You're like the Martin Luther King of the Smash Boards, man. Supportin' peace between two sides that are normally at each others throats.
I can dig it. Totally resonating with your threa~ good GOD, I just realized how much like a hippie I sounded like!XD
Moving on~~
I can agree with most everything you set into your post[and shame on anyone who took the post as an effort to place blame on any one side. SHAME.], and since you've mentioned the two sides, I'd like to put my input into which game I felt was better and why:
I felt Brawl was more my pace.
Yes, tripping was lame. Yes, the floatiness was off-putting and hard to get used to.
But Brawl represented an opportunity for people that normally didn't have the skill or learning capacity[small though the latter demographic may be] to learn the higher-tier abilities and strategies, to the point of being able to perform them second-nature, to compete with people who were more than capable of doing those sorts of things back in Melee.
Outside of the ease of play that Meta presented, Brawl was a representative of bringing the two factions of super-technical players and less-able players closer to a middle zone, where both sides still had to use their brains, their tactics and forethought, as well as developing a good predictive capability for their opponent's playstyles, in order to win, but without a high bar that the less able players were unable to surmount in the technical moves category.
It led to closer matches where even pros still stood a chance of losing even without items, when facing someone that hadn't been playing as long but had some decent skill at predicting opponent's movements and attack routines.
For me, personally, this lighter, more "casual" style of fighting, resulted in me finding far, FAR more rivals to fight against than usual. People who, despite being better than me, were still within my reach and who I could still occasionally win against.
It was a pretty nice feeling to know that going into a match against a Fox player as Link no longer meant I had about a 50% chance of being wave-shined off the edge to a quick death at some point in a match.
It also made losses much easier to bear without a grudge forming, because I really felt like I had fought well even if I lost, instead of feeling like I was 100% overwhelmed by someone with higher technical skills.
That's just my side of the story, though, so if anyone took offense to how I see things then you have my early apologies.