It take time for a metagame and a community to develop.You really expect people to wait four years for a game to become fun?
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It take time for a metagame and a community to develop.You really expect people to wait four years for a game to become fun?
Idk what you're talking about, I've been having fun playing Brawl for the past 5 years.You really expect people to wait four years for a game to become fun?
My post was in response to someone saying that even if you stayed around for 4 years you didn't give brawl enough of a chance, which is a little crazy to me.Idk what you're talking about, I've been having fun playing Brawl for the past 5 years.
If you can't understand that, there's no point in you debating with brawlers, eh.
That's a subjective call and isn't even what the argument was about.You really expect people to wait four years for a game to become fun?
That's a subjective call and isn't even what the argument was about.
He didn't even mention fun, he mentioned the game's competitive value/potential for growth.
I'd be more inclined to accept the competitive merits of brawl if somebody within the brawl community played other games at a high level and still thought that brawl functions well as a competitive game.
You cant compare different games like that.
What other fighting games played competitively had its developers implement elements to deter such
playstyles similar to Brawl?
I have never met someone who honestly preferred Fox only on Final Destination. Heck, in any given tournament, I strike Final Destination the first chance I get.
You have actually highlighted a division within the competitive community. The newer generation of competitive smash "prefers" the cleanliness and simplicity of these few stages. Meanwhile, some of the older smashers like KishPrime, myself, etc. prefer the balanced variety of the past: legal counterpicks on Mute City, Pokefloats, Brinstar (so good), etc.Quoting this, but this is towards the general audience.
SmashChu's post is being oversimplified and it irks me because what he actually describes is true. I've seen it happen nearly to a T on the Brawl boards and notice each stage slowly but surely get axed from tournament lists one by one until we're stuck with Battlefield, Final Destination, Smashville, Isle Delfino, and Lylat Cruiser. All of them are damn near identical to each other with no interesting gimmicks that changes the match-up. I remember this clearly because I also remember being pissed off at this notion. It's a god damn travesty that competitive smashers refuse to get out of their comfort zone and experiment with stages that could radically change the metagame, and it annoys me even greater that out of the stages we -do- have, all I see is Smashville. It's the neutral pick, the counterpick, and the 3rd pick.
What the hell is the point of having a counterpick system if there are no counterpick stages?
Quoting this, but this is towards the general audience.
SmashChu's post is being oversimplified and it irks me because what he actually describes is true. I've seen it happen nearly to a T on the Brawl boards and notice each stage slowly but surely get axed from tournament lists one by one until we're stuck with Battlefield, Final Destination, Smashville, Isle Delfino, and Lylat Cruiser. All of them are damn near identical to each other with no interesting gimmicks that changes the match-up. I remember this clearly because I also remember being pissed off at this notion. It's a god damn travesty that competitive smashers refuse to get out of their comfort zone and experiment with stages that could radically change the metagame, and it annoys me even greater that out of the stages we -do- have, all I see is Smashville. It's the neutral pick, the counterpick, and the 3rd pick.
What the hell is the point of having a counterpick system if there are no counterpick stages?
His banning was also the result of a certain TO orchestrating a conspiracy to create an authoritarian governing body for the Brawl community. Ultimately the ban didn't stick because there wasn't a consensus, it was just a lot of petty politics. No surprise that there could be no "unity"MK *was* banned, remember? It's mainly just a certain TO that took issue with it. And of course his tournaments are huge so people went along with him.
Agree on the MK thing, he was never going to really be banned, the entire ***** fest that surrounded him was a waste of energy and time
Can't say I blame the Melee community for looking down on Brawl though, and I say that as someone that played Brawl competitively and not Melee. Brawl had a lot of very questionable game design and it was going to damage the smash series no matter how the community viewed it, a mediocre game isn't going to be hugely successful. Brawl actually did pretty well for itself considering Nintendo's lack of support(no patches, not allowing MLG to stream Brawl) or even consideration of the competitive community in it's design process. You can go on and on about how the community needs to adopt better habits for Smash 4 to flourish but ultimately the game has to be better, if SSB4 is Brawl 2.0 it doesn't -deserve- to succeed.
Personal preference, I hate it when the stage plays more of a role in beating me then my opponent.
This goes beyond personal preference. These stages are 100% banned as in they're not on the list for any tournament. Just because you don't like them doesn't mean they should be banned from tournaments. That's cancerous thinking.
That's the point of counterpick stages, it's supposed to give the one who picked the stage an advantage. This is why we have the counterpick system and this is why you can strike counterpick stages. You don't wanna play Rainbow Cruise vs a Metaknight? Strike it. This is not rocket science.It makes perfect sense to ban a stage that gives such a large advantage to one side.
That's the point of counterpick stages, it's supposed to give the one who picked the stage an advantage. This is why we have the counterpick system and this is why you can strike counterpick stages. You don't wanna play Rainbow Cruise vs a Metaknight? Strike it. This is not rocket science.
Yes, it is. Not a huge one though. Rainbow Cruise against nearly anyone is terrible, as is Brinstar. Im not even talking about just Brawl here.
What stages do you believe should be added in?
How in the world is Brinstar terrible?
The Unity Ruleset is often satisfactory, though Pirate Ship should've never been banned.
If I remember right, Norfair was banned for the sake of limiting Metaknight's CP options. I don't think there was another reason for this (outside it was "gay"). So yes I'd like to see that come back.
I disagree with this; even if a player dislikes Brawl from a competitive standpoint, to say that Smash 4 doesn't deserve to succeed if it doesn't cater more to competitive players than to the larger majority of non-competitive players is just plain wrong.
From what we've seen so far, they're already doing that.It doesn't have to cater to the competitive community.
As long as they develop the game without putting in measures to prevent those who wish to enjoy it competitively then Smash 4
will be the best for both worlds.
From what we've seen so far, they're already doing that.
Speed is up, hitstun isn't as low, and tripping is gone.
That is more than enough to make Smash U competitive; Melee techs aren't even needed at this point and we could play this game competitively.
I mean succeed as a competitive game for clarification, if the game sells millions of copies and people have fun playing FFAs with items on that's great. It's just easy to get lost in the fanboyism of "we need to do x y and z to make SSB4 more successful as a tournament fighting game than Brawl was" when the game may not even be worth supporting.I disagree with this; even if a player dislikes Brawl from a competitive standpoint, to say that Smash 4 doesn't deserve to succeed if it doesn't cater more to competitive players than to the larger majority of non-competitive players is just plain wrong.
From what we've seen so far, they're already doing that.
Speed is up, hitstun isn't as low, and tripping is gone.
That is more than enough to make Smash U competitive; Melee techs aren't even needed at this point and we could play this game competitively.
The question is not if Smash 4 will have enough to be competitive, it's if it will be a stellar and better functioning game at that level of play compared to the previous installments.Perfect Mindset. This is exactly what I think.
Removing tripping automatically makes me want to play it more.
There is a single common denominator within the entire scope of what you're describing in your post that is the origin of the problems we've had over the years but are failing to come out and acknowledge: Brawl.
This is not about Melee vs. Brawl. It's about the quality of Brawl itself. You (and a lot of other people) need to come to cope with the idea that, although to some Brawl might be an enjoyable experience, its standards of quality as a game were lackluster, and it did not meet most peoples expectations. Not just as Melee's successor, but as a stand alone title. It was a game that was littered with programming errors, unintended compromising game mechanics, lots of bugs, poor regard for character balance, tripping... Then you add in the fact that there was a removal of literally a library of game mechanics that were standard in both previous games that upped its quality in interaction and gameplay.
If Brawl had been the only one in its lineage, and it was released today, do you really think people would make it the competitive phenomenon Smash as a series is now? Absolutely not. It rode the waves of success Melee and 64 had in to its own competitive paradigm. It did not earn it through its own success.
All these bull**** talks about why planking is a problem, why Meta Knight should or shouldn't be banned, the convoluted discussions about which tournament stages to allow or not, they all stem from trying to make Brawl a competitive title.
Basically what I'm trying to say is that the community cannot come together if the basis for their game in which they rely upon as its foundation is just trash. You can dress it up, make it look nicer, have some interactive, competitive, respectful, political talks about it... But at the end of the day its still that same piece of trash you put time and effort in to. If that is your foundation, then it will be less successful, and that is what happened in Brawls case.
I think the Smash community is ready to move on from its abusive relationship with the knowledge and scrutiny it needs. People who enjoy Smash 4 will play it, those who don't simply won't. However, a lot of us are going to be looking at Smash 4 in a very judgemental manner. And they should be. I think people are going to be figuring out Smash 4 from day one, and making quick, decisive choices as whether or not the game succeeds Brawl, and whether or not its worth playing.
But I don't think his point was that people are allowed or disallowed to merely like the game. The concern has always been about the competitive merits of each game. Sure, I like Brawl as a game because of all the new stuff it introduced. What makes Melee special is that the tournament scene is still going strong. I am very interested in what happens with the Brawl tournament scene once Smash 4 comes out. That will be very telling indeed.Just play Melee if you dont like it, sheesh. Just because it isnt the most popular one of the franchise doesnt mean that its complete crap. I prefer Brawl over Melee, and you dont see me yelling at anyone who enjoys Melee.
If we played Smash 64 competitively we can play anything competitively. I dont believe the scene for 64 is really large at all anymore either. A good ruleset is something that is major in discussing a games competitive play. We went through it with every game and we will go through it again.
Weather a game can or should be played competitively are entirely different matters. His post goes beyond player preference and bring attention to some of the the flaws in brawl, so you need come up with something more convincing than different strokes for different ******. Or don't, who cares what he thinksJust play Melee if you dont like it, sheesh. Just because it isnt the most popular one of the franchise doesnt mean that its complete crap. I prefer Brawl over Melee, and you dont see me yelling at anyone who enjoys Melee.
If we played Smash 64 competitively we can play anything competitively. I dont believe the scene for 64 is really large at all anymore either. A good ruleset is something that is major in discussing a games competitive play. We went through it with every game and we will go through it again.
Just so you guys know, the profanity filter prohibits use of the n-word. Both A and ER.Weather a game can or should be played competitively are entirely different matters. His post goes beyond player preference and bring attention to some of the the flaws in brawl, so you need come up with something more convincing than different strokes for different *****s. Or don't, who cares what he thinks
But I don't think his point was that people are allowed or disallowed to merely like the game. The concern has always been about the competitive merits of each game. Sure, I like Brawl as a game because of all the new stuff it introduced. What makes Melee special is that the tournament scene is still going strong. I am very interested in what happens with the Brawl tournament scene once Smash 4 comes out. That will be very telling indeed.
Weather a game can or should be played competitively are entirely different matters. His post goes beyond player preference and bring attention to some of the the flaws in brawl, so you need come up with something more convincing than different strokes for different *****s. Or don't, who cares what he thinks
Just play Melee if you dont like it, sheesh. Just because it isnt the most popular one of the franchise doesnt mean that its complete crap. I prefer Brawl over Melee, and you dont see me yelling at anyone who enjoys Melee.
If we played Smash 64 competitively we can play anything competitively. I dont believe the scene for 64 is really large at all anymore either. A good ruleset is something that is major in discussing a games competitive play. We went through it with every game and we will go through it again.
I'm not yelling at people who enjoy Brawl either. I'm saying that Brawl as a competitive title was not successful because it didn't have what it needed in order to be. From both a game design perspective and competitive perspective, the game was rushed, poorly programmed, poorly balanced, and removed too much of the core interactive gameplay mechanics that made Smash fun to play in the first place. And no, I'm not talking about L-Canceling and directional Air Dodge, which people seem to cling to as a go-to for Melee vs Brawl strawman accusations.It was a game that was littered with programming errors, unintended compromising game mechanics, lots of bugs, poor regard for character balance, tripping... Then you add in the fact that there was a removal of literally a library of game mechanics that were standard in both previous games that upped its quality in interaction and gameplay.
This is an important point, if you love something you should have high standards for it, it doesn't mean bending over backwards to support mediocrityIt isn't about playing "anything competitively." It's about being selective, and setting a higher standard. I love Smash, but I'm not going to be blinded by my own lust for it to succumb myself to a lesser experience. And that's what this is all about, ala Smash 4.