Ok pyle you can act like you never said this or that but.
In post #35 you talk about how I can't emulate the talent in a match from may in other matches, and your reasoning is by comparing it to a match in april as shown in post #45. I'm disregarding your attempts of correcting your mistakes in the later post because of the fact that you disregarded me correcting my mistakes in footage when you talked about how you presented "evidence on why I think Naks is bad" in post #38.
As for DM, you call him stupid in post #58 and you're basing that off of footage from like february and march. Wow that was a long time ago too.
Correct me if I'm wrong but don't people improve over time making more up to date videos more accurate than the out of date ones? Hmmm...
Verbatim from post #58 "Against a good Luigi, it's nearly impossible to do a FW from off stage without getting either edgehogged or Fire uppercutted."
I don't see the word hard anywhere in there, I do see the word impossible though. but fine I guess I forgot to put the word 'nearly' in my last post.
I'm shocked about this segment of post #70
Ok looks like I have to spell this out for you. If Ike is forced to quickdraw hitting him with din's fire is stupid.
I was under the impression that projectiles cancels out quickdraw, thus making Ike dead in the water. If I'm incorrect, sorry.
If you don't KILL him with it you just gave him the option of using aether instead. and if you Din's him out of aether you're giving him more offensive options to get back since he can now aerial near the stage too.
He would get back onto the stage either way. Except if you Din's Fire him, he comes back on with an extra 8-11%. How is this a downside?
if you just LET him quick draw depending on where he is you can force the connection animation while he's off stage and he falls. if he's stage level you can teleport cancel him as NL so eloquently did. you can edge hog him if he goes for the ledge with it. or you can shield him on the stage and down smash him. OR you can do what YOU think is good and damage him more and give him all these options to fight back.
You were under the impression that Din's leaves Ike dead in the water if you bomb him from off stage instead of popping him up? Why are you talking about 8-11% damage in that situation then? If you deal damage to someone they get hit by it clean and get popped up.
You quoted me, you should know the downside. for that 8-11% damage that you just got on him you gave him more aggressive options of returning to the stage, now that he's burning he can throw out aerials and air dodge; as opposed to being commited to quickdraw and being unable to do anything until he either grabs the ledge or lands. The downside is you lose the upside of letting him quickdraw back which leaves him in a position where he's easier to kill than if you din's him. which I already explained in the part you quoted under your question.
Her moves that come out faster and last longer are also ridiculously easy to punish when you block them and have just as much lag after you perform them. Zelda has laggy moves Din's fire included.
Okay I understand you're saying you'd play differently because the matchup is different and Luigi isn't Ike. LuigiKing has repeatedly demonstrated what the people in this thread are talking about as to why Din's fire is bad in your 9/20 matches. He nAirs Din's and punishes you for it. He also punishes your laggy moves a lot. It's all demonstrated in your own video, the main difference with ike is he needs fewer openings to land the KO because zelda is so light and he's so heavy.
To answer your question about spot dodging. there's an animation to spot dodging and you have to wait till you come out of spot dodge to retaliate. Powershielding doesn't take as long and hence your window to punish him requires you to powershield to punish him because you'd likely get jabbed during your retaliation attempt if you tried to spot dodge those properly spaced moves.
Edit: You're grossly overestimating the difficulty of blocking Zelda's Up smash, holding shield is a lot easier than powershielding and you can still punish her hard for doing it. The same applies to forward smash.