• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Fire Emblem - The dGames strategy challenge | Sign up here!

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Nephenee is pretty bad in RD lmao. Bad bases + not a lot of exp to grow up to GM units during pt 2. And Tanith is actually really solid tbh, I like her especially in HM [everything else is a joke anyway] because she comes with solid bases and an awesome support. Marcia isn't really good but Sigrun is the only Peg that actually sucks.

Pt2 is really all about weaseling your way through with Leanne / Haar / Elincia, Brom / Mordecai / Lucia and Geoffrey / Kieran and getting good items from part 2 to part 3. It's more annoying than anything else.

:059:
 
Joined
Aug 6, 2008
Messages
19,345
Haar needs the speedwing in order to double everything in Part 2 Hard mode I recall. Without it, you need to procure some speed gains to start doubling.

Most every unit is still good in the game at 20/20/20 average stats.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
I hate Haar... but... I guess. FE: RD - The FE game where you cannot use who you want.

Also, **** Sword of Seals hard mode. Game literally giving me no choice but to lose on chapter ****ing 1 twice. -.-
 

Berserker Swordsman

Smash Lord
Joined
May 24, 2008
Messages
1,959
Location
Philadelphia, PA
NNID
KiteKIrby
Sword of Seals is so dumb because 90% of the characters are terrible. I wouldn't even attempt hard mode, as that's just frustrating and not actually difficult.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
Joined
Aug 6, 2008
Messages
19,345
Love how this has dissolved into an FE social lol

Alternatively, you could have used Marcus to take those Axe hits and soften them up. He takes 3 hits to KO them, so one battle and they are ready for being killed.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
Love how this has dissolved into an FE social lol

Alternatively, you could have used Marcus to take those Axe hits and soften them up. He takes 3 hits to KO them, so one battle and they are ready for being killed.
I only used him for one fight... Because I didn't want to lose the village.
I hate using the Jeigan though... even in hard modes. :(
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
Now b*tch you know that's a lie.

:phone:
What else do you claim to be difficult then?

@Jeigan discussion:

There's absolutely nothing wrong with using a Jeigan for their purpose. Soaking hits, and helping level your weaker units. It's when you let them get kills that they become a problem.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
you should start sooner if possible imo...to keep interest high, since simg-ups finished so fast
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
you should start sooner if possible imo, to keep interest high...since sign-ups finished so fast.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
I believe you need to get your priorities straight.
Also, picking the units/turns will probably take more than a day each. Forum games... generally aren't very fast...
Yeah, I know right? Playing a strategy game on a children's forum for video games is much more important than academic success. I don't know what I was thinking.
 

---

謹賀新年!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,621
Location
Michigan
NNID
TripleDash
Switch FC
SW-1574-3686-1211
On second thought, I'm out. I just don't have the time. Sorry. (Plus I didn't know I was signed up to begin with, as I said maybe I'd join in lol)

Maybe next time though. Good luck to those who are still in.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
I may actually start this sooner than new year. Lemme gather the names of the people that signed up during my absence yesterday - if I get a 4x multiplier I'm closing them now because we're getting stuffed.

:059:
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Double posting because important:

With --- and Vanderzant dropping out we have exactly 22 players at the moment. That means that one players slot is left AFTER THAT I'LL CLOSE THE SIGN-UPS unless somebody else drops out as well. By next week I will assign the players into teams and publish the other maps - next weekend I will hopefully have finished the character profiles and can publish them as well.

During that time the team members have to find one player to become their captain and one to become their vice-captain. Once you're finished we can start.

:059:
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Haar needs the speedwing in order to double everything in Part 2 Hard mode I recall. Without it, you need to procure some speed gains to start doubling.
Correct, but even without it Haar is a very good unit. Since I don't care about character / personality in FE games I always go by what I consider maximum efficiency and I found that giving the Speedwing to Mordecai is a good idea. He obtains an absolute speed boost of +4 in Laguz form and has 30 base def, which won't be matched by any unit until Skrimir joins. With a cavalier-like mobility he becomes your strongest Laguz until the hawks join [not counting Reyson] and even after that he's good to be used for like the rest of the game. The reward you get for the little amount of resources you have to spend [1 Speedwing + occasional Olivi Grass] is comparable to giving the master crown from 3-5 to Gatrie.

Also, **** Sword of Seals hard mode. Game literally giving me no choice but to lose on chapter ****ing 1 twice. -.-
It's really not that bad. Chapter 1 is only annoying because your cavaliers can't double-attack the axe fighters and their dodge rates are shaky but they're only numerous in the very first chapter anyway. After that there are mainly soldiers who are rather weak.

Chapter one is all about baiting the axe fighters into Marcus [with the Iron Sword he should leave them at 4 ~ 2 HP] and finishing them off with Alan and Lance. If you keep them next to each other a lot you'll get a support between them rather early and then they're pretty broken. If there is more than 1 axe fighter at a time I'd weaken them with Volt and finish them with Alan. It's more about being patient than the chapter being difficult. The tough one's are coming later.

Sword of Seals is so dumb because 90% of the characters are terrible. I wouldn't even attempt hard mode, as that's just frustrating and not actually difficult.
Seriously? You get a bunch of really awesome units right away in the early chapters - Alan, Lance, Dieck, Lugh, Rutger and Clarine are all top tier and can be recruited within the first 4 chapters. With Klein, Echidna and Percival you'll also get some solid pre-promo filler units in case somebody gets RNG screwed. Miledy, Gonzales and Elphin / Lalum are also great and you hardly get to use more units than that [in which case like Saul makes a good filler staff-user]. I don't really see why you'd think so =/

:059:
 

Berserker Swordsman

Smash Lord
Joined
May 24, 2008
Messages
1,959
Location
Philadelphia, PA
NNID
KiteKIrby
Seriously? You get a bunch of really awesome units right away in the early chapters - Alan, Lance, Dieck, Lugh, Rutger and Clarine are all top tier and can be recruited within the first 4 chapters. With Klein, Echidna and Percival you'll also get some solid pre-promo filler units in case somebody gets RNG screwed. Miledy, Gonzales and Elphin / Lalum are also great and you hardly get to use more units than that [in which case like Saul makes a good filler staff-user]. I don't really see why you'd think so =/

:059:
I might have been exaggerating at 90%, but really, there are a lot of bad units in this game. That "10%" is enough to get you through the game like you said, unless someone gets RNG screwed, in which you case you are literally screwed.

And I still find Clarine's Magic stat appalling, despite how much of a dodge machine she is.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
It's really not that bad. Chapter 1 is only annoying because your cavaliers can't double-attack the axe fighters and their dodge rates are shaky but they're only numerous in the very first chapter anyway. After that there are mainly soldiers who are rather weak.

Chapter one is all about baiting the axe fighters into Marcus [with the Iron Sword he should leave them at 4 ~ 2 HP] and finishing them off with Alan and Lance. If you keep them next to each other a lot you'll get a support between them rather early and then they're pretty broken. If there is more than 1 axe fighter at a time I'd weaken them with Volt and finish them with Alan. It's more about being patient than the chapter being difficult. The tough one's are coming later.
I didn't want to use Marcus.
I had to sac. a kill to him to get the village... but now I'm 100% not going to use him. I am stubborn like that.
 
Joined
Aug 6, 2008
Messages
19,345
I am surprised how low the enemies AS is all throughout part 3 and even part 4. Most of the enemies go between 18-22 AS. And even those with higher won't really do much damage to Mordecai with that massive defence. Speedwing certainly isn't going to waste that way. Still, Haar might be the better receiver of it still in the long run. He does everything Mordecai can do (damage, defence, mobility) and more (ranged attack, no movement cost, can double).
 

Ronike

Smash Ace
Joined
May 14, 2006
Messages
612
I'll /in this. Should have more than enough time in two weeks when my semester is over. If that's too late, maybe I could join a later map or something?

At any rate, I'm fairly experience with Fire Emblem, I've played all of the US ones, along with Sealed Sword and the first few stages of Genealogy or whatever that one with the massive maps was called. I've beaten all the US ones with minimal losses, but on normal mode, not hard, mainly because I can't be bothered to replay them lately... But at any rate, I don't want a leadership role anyways.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
And I still find Clarine's Magic stat appalling, despite how much of a dodge machine she is.
What does her magic have to do with anything? She's arguably the best healer in the whole FE history and Serra is her only true competitor on that title. Her mobility, dodging and support options are all amazing and make her virtually immortal against generic units.

:059:
 

Berserker Swordsman

Smash Lord
Joined
May 24, 2008
Messages
1,959
Location
Philadelphia, PA
NNID
KiteKIrby
It's hard to like a Healer with a terrible Magic stat because staves.... well, use the Magic stat. I would rather have a Troubadour with crazy Mag/Res growths and terrible speed (why am I letting them get attacked anyway?) than a dodging machine with an average of 7 Mag at 20/0. Unfortunately, she fits that role well in FE6 with those dodging abilities that not many have as early as she can.
 

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
BS, with mend staff having a base heal of 20, and recover always giving a full heal, magic isn't as important, imo, as staying alive is. Sometimes your healer gets stacked, and having great dodge helps that aspect.

:phone:
 
Joined
Aug 6, 2008
Messages
19,345
Having a low magic stat does severely limit her role as a staff user to simply adjacent healing. With low magic, she cannot really use any of the staves like rescue, warp, physic, berserk, sleep, or silence with utmost potency like Niime can.

Well, each character does different things. Clarine can fairy people around and do some short range staff stuff while avoiding attacks near the front line. Niime can be left to warping people all over the place or nosferatu tanking.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Sorry for the recent lack of updates. I've been quite busy with university stuff but tomorrow are my last courses for this year so I will have plenty of time to get things ready until some time next week.

In the meantime I have managed to create all maps we'll use. They're in the OP. If you have any input on how to improve them don't hesitate to voice your opinion.

:059:
 
Top Bottom