dropped it.
To sum up the first minute of the match, you just missed a lot of attacks, or jumped into his b-air a lot as he was retreating from you. Almost every time you missed, you were close enough that he would hit you with something, or you would just run/WD into him.
@ 1:01, you missed another grab and he grabbed you for it. He was pretty far away from you when you threw out that grab too. He was cornered at the edge. You could have either held your position in center stage, or jumped in with a low n-air or drill and see if he would shield or not. Since he was DDing near the edge, it would be unlikely that he would be able to stop your approach with something.
2:07 – 2:11, there were at least 3 opportunities to go for a drill-shine combo. You were also getting hit by a lot if moves that he was throwing out, and a lot of dash attacks, for example @ 2:25, just shielding even for a little bit could have turned that whole situation around into your favor.
@ 2:27, I tend to point out something if I see the same thing happen a few times. I think that was maybe the fourth or fifth time that you tried to jump off the side platform at him, but jumped directly into a b-air or f-air.
@ 2:35, if you had stayed there in your shield, you could’ve punished his b-air coming down because you got close into his space and his b-air would have been a weak hit on your shield, which means a free grab. Instead though you WD back, then you fell for his DD-grab bait.
@ 3:22, you could have hit him with a u-air after he missed the tech on the platform. You probably would’ve gotten 1 or 2 more hits and a potential edgeguard setup, or maybe a kill if he DI’d to the top platform and if you managed to chain 2 more u-airs.
@ 3:44, again bad DI on the b-throw. If you had done survival DI, you may have had a decent chance to make it back. The higher up you are, the more options you get for recovery. If you DI away from sheik’s b-throw, you limit your options to recover with. If your jump height can’t clear that much above the ledge when you get thrown off, it should be an easy edgeguard for the opponent. Especially against characters with high-ranged attacks.
Game 2: From what I had watched so far, his aerial approaches were really bad. He was doing them so early and not spaced at all. I would have definitely shield-grabbed him @ 4:41, 4:47, 5:07, 5:14, 5:16 (the bair), and more times, but too lazy to timestamp. You can definitely beat his falco by a lot more or a lead just by shield-grabbing a lot and having more consistent punishes when you grab him.
Game 3: The grab you landed at the start of the match, you caught his double-jump with your u-air. Since that happened, you could’ve just kept on doing more u-airs and it would have been really hard for him to avoid them. I’m sure you could’ve landed at least 3 more u-airs after the first one got his jump.
@ 9:29, you landed 2 hits with weak aerials, but then you threw out moves that were not going to hit afterwards. To me it looked like you were still trying to shield pressure even though you had landed the hit on him. Personally around that percent, I like to n-air -> d-tilt especially if they are near the edge of the stage.
@ 9:39, after the u-throw -> reverse b-air that you knocked him off. You took the ledge I guess to cover if he would go to the ledge. It was a good option if he was knocked further away from the stage. Since he was so close, he would more than likely go to the stage, but you also could have jumped up after him with a b-air with little risk. Chances are if you aimed well that you would hit him, or force him to airdodge, since sheik’s aerial mobility is really bad. She can’t really drift away to avoid stuff too well.
@ 9:56 and 10:00, to keep yourself safe on FoD with those platform heights. If your opponent is on the platform, you can do SH aerials to stay under them and keep them pressured, instead of jumping on them. Approaching an opponent that is on a platform from above can be dangerous too. He could’ve punished you too when you did that FH n-air @ 10:00.
@ 10:26, I know it’s hard not to do a shine after you’ve hit a n-air, but since he was airborne you lost your chance at a follow-up. You could still try to put pressure on afterwards though. Something I used to do was if I hit a n-air/b-air at low percent while they were still in the air a little bit. I let them land first before I shine, to try and hit them while they are still in that small landing lag. Since shine comes out in 1 frame and they have those 4 frames of landing lag, you can hit them with the right timing and turn it into a waveshine combo. It’s easier said than done, but it’s an option.
@ 10:37, when you FH over him and he missed his f-air and landed. You had the perfect chance to drill -> shine to start a combo. N-air in that situation could have gotten you punished if he CC’d it, but also the chances were lower for you to get a combo. Also 10:43, you could’ve done a drill instead of n-air too.
@ 10:52, again you were trying to punish something, even though you were way too far away from him. Then he DD and punished you.
@ 11:05, you definitely could’ve reactively punished that missed tech without trying to tech chase. Dash attack -> up-smash may have worked there.
@ 11:16, again bad DI on the b-throw. He didn’t attempt to edgeguard fortunately. After you got the ledge, if you did a drill/n-air instead, you would have hit him. The reverse b-air didn’t hit just because of the lack of range since you were facing the wrong way.
I feel that you got too desperate to try and kill him between 11:22 – 11:29. Sadly he was just too patient when you were throwing out attacks a lot and he hit you every time you threw out an attack, which resulted in him getting a stock. @ 12:01, you tried to shield-grab his auto-canceled f-air and that let him grab you. He also got a significant amount of damage off of that one mistake too, but fortunately dropped the combo. @ 12:18, you could have punished that n-air he whiffed. Either just grabbed him or used a drill-shine
Game 4: @ 13:13, after you hit that first b-air, he was at the perfect percent and position for you to get a lengthy combo with u-tilt. I think you did a second b-air that ended up trading with his n-air. After the trade, you again approached off a platform right into his b-air. That time he was waiting for you for sure. He set up the positioning and everything, but you still jumped right into it.
@ 13:50, there’s another consistent thing that kept happening to you. He would space an aerial on your shield, then you would try to immediately move after he hit it, then he would catch you with a dash attack. It happened quite a few times throughout the set. It’s just one of sheik’s mix-ups. Either they can go for a dash attack, or f-tilt, or grab, or jump again, or wait and see if you make an action. You pretty much just have to react accordingly.
Game 5: It looked like you were playing on tilt and just throwing out moves to try and hit him no matter what. Then you just got hit a lot after most of the moves you threw out. You also weren’t able to get any follow-ups because you using n-air too much and way too close to him too. You just needed to throw in some more grabs, drills, u-tilts, etc.
Final notes:
- Grab a lot more
- Try to shield sometimes and/or use other defensive options
- Use U-tilt
- Less N-air
- Use drill more, and try to work on getting drill-shine/waveshine combos
- Pay attention to whether your aerials hit, so that you don’t use a shine and whiff after a n-air or something
- Use reverse b-air at better times
- Remember sheik has bad aerial mobility and use it to your advantage. Get her above you
I'm sure you can take him next time
Game 1: At the very start of the set, the first 2 grabs he landed on you were because you barely missed your grabs first. The first grab you managed to land on him, you definitely should’ve done u-air instead of b-air, since he only slightly DI’d behind you. You for sure would’ve been able to land at least 2 more hits after, because you landed on the platform after. The second grab he landed on you @ 0:25, you DI’d his b-throw really badly. It could/should have been an easy edgeguard for him, but he dropped it.
To sum up the first minute of the match, you just missed a lot of attacks, or jumped into his b-air a lot as he was retreating from you. Almost every time you missed, you were close enough that he would hit you with something, or you would just run/WD into him.
@ 1:01, you missed another grab and he grabbed you for it. He was pretty far away from you when you threw out that grab too. He was cornered at the edge. You could have either held your position in center stage, or jumped in with a low n-air or drill and see if he would shield or not. Since he was DDing near the edge, it would be unlikely that he would be able to stop your approach with something.
2:07 – 2:11, there were at least 3 opportunities to go for a drill-shine combo. You were also getting hit by a lot if moves that he was throwing out, and a lot of dash attacks, for example @ 2:25, just shielding even for a little bit could have turned that whole situation around into your favor.
@ 2:27, I tend to point out something if I see the same thing happen a few times. I think that was maybe the fourth or fifth time that you tried to jump off the side platform at him, but jumped directly into a b-air or f-air.
@ 2:35, if you had stayed there in your shield, you could’ve punished his b-air coming down because you got close into his space and his b-air would have been a weak hit on your shield, which means a free grab. Instead though you WD back, then you fell for his DD-grab bait.
@ 3:22, you could have hit him with a u-air after he missed the tech on the platform. You probably would’ve gotten 1 or 2 more hits and a potential edgeguard setup, or maybe a kill if he DI’d to the top platform and if you managed to chain 2 more u-airs.
@ 3:44, again bad DI on the b-throw. If you had done survival DI, you may have had a decent chance to make it back. The higher up you are, the more options you get for recovery. If you DI away from sheik’s b-throw, you limit your options to recover with. If your jump height can’t clear that much above the ledge when you get thrown off, it should be an easy edgeguard for the opponent. Especially against characters with high-ranged attacks.
Game 2: From what I had watched so far, his aerial approaches were really bad. He was doing them so early and not spaced at all. I would have definitely shield-grabbed him @ 4:41, 4:47, 5:07, 5:14, 5:16 (the bair), and more times, but too lazy to timestamp. You can definitely beat his falco by a lot more or a lead just by shield-grabbing a lot and having more consistent punishes when you grab him.
Game 3: The grab you landed at the start of the match, you caught his double-jump with your u-air. Since that happened, you could’ve just kept on doing more u-airs and it would have been really hard for him to avoid them. I’m sure you could’ve landed at least 3 more u-airs after the first one got his jump.
@ 9:29, you landed 2 hits with weak aerials, but then you threw out moves that were not going to hit afterwards. To me it looked like you were still trying to shield pressure even though you had landed the hit on him. Personally around that percent, I like to n-air -> d-tilt especially if they are near the edge of the stage.
@ 9:39, after the u-throw -> reverse b-air that you knocked him off. You took the ledge I guess to cover if he would go to the ledge. It was a good option if he was knocked further away from the stage. Since he was so close, he would more than likely go to the stage, but you also could have jumped up after him with a b-air with little risk. Chances are if you aimed well that you would hit him, or force him to airdodge, since sheik’s aerial mobility is really bad. She can’t really drift away to avoid stuff too well.
@ 9:56 and 10:00, to keep yourself safe on FoD with those platform heights. If your opponent is on the platform, you can do SH aerials to stay under them and keep them pressured, instead of jumping on them. Approaching an opponent that is on a platform from above can be dangerous too. He could’ve punished you too when you did that FH n-air @ 10:00.
@ 10:26, I know it’s hard not to do a shine after you’ve hit a n-air, but since he was airborne you lost your chance at a follow-up. You could still try to put pressure on afterwards though. Something I used to do was if I hit a n-air/b-air at low percent while they were still in the air a little bit. I let them land first before I shine, to try and hit them while they are still in that small landing lag. Since shine comes out in 1 frame and they have those 4 frames of landing lag, you can hit them with the right timing and turn it into a waveshine combo. It’s easier said than done, but it’s an option.
@ 10:37, when you FH over him and he missed his f-air and landed. You had the perfect chance to drill -> shine to start a combo. N-air in that situation could have gotten you punished if he CC’d it, but also the chances were lower for you to get a combo. Also 10:43, you could’ve done a drill instead of n-air too.
@ 10:52, again you were trying to punish something, even though you were way too far away from him. Then he DD and punished you.
@ 11:05, you definitely could’ve reactively punished that missed tech without trying to tech chase. Dash attack -> up-smash may have worked there.
@ 11:16, again bad DI on the b-throw. He didn’t attempt to edgeguard fortunately. After you got the ledge, if you did a drill/n-air instead, you would have hit him. The reverse b-air didn’t hit just because of the lack of range since you were facing the wrong way.
I feel that you got too desperate to try and kill him between 11:22 – 11:29. Sadly he was just too patient when you were throwing out attacks a lot and he hit you every time you threw out an attack, which resulted in him getting a stock. @ 12:01, you tried to shield-grab his auto-canceled f-air and that let him grab you. He also got a significant amount of damage off of that one mistake too, but fortunately dropped the combo. @ 12:18, you could have punished that n-air he whiffed. Either just grabbed him or used a drill-shine
Game 4: @ 13:13, after you hit that first b-air, he was at the perfect percent and position for you to get a lengthy combo with u-tilt. I think you did a second b-air that ended up trading with his n-air. After the trade, you again approached off a platform right into his b-air. That time he was waiting for you for sure. He set up the positioning and everything, but you still jumped right into it.
@ 13:50, there’s another consistent thing that kept happening to you. He would space an aerial on your shield, then you would try to immediately move after he hit it, then he would catch you with a dash attack. It happened quite a few times throughout the set. It’s just one of sheik’s mix-ups. Either they can go for a dash attack, or f-tilt, or grab, or jump again, or wait and see if you make an action. You pretty much just have to react accordingly.
Game 5: It looked like you were playing on tilt and just throwing out moves to try and hit him no matter what. Then you just got hit a lot after most of the moves you threw out. You also weren’t able to get any follow-ups because you using n-air too much and way too close to him too. You just needed to throw in some more grabs, drills, u-tilts, etc.
Final notes:
- Grab a lot more
- Try to shield sometimes and/or use other defensive options
- Use U-tilt
- Less N-air
- Use drill more, and try to work on getting drill-shine/waveshine combos
- Pay attention to whether your aerials hit, so that you don’t use a shine and whiff after a n-air or something
- Use reverse b-air at better times
- Remember sheik has bad aerial mobility and use it to your advantage. Get her above you
I'm sure you can take him next time