§leepy God
Smash Master
♪ I looked at FE Awakening's prologue and was happy to see the battles in the game... I have to stay away from the internet longer, or at least until the US release date. ): †
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If a US release date happens♪ I looked at FE Awakening's prologue and was happy to see the battles in the game... I have to stay away from the internet longer, or at least until the US release date. ): †
dont do that to us! you know everyone wants it!If a US release date happens
The herons, the hawks, Volug, Mordy, Ranulf and Skrimir are better than most beorc units fyi.*Maybe do 3 drafts, having a 3rd draft for Laguz as they are all overshadowed by beroc.
He appears in chapter 3-6.Black Knight has only 2 chapters he's used in, 1 he is mandatory to pass it, the other is endgame of part 1. Every other appearance he is either the enemy or an other unit.
To my understanding, a consequence of this is that players are not restricted to their draft picks for the first few chapters of the game (before the preparations screen comes into play), and instead just try to feed their draft characters as much EXP as possible. Should we do this for the FE 10 draft as well? Because honestly, with a 3-way draft, there's going to be a player who has to play 1-1 without Edward or Nolan without this addendum, and they're pretty much SOL. =P Also, 1-3 is so condensed that it's next to impossible to keep the majority of your units from the enemies. With this rule, you'd start being restricted to your draft picks starting at 1-4, which sounds good to me. I don't think this is necessary to do for part 3 though, since you start with 11 Mercenaries from 3-P anyway. (though 3-1 could be problematic since you have reinforcements from behind, enemies coming from multiple directions, frail Other units to protect, and a turn count limit)**Players may use any unit that is forced onto the map. Exceptions are Lords who are forced into battles after they have been obtained and Athos in the final battle.
I like this actually, forced units are allowed to be used which makes part 1 chapters 1-3 doable >_>I have a couple questions.
1. Are we doing Hard Mode or Normal Mode? I didn't see that in the rules. :x
2. The FE7 draft has this rule:
To my understanding, a consequence of this is that players are not restricted to their draft picks for the first few chapters of the game (before the preparations screen comes into play), and instead just try to feed their draft characters as much EXP as possible. Should we do this for the FE 10 draft as well? Because honestly, with a 3-way draft, there's going to be a player who has to play 1-1 without Edward or Nolan without this addendum, and they're pretty much SOL. =P Also, 1-3 is so condensed that it's next to impossible to keep the majority of your units from the enemies. With this rule, you'd start being restricted to your draft picks starting at 1-4, which sounds good to me. I don't think this is necessary to do for part 3 though, since you start with 11 Mercenaries from 3-P anyway. (though 3-1 could be problematic since you have reinforcements from behind, enemies coming from multiple directions, frail Other units to protect, and a turn count limit)
P.S. - The Black Knight has forced deployment for chapter 3-6. All information about character availability can be found here.
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I thought camerino wanted in on FE10, although in the list he said he was good for anything.and the groups now.. From an earlier post we have Zyth, Ussi, Delta-cod, Firefly.. Umbreon and Gheb want in so thats 6 for 2 groups of 3. how shall we split that up now?
yea that does seem like a good point to bring up. for part 1 the forced chars can be usable, and i just remembered but i think its part 1-9 or so when you have to save ppl in the swamp. i think ppl should be allowed to use the forced ppl there so the poor prisoners dont get massacred lol.I have a couple questions.
1. Are we doing Hard Mode or Normal Mode? I didn't see that in the rules. :x
2. The FE7 draft has this rule:
To my understanding, a consequence of this is that players are not restricted to their draft picks for the first few chapters of the game (before the preparations screen comes into play), and instead just try to feed their draft characters as much EXP as possible. Should we do this for the FE 10 draft as well? Because honestly, with a 3-way draft, there's going to be a player who has to play 1-1 without Edward or Nolan without this addendum, and they're pretty much SOL. =P Also, 1-3 is so condensed that it's next to impossible to keep the majority of your units from the enemies. With this rule, you'd start being restricted to your draft picks starting at 1-4, which sounds good to me. I don't think this is necessary to do for part 3 though, since you start with 11 Mercenaries from 3-P anyway. (though 3-1 could be problematic since you have reinforcements from behind, enemies coming from multiple directions, frail Other units to protect, and a turn count limit)
P.S. - The Black Knight has forced deployment for chapter 3-6. All information about character availability can be found here.
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If you plan to do a draft more than 3 people, then if you don't get a heron you're out of luck imo. Otherwise with a 3 person draft, everyone gets a heron under the rule: "Only 1 heron may be drafted per team"yea that does seem like a good point to bring up. for part 1 the forced chars can be usable, and i just remembered but i think its part 1-9 or so when you have to save ppl in the swamp. i think ppl should be allowed to use the forced ppl there so the poor prisoners dont get massacred lol.
also the herons. is everyone allowed one if we dont have groups of 3?
and i like the RNG idea to split groups. lets go highest to lowest in the order they were listed in ussis earlier post.
Hmm, the swamp chapter could be a special case. The forced units are spread out around the map anyway. Perhaps we can have a rule that requires all forced units in that chapter to stay on the landmass they start on, while your regular picks are dictated by your draft?yea that does seem like a good point to bring up. for part 1 the forced chars can be usable, and i just remembered but i think its part 1-9 or so when you have to save ppl in the swamp. i think ppl should be allowed to use the forced ppl there so the poor prisoners dont get massacred lol.
Keep in mind, FE7 did also state an exception in cases where lords have forced deployment in later chapters. The thing is, FE10 has a LOT more forced deployment than FE7 does. The spirit of the rule to me is to simply prevent the early chapters from becoming practically impossible, so I would say that after 1-3, all non-Micaiah/Ike/BK forced deployment should be treated as though those units don't exist. (ex. Sothe and Volug are forced for all of Part 1, but we'd only allow the player who drafted them to use them after 1-3 and just have them take up a slot instead)Wait, what's the rule with forced deployments now? Are you allowed to use any character who's forced on the map regardless of the draft?
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This.Ehhhh, I'd still like to have everything cleared up regarding forced deployment since it seems there are disagreement. I think it'd be easier / more consistent to just allow all forced units to be used.
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I thought so. We can always have a group of 4 and a group of 3 also...Hey, I wanted in 10 for the draft as well.
I have Skype too though, so yeah
Edit: Why not make it so that part 2 units are drafted, but can all be used during part 2 only? I find that that would work, since there are a few decent units in there. It'll give us restricted use of them after.