![](http://www.giga.de/verzeichnis/bilder/Fire_Emblem_Radian_Dawn_feature.jpg)
Welcome to the first dGames strategy challenge based on Fire Emblem: Radiant Dawn! In this challenge 4 parties will hire units to their side in a recruitment draft phase before fighting each other on 4 great maps, designed by yours truly. Whether you have played Fire Emblem before or not doesn't matter - as long as you're interested in an exciting game, that requires smarts, strategy and prediction you're more than welcome to join! Join the battles, claim victorious and become the greatest tactician on SWF!
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- Phase #1: Sign-ups:
[collapse=""]The sign-up phase for this game starts on the 6th December 2011 and ends on the 6th January 2012. During that time, everybody is free to sign up for the game by confirming your interest in playing in this thread. There will be a sign-up list that keeps track of all interested participants. Note that this game will take its fair share of time and that you should only sign up if you're ready to commit yourself to the game for a longer while [if you're away on weekends for a tourney or something that's OK, just send me PM to let me know]. If you're sure that you will manage to keep yourself interested in playing leave a post in here saying that you want to play and also comment on your general experience with Fire Emblem [note that no experience is required though] aka what FE games you have played, what difficulty, etc.
On the 6th January sign-ups are finished and we're moving on the Phase #2 - after that there will be no more sign-ups![/collapse]
- Phase #2: Party formation and unit draft:
[collapse=""]Once the sign-ups are finished I will form 4 parties based on the player's experience levels. Highly experienced players will become the captain of their party, moderately experienced one's will become vice captain. Depending on how many more people sign up each party will also have a number of regular attendants [probably 1 or 2 for each party]. The captain's job is two-fold: on the one hand it is his duty to lead his party to victory by consulting his vice-captain and the other members of his party for the next move and on the other he is the one to submit the final decision to the game moderator. If the captain is temporarily unavailable the vice-captain will perform this task. The job of the vice-captain and the other attendants is to support their captain to their best knowledge.
Once the 4 parties have formed and assembled they will be given quicktopics for communication purposes and the unit draft will begin. There are 60 units from Fire Emblem: Radian Dawn available overall - 15 for each team. The captains of each team will choose which units they want to recruit one after another in changing order until all units have been recruited. It's important to note that I will arbitrarily balance the units in other to avoid big differences in usefulness - while it will be almost impossible to have 60 units equally good, I will guarantee you that all units can be reasonably useful and that there will be no units that stand out [positively or negatively].
The general pattern will be: Units fight with their -/20 average stats and depending on the stats, their other abilities and their mobility they will get stronger or weaker weapons to make sure that nobody has too much of an advantage against the majority of units. You do not need to know any specifics about this yet: Once the draft phase starts you will be given the profile of each character with all their essential data.
When all units have been assigned to an army we will move on to the 3rd phase.
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- Phase #3: The battle begins:
[collapse=""]The parties have formed and the units have been assigned to them. Now it's time to place your units on the map I choose for the upcoming round [I will post a sample map later]. They will be fairly large maps but I also put a lot of effort into them so I hope you'll like it.
After all parties have placed their units on the map the fight begins. Each player gets his own round where he can move his units and engage in battle. The game is turn-based but the order will change with every new map you fight on. [1st Player on map #1 will be 4th Player on map #2, etc].
I will post more details on the general game mechanics before the sign-up phase is over but if you've played any fire emblem game before you'll know what to expect: the damage formula will be the same, rescue and shove are available options and special effects will also exist [Archers vs Pegasus Knights, Thunder magic vs Dragons etc]. What will not be in the game: %-based abilities such as Adept or Cancel, height difference for attack / defense, trading items / weapons, weapon shops [all weapons will refresh completely for the next map.[/collapse]
- Game mechanics:
[collapse=""]Fire Emblem is a turn-based strategy game. Each team repeatedly gets to move their units, attack with them or perform other tactical maneuvers in order to obtain the win condition: To eliminate all other parties on the battlefield [the order changes upon each map]. A turn ends if the player chooses to end it or if all of a party's units have been moved. During their turns each army may perform the following maneuvers with all of its characters:
- Move: Pass as many squares as the character allows you [check his character profile to see how many squares he can pass]
- Wait: After moving a unit [or choosing not to move it] you can choose to have them wait. This ends their turn and no further actions by the unit can be performed until the next turn.
- Attack: If you are within range of an enemy you can choose this option to attack them. After selecting this option you will be brought to your weapon inventory and will need to choose a weapon. Weapons that cannot hit the enemy from your current position (such as using a one ranged weapon when two spaces away from an enemy) will be greyed out.
- Rescue: When next to an allied unit you can choose to rescue them if their weight is 2 or more less than the unit attempting rescue. When you rescue a unit, they are carried upon the rescuee and are completely safe from attack. However, if the rescuee is killed, the rescued unit will be dropped onto the ground. Rescuees will have their Speed and Skill cut in half until the rescued unit is dropped.
- Drop: Make the rescuee drop the rescued unit onto an adjacent tile. You can only drop a unit onto tiles the unit is capable of traversing. You can't drop a Halberdier onto a water tile, for instance.
- Take: If you want to trade rescuees without dropping the rescued unit, that is entirely possible. Just have another unit that has a weight two or more than the rescued unit move adjacent to the current rescuee, then choose to Take the unit. You can Take and Drop within the same turn if you wish.
- Shove: You can shove and adjacent unit, regardless if it's allied or enemy, one space by choosing this command. The unit you are shoving must have a Weight that is no more than two higher than the unit doing the shoving.
- Items: Enter the item inventory of the selected unit. You can equip/unequip weapons, and choose to use items such as those that can heal you.
- Steal: If a Thief is next to an adjacent enemy unit they can steal from them. Only non-equipped items can be stolen, however. The Thief's speed cannot be more than two less of the enemy that you are trying to steal from.
Battle Calculations:
These are the caluclations done when you decide to attack your opponent or if you are being attacked. The attacker will always be the first to perform his attack, then the attacked player counterattacks [unless his weapon disallows him to due to its range attributes].
1.Doubling
If your Attack Speed - 4 is greater than or equal to the foe's Attack
Speed, you will double them. This means that you will attack twice against
that foe in one turn as opposed to once [the double-attack will be performed after the opponent's counter-attack]
2.Hit Percentages
Accuracy: Weapon Hit% + (2 X Skill) + Luck + Weapon Triangle Bonus
Avoid: (2 X Attack Speed) + Luck + Weapon Triangle Bonus+ Terrain Bonus
Battle Accuracy: Accuracy - Enemy Avoid (Cannot be higher than 100% or lower than 0%)
3. Damage
Base Damage:Strength / Magic + (Weapon Might + Weapon Triangle Bonus)
Defense:Defense / Resistance + Terrain Bonus
Damage: (Base Damage - Defense) X Critcal Bonus
*Strength and Defense are used for all non-magic weapons. Magic and
Resistance are used for magical weapons.
4. Critical Hits
Critical Percentage: Weapon's Base Critical% + (Skill/2)
Dodge:Luck[/collapse]
- The maps:
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That's the gist of it for now. All details will be added before the sign-up phase is over so you'll know what to expect right in time.
Sign-ups:
1.) Raziek
2.) Brosuke
3.) ...
4.) Ryker
5.) Jam Stunna
6.) Rajam
7.) Ussi
8.) dabuz
9.) Sworddancer
10.) stingers
11.) Xeylode
12.) Glyph
13.) ...
14.) Terywj
15.) Red Ryu
16.) Werekill
17.) Ronike
18.) John2k4
19.) camerino1
20.) MasterofGalaxies
21.) giraffelasergun
22.) Kantrip
23.) Berserker Swordsman
24.) Fuujin