We all play a role as players. Not just casual or not just competitive. Smash is set up so everybody has the ability to enjoy it. Each game goes this way.
The fact is, every sale counts. Losing the entire competitive fanbase does lower sales and makes it less successful. We're not that small of a section either. What, maybe 10%? That's a pretty decent chunk of cash being lost, because one set of players is being driven out. I'd hate to lose any player, regardless of their mindset of playstyle. The one mindset that is a problem is the elitist kind, where one style is wrong, but the other is right, and you're wrong for liking the one the other guy doesn't. That's just not cool.
In addition, we should be fully respectful of each other's playstyles. Is there something wrong with competitive players existing? That they like to play to win using a different playstyle, one the game was designed with the full intention of it being allowed? Because I can't honestly see how it's a wrong way to do it. And this is coming from someone who plays both as well. I've played casually and competitively. I'm no high level player either, but I have fun either way, and have enjoyed all 3 games to varying degrees. But the one thing that I found most enjoyable is getting together with people to talk about the game and/or play. And I respect them, regardless of how they play, trying to see it there way. So what the topic is saying? And what we need to change? In reality, it's to stop with trying to divide the playerbase into factions and come together to simply respect each other, regardless of which game or playstyle we like. That's the real message of the topic.
I already read through this whole topic and know that not everybody understood that at first. So sometimes it needs reminding that this isn't a "rally everyone to buy SSB4" topic or anything like that. Just support all players through respect and let them all have fun their own way.
Also, what RODO said below me. This is mainly about competitive stuff as is, not just casual play.