This thread is one that I had kept an eye on about a year ago, upon it's initial conceiving. I haven't since shortly after then, and haven't the intentions of looking through all of the pages to read what I assume is a mix of sensibility / senseless bickering, but I more-or-less understand any which way those both could have gone. That being said, I'm not making this post to needlessly bump this thread, nor for the reason of getting myself or anyone else into any unecessary arguments / debates. Rather, my only intention is to contribute to what I believe is a thread that has (or was intended to have) relevancy for the future of us, the SSB community.
As many of you (if not all of you) are well aware, SSB4 is upon us. The recent direct has passed, giving us more of an idea of what the game will be like (at least more than we had previously known), and the foreknowledge that the game(s) will be releasing later this year. Let me start off by saying this; Super Smash Bros. 4 appears to be different! Now don't cast me off as an ignorant person; Fundamentally, it is apparent that it is still a Smash game, just as the the three prior (which isn't any surprise), but in addition, we are starting to get information about new gameplay mechanics, along with at least some catering and positive acknowledgement to the competitive audience this time around. Obviously, we do not know everything about the game as I'm certain there is still much to show of it, in addition to it not yet being in its final state, or in the hands of us players, but that time is drawing near with events such as E3 2014 right around the corner.
Now the bigger point of mentioning this is that as a community, we should not compare SSB4 to previous entries of the Super Smash Bros. series, whether it be 64, Melee or Brawl (I'm not including P:M for the sake of it being a mod). . . At least not on its competitive "worth". When I bring up comparison issues, I'm not going to lie, I'm mostly referring to the competitive Melee community, whether it be players, or anyone associated with it (though that's not to say that I mean everyone within). I actually prefer Melee to Brawl, but most of its competitive players are stuck in the past. I genuinely believe, as many others do as well, that SFIII: Third Strike is a superior game to any iteration of SFIV. While there still exists the hardcore "Third Strike only" players, the majority of the competitive community has moved on. If you like Melee, great, but I find it to be an apparent lie when Melee players deny that they aren't comparing other Smash titles to it; You generally want Melee 2.0, or nothing at all. To pose a question, do we really see players such as Mango (just an example) playing SSB4 if it isn't anything akin to Melee? Though it would prove many benefits overall to the community as a whole, I seriously have my doubts. Here's another idea; Perhaps you can play and support both games? While I am not saying that is the factual solution, there are very much a plethora of better ways to go about how we represent, manage and accept SSB4, rather than degrade, reject or abandon it or any other game within our own community. For what it's worth, 64 is, to this day, my favorite iteration of the Smash series. It is the one I find myself playing more often than not these days, upon waiting for SSB4 to release. I formerly had played a large amount of Brawl as well, having attended events and tournaments mainly to my regional scene (ended up quitting due to the saturation of MetaKnight worldwide, and what negative changes he brought to the meta-game in my opinion), and though I've somewhat temporarily exiled myself from going to Smash events the past few years, I've always pleasured myself in playing Melee with the scene around me when the opportunity presents itself (I live in R.I. if that really matters any). I mention this to show that I have neither a bias for or against Melee or Brawl (those two games in particular, because that's where the community conflict really arised), but that I enjoy all of the official Smash Bros. games, 64 being my biased if any.
Amongst other problems of which I'm going to leave unmentioned, the community largely divided itself between Melee and Brawl. You've all heard it before, perhaps have even been a part of it, so I won't saturate my post with too many needless examples, but upon Brawl's release, and as time passed, it quickly became an argument of things akin to "Melee is better than Brawl", "Brawl isn't competitive because it lacks the depth and tech skill Melee possesses", etc. Looking at it that way, though I don't agree one should, it's true. Melee is faster paced, has more technical depth, etc. The problem lies in the fact that that doesn't mean Brawl isn't competitive in its own way. In fact, it is, but it just happens to be different! Brawl had its shortcomings, to be sure, within its meta-game that we created and for the developers intentions of it near undermining competitive players to begin with. I understand this, as does anyone else worth having discussion with on this matter. Now try and look at Brawl as its own entity in the series of Smash, because that's what it is. Why is it so hard for people to understand that the games could have co-existed with each other? Two of the games from the same series. Now again, Brawl had / has its problems elsewhere, be it MetaKnight, passionate players, tournament organizers, etc, but I'm focusing on the fact that many in the community would bring down Brawl just because it wasn't what they had played. There is no reason Melee players should condemn what Brawl is just because it is different, or in their mind, inferior (which is ultimately subjective). That goes for Brawl players, too. Instead, we as a community should praise the Smash series as a whole. It doesn't help much when you talk to someone from the FGC or see articles / interviews of statements such as "Brawl sucks as a fighting game, but Melee is different!" It's even worse when we are fighting amongst ourselves about those kinds of things. We should be of open arms and supportive to each and any of the Smash community, regardless of which game they prefer or play.
The grand point I'm trying to make is this; Smash 4 is coming soon. Brawl's future, I don't know how that is going to end up. I personally see it concluding shortly after the games release, but we'll have to see. As for Melee, let it be known that I am all for the publicity and success it is currently receiving, as I would be for any of the official Smash games (again, I've no hate towards Project M, I'm just more for official entries further succeeding). SSB4 is going to be big. It's going to have changes in the way it plays, and a lot of people are going to be playing it upon release. This is a new chance for our community as a whole to mature. Let us make the Smash 4 competitive scene thrive the way Melee has. . . The way Melee's is. These games can co-exist, as a community, we just have to not be dumb and let them. Imagine running both Smash 4 and Melee together at tournaments such as Evo and MLG? That's what we should be striving for, and is something I feel as if we could easily accomplish. Smash as a series has so much potential, and it doesn't have to be for just one game. I know that I will be actively a part of Smash 4's competitive scene, and I truly believe it can become something more grand, just as Melee's has become.
Some. . . Possibly even many of you may not agree with the things I have said, but I think I've made it clear with what I was at least trying to convey. Smash 4 is going to bring some change in the series, and in us as a community. It will need support and acceptance. We'll have to establish things such as a rule set that is viable for how this game is, and not assume it should be played exactly as a previous entry. We'll have to, as a community, let these games co-exist side by side, because there is no reason that they shouldn't be able to. Even for our community based tournaments, the possibility of running all four canon games together at a single event shouldn't be an afterthought to anyone. I'll leave it that, because I've said much more than I had intended. Ha ha. I really hope Smash 4 can become the success that I, and many others feel that it has the potential to be.