Just thought I'd pop in to say that you're
incredibly wrong.
Alternatively,
you balance a game up to a character that has obscene mobility and priority and who can basically ensure a 0-death every time he hits you with anything, plus basically can win every matchup with only one move (1.0 luigi)... Try balancing up to a character in it that has a massively overprioritized, hugely disjoined aerial that combos into itself and one of the most powerful spikes in the game with little to no effort (1.5 ness). Try balancing up to a character in it who has a frame 5 aerial that kills at 70 and has very little endlag (1.6 Sheik).
All the while, remember to account for:
-Changing team members (very few of the original cast is still around at this point; we haven't heard from Kirk in ages and Rkey just showed up for the first time in like, a year)
-Changing ideologies of team members (I see game design very, very differently now from when I started Brawl-)
-Various issues (douchebags mucking up the works, almost no real high-level testing, long times where nobody from the team does
anything due to school/lack of motivation/whatever...)
...And while you're at it, keep the game fun at every reasonable level of play. And remember, if you
don't keep it well-balanced, it's going to stop being fun very, very fast for quite a few players.
I hereby deem this the "BPC challenge" and issue it to anyone who wants to call me out on "taming" Brawl-. We didn't start from a position where we reasonably
could balance up. We started from a position where if we didn't balance certain members of the cast
down (and that pretty damn quick) then the game was going to end up looking less like Marvel vs. Capcom 3 or SSB64 and more like Mighty Morphing Power Rangers with Ivan Ooze legal. So kindly **** your baseless criticism; I'll take that kind of crap from you again after you've successfully mastered my challenge. See you in a few years.
Moron.