thegreatkazoo
Smash Master
I'm a liberal atheist Democrat and I voted anti-ban.If you voted Pro-Ban, you're probably a democrate... lol.
You sir, have a ticket on the fail boat.
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I'm a liberal atheist Democrat and I voted anti-ban.If you voted Pro-Ban, you're probably a democrate... lol.
Touche.If you voted Anti-Ban, you probably main MK... lol.
you never saw that.whats a democrate?
This is true lol.If you voted Anti-Ban, you probably main MK... lol.
just because you are atheist does not mean you have to be lefty. as for being proud of being liberal in these times... shame on you. as for voting anti-ban... good for you, signs of reasoning and logic. the backbone of conservatism.I'm a liberal atheist Democrat and I voted anti-ban.
You sir, have a ticket on the fail boat.
sorry. no more.Quit the spam
Double post, fail @$$#@t.sorry. no more.
I'm extremely anit-ban and I main Ganon. lolufail.If you voted Anti-Ban, you probably main MK... lol.
If you want to win by having the most stocks/least % when time runs out, you have to delibrately avoid contact for as much as possible; and delibrately avoiding contact, under the SBR ruleset, is stalling (and banned).The point of Brawl, all of Smash, all of competitive fighting, is to win. KOs are not the only way to win.
Because chillin on the ledge serves the same purpose as staying on the stage and just running around avoiding contact as much as possible. Both are examples of stalling. At least on the stage, you don't become invincible unless you're spot-dodging/air-dodging/rolling. The ledge gives you seconds of invulnerability, which add up to more and more time avoiding conflict as long as you abuse the ledge.If being on the ledge is a powerful defensive spot, and you have the lead, meaning that you don't have to approach, what's the difference between standing on the stage and chillin on the ledge? If it's a powerful defensive tool, isn't just a more powerful shield, spotdodge, etc.? Why does a specific defense need to be banned?
There's no easier way to put this... your community is filled with scrubs if people don't use a strategy because it's 'looked down upon,' and not because of anything regarding playing to win.Unfortunately, planking (both ledge and air) is looked down upon my our community, and is "soft banned" in a sense because of it. Thus, we won't truly know how anything is affected by planking until it becomes something that people will do more often, rather than in times of dire need.
Because ultimately, a percent lead is just as effective in gaining victory when the clock runs out.Why are trying to hold a percent lead when the point of Brawl, all of Smash, is to KO your opponents? Holding a percent lead for the last minute of a match is understandable, but playing the game just to keep a percent lead for 3, 4, 5 minutes is unncessary and makes the game unplayable. That's probably what the rulemakers had in mind when they banned stalling in the first place.
Yes, being on the ledge is a powerful defensive spot, but it holds no value as an offensive tool, as it completely takes away your ground options. Running toward the ledge when the position advantage is neutral makes no sense at all. You aren't gaining anything in terms of getting closer to killing your opponent, so the only point I see in doing that is just stalling out the clock. That's why I think abusing the ledge for no purpose other than keeping yourself from getting gimped and/or taking away the pressure from your opponent to return to the stage should be banned under stalling. This applies to all characters too, not just MK.
As for the matchups, if planking ends up being a really effective strategy against certain characters, then more people will start to use the strategy andit will re-write matchup discussions. We'll see how many characters are truly affected by planking.
That's all the criteria bans, nothing more nothing less (though it does extend to exploits such as peach's wall-stalling for example)."sirlin said:Immediately Ban-worthy Glitches
There are some things so extreme that they can be banned without much testing. These include glitches that crash the game or have radical effects, such as blanking out the opponent’s entire screen, removing his characters, units, or resources from the game, and so forth. Glitches so extreme that they undeniably end or prevent gameplay are worthy of being banned.
Regardless of the physics engine, infinite invincibility is infinite invincibility.Infinite stalls of other games are quite irrelevant, considering Smash has a totally different physics engine.
Again, it's fact that it's an infinite stall, and infinite stalls are overcentralizing by their nature.Would you mind clarifying how the IDC "overcentralizes by proven attribute"? I'm not exactly sure what you mean.
Btw, statuatory is spelled "statutory".
Because ultimately, a percent lead is just as effective in gaining victory when the clock runs out.
If you wanna know what they intended, read how they define stalling in the same ruleset.
Therefore, planking REALLY works like this:
1. You gain a percent lead.
2. You plank.
3. You opponent is forced to approach because if he doesn't he loses.
4. You take advantage of the fact that he's attacking you from a position where you have much better options to punish the attack.
5. Repeat steps 2-4 until you win.
So, the point is, unless it actually WORKS, it doesn't fall under the stalling criteria.
If you happened to not catch this, my post responding to MarkoX's questions just happen to almost exactly cover your concerns as well.If you want to win by having the most stocks/least % when time runs out, you have to delibrately avoid contact for as much as possible; and delibrately avoiding contact, under the SBR ruleset, is stalling (and banned).
Because chillin on the ledge serves the same purpose as staying on the stage and just running around avoiding contact as much as possible. Both are examples of stalling. At least on the stage, you don't become invincible unless you're spot-dodging/air-dodging/rolling. The ledge gives you seconds of invulnerability, which add up to more and more time avoiding conflict as long as you abuse the ledge.
The origin of my avatar has been revealed!
Please guys, think about the community, and think about your vote! MK has a right to stay! :D As shown in this lovely visual of course!
I hope you're joking.I'm extremely anit-ban and I main Ganon. lolufail
me neither, lets go get some KFC and call it a pollHey Iam not ready to start an arguement or some other BS today.
if you voted to ban mk you probably main ROB
oooooooo
My response dealt with your response's concerns that you pointed out to him as well.If you happened to not catch this, my post responding to MarkoX's questions just happen to almost exactly cover your concerns as well.
This the critical points are "making the game unplayable", and the example given, the only "positions". that are bannable, are ones that prevent your opponent from doing anything.SBR recommended ruleset said:Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
He is a marvelous troll what are you talking aboutClai, you are horribly unfunny.
i guess they found us out then sasuke, welp time to put up our mask and capeIf you voted Anti-Ban, you probably main MK... lol.
http://allisbrawl.com/blogpost.aspx?id=29935
Please guys, think about the community, and think about your vote! MK has a right to stay! :D As shown in this lovely visual of course!
And people in the South for some strange reason.. I'm not one of those people though.It seems taht everyone who mains marth(besides makehaze), rob and peach want him banned
Just like picking Sonic and going under the stage and using Homing Attacks, it's not about whether the player SUCCEEDS at stalling for 6-7 minutes, its the intent of doing so. It's quite clear after about 2 minutes or so that you're going to make it as unplayable as possible for the other opponent. Running across the stage to avoid any and all contact is as pretty close to unplayable as you're going to make it. As for the 'succeeding in making the game unplayable' bit, of course people aren't going to care if someone tries to run away the whole match but keeps getting hit; the aggressive player is just better and it would certainly be 'playable' for both combatants.My response dealt with your response's concerns that you pointed out to him as well.
Again, reread how stalling is defined in the SBR ruleset, it's not about "attempting to avoid combat so you can stall the timer", it's about SUCCEEDING in it, by gaining indefinite invincibility either through actual invincibility or through a position that makes you untouchable.
This the critical points are "making the game unplayable", and the example given, the only "positions". that are bannable, are ones that prevent your opponent from doing anything.
As I pointed out before, this is basically paraphrasing Sirlin's section on "immediately ban-worthy glitches" which I cited before.
I fully legit, 100% main Ganondorf. I don't know why you think I'm joking about that.I hope you're joking.
I fully legit, 100% main Ganondorf. I don't know why you think I'm joking about that.
Uhhh yeah 'cuz you went to my blog on AllisBrawl? LOL Yes, that was my argument lolol.The origin of my avatar has been revealed!
You're so cool. <3http://allisbrawl.com/blogpost.aspx?id=29935
atm i have created 37 glorious meta knights, more tomorrow
...I fully legit, 100% main Ganondorf. I don't know why you think I'm joking about that.
Because anyone that mains someone other than Meta Knight HAS to vote pro-ban. *sarcasm*I fully legit, 100% main Ganondorf. I don't know why you think I'm joking about that.
Yeah yeah, I got it now. It's just that with Ganon, it may take people some time to realize that I seriously use him in tournaments and aren't just trolling. He is Ganon, after all....
Not about that.
Did yo look at my post?
Did you see how it was mocking the post above mine in an attempt to stop foolish thoughts like that?
Again, look at the definitions, this is a very statutory thing,, intent doesn't matter here, effect does.Just like picking Sonic and going under the stage and using Homing Attacks, it's not about whether the player SUCCEEDS at stalling for 6-7 minutes, its the intent of doing so. It's quite clear after about 2 minutes or so that you're going to make it as unplayable as possible for the other opponent. Running across the stage to avoid any and all contact is as pretty close to unplayable as you're going to make it. As for the 'succeeding in making the game unplayable' bit, of course people aren't going to care if someone tries to run away the whole match but keeps getting hit; the aggressive player is just better and it would certainly be 'playable' for both combatants.
You can attempt to be untouchable by running across the stage and dodging any attacks your opponent throws at you. After going through any significant amount of time of having to go through that, I'm sure that anyone would make the case for stalling, even if ledges have nothing to do with it.
Do not assume that I'm ignorant and don't read about the rules/definitions/whatnot before I post. It's very clear that we're both looking at this particular rule in a different way and since we're both not TO's, neither interpretation is more right than the other.Again, look at the definitions, this is a very statutory thing,, intent doesn't matter here, effect does.
^^^ For some reason, when I read the rules I thought the Sonic Homing Attack stall was specifically included as banned. My bad.Both homing stall and just running accross the stage are phail strategies
Homing stall because it doesn't lock on if you just spotdodge, running across the stage because I will hit you unless it's a circular stage (which are banned to make running away like that not be an effective strategy).
That's why they're not stalling, a stupid strategy that sucks the fun out of the game is a stupid strategy, nobody will use it.