_R@bid_
Smash Journeyman
While most of this has been said before, I really like the suction effect you added. Hopefully Sakurai cuts FLUDD for this or something like it.
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I would love to see this attack. I always thought it would be his nair because it has a simple mechanic and it's more useful in the air with the slight boost upward. And the FLUDD/tornado of course.
Yeah, come to think of it, since it rises up and would have a big hitbox it would probably make his current Up-air useless but his Neutral-air lingers so it would still have a niche.Using it as his Neutral-air would be interesting to say the least. Though I think that if it boosts him up, that it would be a better fit for Up-air attack instead. Still a good idea nonetheless though.
Seeing as FLUDD is back, it should be obvious this won't happen... unless Sakurai changes his mind.
This is exactly what I'm hoping for, yes.It could be a placeholder (see Brawl Trailer: Kirby's aerial Side B), so it may still be changed.
I used F.L.U.D.D. all the time in Brawl. Mindgames with it are hilarious. Glad to see it back.
Nonetheless, I think it'd be awesome if they made it have more uses akin to the nozzle/mode variations of it in Super Mario Sunshine. It'd also give him an even more unique moveset. Like, for example, charge it up normally like in Brawl, and then have it combine with/replace his other specials temporarily until the charge runs out. Click the bold to see pics.
Down B: Charge/immediately release for a short water spurt that does damage like Squirtle's.
Fully Charged Grounded Down B: Squirt Nozzle. Same as usual/Brawl version, with slightly higher knockback/duration.
Fully Charged Aerial Down B: Hover Nozzle. Exactly what it says on the tin - makes Mario hover in place for a short time. Think Jigglypuff's Pound.
Fully Charged Up B: Rocket Nozzle. Shoots Mario upward about 1.5x as much as his standard Up B does. If sweetspotted, does a powerful spike.
Fully Charged Side B: Turbo Nozzle. Takes a bit to charge, similar to many other characters. Mario blasts forward knocking anyone in his way skyward. Iffy on it having a lot of knockback/KO power, as it would make sense but might seem a bit overpowered. I originally imagined it just making people trip unless you hit them as you're just taking off. Obviously can double as a recovery move, which pretty much all of them can lol.
Fully Charged Neutral B: Spin Attack/Jump. Best vid I could find of it on such short notice. Mario spins in place, shooting water with low knockback in every direction. Slows his descent if used while jumping, and doubles as his Spin ability from Super Mario Galaxy.
Honestly doubt we'll see any of this, but I had the idea since pre-Brawl days. Would be cool if they could at least implement in the Hover Nozzle while airborne.
FLUDD is a chargeable special.There is no reason why Luigi should not have his vacuum if Mario gets his FLUDD once more.
All one has to do, is make FLUDD push more. Then it is useful. Also gives Mario a chargeable special. The Jack of Trades should have a chargeable special.
For some reason I can't help but feel that the Galaxy Spin would be better suited as a side special rather than a down special.
I may or may not get a ton of flack for saying that depending on how much people love the cape side special....
Well, the Cape lost a lot of its utility from Melee => Brawl, but a reflect is always useful...
(I just wish that after using it in midair he could hold it down to start gliding. That'd be more accurate to the actual cape use in SMW and it would really help his recovery)
Well it would still have some of the properties the cape had, such as reflecting projectiles as the Galaxy Spin could do that as well and I've noticed players using the cape in order to gain a bit of extra height (even though by a little bit) so it could take care of that. The only thing it would lack is turning his opponents around, but a good whack to smash them off the stage may be more useful than that? I don't know really... :/