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FinOlimar Q&A Thread! (Check OP before posting)

yoshq

Smash Master
Joined
Nov 18, 2005
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3,390
Location
Eau Claire, Wisconsin
Hey I'm a luigi mainer just come to your boards to ask a question. I know olimar is supposed to be a great matchup for luigi, but I can just about NEVER win against them. I need some matchup xp, so does anyone here want to do some friendlies?
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
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Minnow Brook
I may be able to play you yoshq. I play against a luigi pretty often and should be able to help.

Also i just want to say that i utterly hate your avatar >.>
 

Dabuz

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sorry for the double post, but I was just wondering where does sleeh rank as far as olimars?
from what ive seen both online and offline hes pretty good, id place him in the fino category purely because he needs to place in some more difficult regions and then post results here
 

DanGR

BRoomer
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Apr 10, 2008
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There are none at the moment. There are, however, preconceived notions about how good we are based on region though.

Ex. 1: Fino thinks he's a beast. Dabuz says he isn't, and points to his own region.
Ex. 2: I say I suck. Some uninformed person says otherwise. I point to region.

And with this, we rank each other based on region.
That's how we roll.
 

Zori

Smash Champion
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the vortex
I don't know if dangr is being sarcastic or not but region has a big impact on how you place, a lot of players need to reliZe they would not place half as good as they do if the compeated in a compitent region
 

Dabuz

Fraud at Smash
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I don't know if dangr is being sarcastic or not but region has a big impact on how you place, a lot of players need to reliZe they would not place half as good as they do if the compeated in a compitent region
coughw3ru0pfinocough


yes, unneeded insult was necessary
 

Dabuz

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Half of the top 10 players at genesis were in the regional area that kansas travels to tournaments for. How many from your area dabuz?


~Fino
i would love to see the genesis results + results at tournaments you go to, just because it would be infinitely easier to prove my point
 

Lunar2

Smash Rookie
Joined
Jun 20, 2009
Messages
19
Okay, I got really exposed at the last tourney I went to (sleep johns, but still).

The thing that stuck with me the most was this: I got brutalized by Wolf's Blaster, and had no clue what the proper way to approach it was. Even worse, I was dumb and took him to Abyss in my CP, allowing him to camp under one of the side platforms all day. As soon as he got the percentage lead I was just screwed.

Assuming I don't trust myself enough to casually walk up and powershield all of them, what's the ideal way to approach? Nair/Wair/Fair/SHAD/SHAD to grab?
 

DanGR

BRoomer
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I don't know if dangr is being sarcastic or not but region has a big impact on how you place, a lot of players need to reliZe they would not place half as good as they do if the compeated in a compitent region
It was sarcasm, but it holds some truth. :O

Okay, I got really exposed at the last tourney I went to (sleep johns, but still).

The thing that stuck with me the most was this: I got brutalized by Wolf's Blaster, and had no clue what the proper way to approach it was. Even worse, I was dumb and took him to Abyss in my CP, allowing him to camp under one of the side platforms all day. As soon as he got the percentage lead I was just screwed.

Assuming I don't trust myself enough to casually walk up and powershield all of them, what's the ideal way to approach? Nair/Wair/Fair/SHAD/SHAD to grab?
Assuming you never learn to powershield his stuff...

try to camp and let the laser kill all of your pikmin... EXCEPT purples and yellows. Just don't throw them. Short hop upairs whenever they come up, and fast fall airdodge to the ground to try and avoid the lasers. When you've got enough, throw a yellow on the ground just outside of the range of his gun. (you don't want the slicing part of the gun to kill them.) You can also walk forward and fsmash the yellow- just don't do it within range of the gun. >_>

The yellow will block the laser as it walks back to you, giving you enough time to run forward and either throw all of your purples at him to punish the lag on the laser and knock him away, or you can run up and shieldgrab it if you have really good spacing on it. Errr... it's kinda hard to explain. You have to avoid a laser, then shield the next laser and the gun to shieldgrab it.

If all else fails you have to go to the air. Look at his patterns and land appropriately. Your goal right here isn't to hit him. It's to land safely and somewhat nearby so you can shieldgrab any other lasers.
 
Joined
Aug 6, 2008
Messages
19,345
I'm a little confused on something. From everything I have read from here (Olimar Boards in general), it seems as if the main way to use olimar is by use of any move that relies upon. I hardly ever seem to hear the use of Dash Attack, tilts and Jab. And to be frank, most olimars I have played do the same. They focus on a camp/space game with smashes, grab and SideB. Even in close range they try to reset spacing instead of trying to use the jab, tilt or dash attack.

Is that really how Olimar is supposed to be played?
 

DanGR

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In short, yes.

The second hit of jab can always be shielded if you just hold shield after the first. That makes it pretty unusable. Ftilt is really bad upon shield block and uptilt is decent at poking through shields if your opponent is low. You're immobile for a while when you use it though, so only use it if you're fairly sure it will hit or you think your opponent may try to shieldgrab upon reaction... basically.

His smashes and grabs are excellent spacing tools, so why not use them often?
 
Joined
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In short, yes.

The second hit of jab can always be shielded if you just hold shield after the first. That makes it pretty unusable. Ftilt is really bad upon shield block and uptilt is decent at poking through shields if your opponent is low. You're immobile for a while when you use it though, so only use it if you're fairly sure it will hit or you think your opponent may try to shieldgrab upon reaction... basically.

His smashes and grabs are excellent spacing tools, so why not use them often?
It just seems as if that makes Olimar really predictable that way, and ruins some potiential. If I know that an Olimar will always be trying to run away as soon as I get up and in his face, I do not have to worry about being defensive. I can go straight into the offence of the olimar trying to reset spacing once I get close enough to him. So by Olimar doing that, he relieves his pressure game for a slight instant that can change the whole tide of the match. I assume Olimar hates being juggled. That seems to be his main weakness apart from recovery.

But with the addition of alternate forms of attack, you remain unpredictable, and can keep the pressure going at all areas of the match. Make the oppostion feel pressured even in close combat range.

I'm just ranting I guess :/ I have not really faced Olimar enough to see how bad or good the addition of his jab, tilts and dash attack are into his game. When I started increasing the amount of times I used them I started noticing my matches ended with 2 stocks more so instead of the last stock. By just looking at many other characters, those that are able to mix up there game enough with different attacks typically do better. Look at sonic. He was like at the bottom of the Tier List when it first came out, then people started realizing the mix-up game he had and improved. I didn't think Olimar's tilts or dash attack were that horrible that they couldn't be used more often.
 

Dyyne

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Mar 24, 2008
Messages
742
The thing with using those moves is that you aren't really any more unpredictable, you're just substituting one move (a worse move) for another. Ftilt really is almost utterly useless. Dash attack does have high priority, so it can be used occasionally (it beats diddy's dash attack sometimes, depends when they collide). Utilt is the most used....I'm not fond of it. As with jab, as Dan said, the second, meaningful hit can be shielded. If they like...shorthop, then you use it, it can be good.

It just seems as if that makes Olimar really predictable that way, and ruins some potiential. If I know that an Olimar will always be trying to run away as soon as I get up and in his face, I do not have to worry about being defensive. I can go straight into the offence of the olimar trying to reset spacing once I get close enough to him. So by Olimar doing that, he relieves his pressure game for a slight instant that can change the whole tide of the match. I assume Olimar hates being juggled. That seems to be his main weakness apart from recovery.
For me, this is actually what makes the diddy matchup really hard.
 

-Coco-

Smash Ace
Joined
Feb 27, 2008
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584
Location
Bay City, MI
A friend of mine brought up a good point and I wanna see your guy's outlook on it..


Me and him were discussing olimar in teams and He said yes olimar is a good support character but why pick olimar as your partner when you can have a great dubz character like wario

What are your thoughts?
 
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