Oh boy, am I ever stepping into a battlefield. What have I gotten myself into.
The most controversial thing that isn't a Character itself, F.L.U.D.D. debuted in Super Mario Sunshine--and we all know how that went--and wound up making it into Super Smash Bros. Brawl for the Nintendo Wii, making the Mario Tornado become a Downwards Aerial. As soon as Brawl was released, a majority--AND I MEAN A MAJORITY--of people Hated it, Despised it, and often removed it in almost every Brawl Mod that could do so. So, why am I here today? I'm here to teach you that F.L.U.D.D. had a great idea and thought to it, but--somehow--did the tinyest things wrong to tick everyone off, but it shouldn't have. So let's get started.
FLUDD in SSBB
I could go on and on about how F.L.U.D.D. is so controversial in SSBB, but let's just run through what F.L.U.D.D. was SUPPOSED to do, and what Everyone and their Grandma's bashed it for.
What F.L.U.D.D. was supposed to do:
+Give Mario a better Zoning/Edgeguarding Metagame using the same physics as Squirtle's Water Gun
+Give Luigi more of a unique moveset, making the Luigi Tornado his unique thing.
+Was supposed to appeal to the fans of Mario Sunshine, adding more appeal to the game.
+Make Mario more of an all-rounder.
What people thought F.L.U.D.D. did:
-"It Ruined Mario's recovery." Isn't the Double Jump + Cape + Super Jump Punch good enough, Mr. Picky?
-"It doesn't do damage!" Squirtle's Water Gun doesn't either (aside from the no-charge mini attack thingy), and I don't see you complaining about that. Infact, some F.L.U.D.D. haters even ask for Squirtle back, just as he was before, and still bash F.L.U.D.D.
-"It doesn't help with his edgeguarding game, stupid!"
Probably because most of the characters who could do more than 2 jumps could Glide and/or have ridiculous recovery. Like Jigglypuff and Meta-Game Knight. Plus gliding has been cut for SSB4, so that argument is basically invalid now.
Yeah, F.L.U.D.D. got a bit more hate than he asked for. Now here's something that F.L.U.D.D. accidentally screwed up, and everyone got p---ed about it. Courtesy of the people who take time.
As you can (hopefully) see, the hitboxer-
-boxes send anyone diagonally upward, which would make sense for the first 3 hitboxes here, but doesn't angle down where it pushes with where the water goes. That's the little mistake that made everyone angry, the fact that F.L.U.D.D. pushes the opponent UP, instead of just to the side and/or down at the later frames, giving the multi-jumpers more time to recover, unless they've already used all of their jumps, which for characters like Jigglypuff, Meta Knight and, on occasion, Pit or Charizard, isn't really likely.
While everyone else has a rough time with it, on certain stages pushing them further away just might save their life, in places with platforms above a low point, such as Hyrule, New Pork City, Skyworld and 75m.
On the plus side, our little Waterpack may be one of the most useful tools in Mario's aresenal, especially in places like Final Destination, Battlefield, and any stage that's big (like New Pork City and Hyrule, ironically) or can be walked off of for a SD (like Mario Bros., Green Hill Zone, Shadow Moses Island, and ironically 75m.) or is relatively small in general (like Final Destination), since Mario can push them away from him to start throwing Fireballs for even more spacing in big stages, can flat-out KO players by pushing them off the walk-off-able stages, or be able to push them off for a good set-up for a Meteor Smash, or more Fireballs.
You're probably still going to cry about Mario's recovery, though. Cry some more. F.L.U.D.D. needs more Ammunition. It runs off your tears.
Anywho, now we take a look at the second subject; how it seperates
from
. Which basically means, Luigi Time.
Luigi using the Luigi Cyclone in SSBM.
Ah, the Luigi Cyclone. Owned by arguably the most Over Powered Vertical Recovery on a non-multijump Character, Luigi. With the power of Jumping, using the Tornado, Double Jumping and then using the Super Jump Punch gives Luigi one of the highest jumping abilities in the entire game of SSBB. But before then, he used to share the same specials, minus the Green Missle (even the same sound effects but with a higher pitch, for crying out loud.) with his "Little Big Brother." (<--Direct Quote)
SSBB not only gave Luigi his own voice, but an abundance of unique moves, abilities, and the privlage of the rightful ownership or the now-unique Luigi Cyclone, seperating him even farther apart from his Little Big Brother. Which is good, despite popular opinion. Change is good.
Anywho, back to Mario + FLUDD.
How about we take some direct quotes from
http://supersmashbros.wikia.com/wiki/FLUDD , why don't we?
"The spray will push enemies along with the water, but does no damage,
which means that it doesn't grant an opponent the third jump again, making it good for edgeguarding. The move is hard to use and learn, and requires some practice to use it effectively."
"If an opponent is able to outprioritize F.L.U.D.D.'s water spray with an attack,
the attacker will be caught with significant hitlag, possibly enough for Mario to make an approach."
"
This move, as well as Squirtle's Water Gun are particularly useful against Ness and Lucas because it pushes them away from their PK Thunder. The water has high priority and can cut through various projectiles. Since the water doesn't cause the opponents to flinch, it can be effective to steal KOs. Also, while the move does no damage, it is still a Water-type move, and as such it deals extra knockback to Charizard, and less to Ivysaur." (<--Yes, that's a thing. SSBB/SSB4 Charizard Mains beware, for F.L.U.D.D. may be your downfall. Or Greninja. Whichever you prefer.
They both run off tears.)
So...Yeah. I have nothing else to type. So just let all that sink in. Change isn't Bad. If you don't like F.L.U.D.D., deal with it.
(Yes I made a seperate thread about this. Don't taze me, bro.
)