Minato
穏やかじゃない
Just keep in mind I haven't finished it yet, haha.
My first issue is probably the variety in the missions for the main chapters. They feel a little too straight forward and I miss things like escaping, rescuing, and Fog of War maps. Most of it was defeat all the enemies or sometimes just the leader. My second problem is kind of the same. The maps felt a little lacking for me in terms of creativity or weren't memorable. Most maps were rather small too. Third problem for me is probably the balance, and the way reclassing was handled. It was cool but at the same time my characters lost some uniqueness, so it's a good and bad thing. Last issue is how pairing was. It was handled rather well (if you ignore galeforce), even with the stat bonuses, imo. My main issue was that I was waiting for enemy units or bosses to pair up as well.
I still find Awakening one of my favorites though, so these issues don't change much. I'm excited to see where the series is headed after this.
My first issue is probably the variety in the missions for the main chapters. They feel a little too straight forward and I miss things like escaping, rescuing, and Fog of War maps. Most of it was defeat all the enemies or sometimes just the leader. My second problem is kind of the same. The maps felt a little lacking for me in terms of creativity or weren't memorable. Most maps were rather small too. Third problem for me is probably the balance, and the way reclassing was handled. It was cool but at the same time my characters lost some uniqueness, so it's a good and bad thing. Last issue is how pairing was. It was handled rather well (if you ignore galeforce), even with the stat bonuses, imo. My main issue was that I was waiting for enemy units or bosses to pair up as well.
I still find Awakening one of my favorites though, so these issues don't change much. I'm excited to see where the series is headed after this.