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Final Fantasy 7

D1

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I didn't beat the game yet...but I'm loving it like hell.

I just DLed it onto my PSP and its awesome.
 

crismas

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Anyone have any awesome materia combos?
My cloud has a cover, double cut, HP Plus, Speed plus, 10x counter ^_^ ***** emerald weapon
I haven't looked at my game in forever but I believe a combo of mine goes something like...KOTR 2x then I just Mimic everyone else in the party. Mimic is prlly the most handy in keeping combos going :3 I also remember using Final Attack, and Revive 2 a lot.
 

Emblem Lord

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lol@ standard god set-ups.

Anyway, I like Cloud with Cover, HP plus, and counter materia. Plus I put Cloud in hyper status. I also give him deathblow for kicks. Also add on double cut when you get it later and Enemy Skill materia with the big guard skill.

This is a good 1st disc set-up that I like.

Cover means he takes the hit and then gets the counter. HP plus means he takes more punishment. Later on you can attach command counter to detahblow so Cloud will counter attack with a normal attack and then a deathblow. Having Cloud in hyper status means he hits his limit breaks twice as fast. double cut just seems good for the Knight class which is what Cloud is based on. Big guard is just beastly and lets him take even more punishment and gives him haste. This set-up of mine is just supposed to maximize that whole master swordsman thing that cloud has going on.

Also cover and HP plus boost a characters defense if I'm not mistaken so that's great since he needs to tank.

Set-ups like these are fun, since they require more thought and planning IMO, then standard god set-ups like KOTR- hp absorb, Master summon-mp absorb, W-summon, Final Attack- Phoenix, HP plus, HP <->MP, Master Magic, W-magic, Mime, etc.
 

Levitas

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lol, I played through the game last year. A guy brought a TV, a ps2, and another brought a ps1 and portible TV, so between us we had three setups in one small room all playing FF7. it was amazing.
 

Teebs

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Did you guys play all at the same time in the story or just saved games?

EDIT- You guys should have a race to see who finishes the game first next time. That would be interesting. I'd do it if there was any interest.
 

crismas

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lol@ standard god set-ups.

Anyway, I like Cloud with Cover, HP plus, and counter materia. Plus I put Cloud in hyper status. I also give him deathblow for kicks. Also add on double cut when you get it later and Enemy Skill materia with the big guard skill.

This is a good 1st disc set-up that I like.

Cover means he takes the hit and then gets the counter. HP plus means he takes more punishment. Later on you can attach command counter to detahblow so Cloud will counter attack with a normal attack and then a deathblow. Having Cloud in hyper status means he hits his limit breaks twice as fast. double cut just seems good for the Knight class which is what Cloud is based on. Big guard is just beastly and lets him take even more punishment and gives him haste. This set-up of mine is just supposed to maximize that whole master swordsman thing that cloud has going on.

Also cover and HP plus boost a characters defense if I'm not mistaken so that's great since he needs to tank.

Set-ups like these are fun, since they require more thought and planning IMO, then standard god set-ups like KOTR- hp absorb, Master summon-mp absorb, W-summon, Final Attack- Phoenix, HP plus, HP <->MP, Master Magic, W-magic, Mime, etc.
I'm glad you remember all these set ups cause I don't lolol I haven't seen my file in ages. Though I'm positive if I played it I'd know how to set everything up again. But I recall using similiar set ups to what you're saying. I remember using HP<->MP to build up my limit breaks. Since having a smaller HP and fighting harder enemies took more damage, my limit's would hit three times as fast and I'd be able to speed up the process.
 

OneWingSephiroth

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Xenogears had a solid storyline, however it would've been better if they didn't have 109348209384 hours worth of straight talking. Good game, but not above VII.

As for Materia Setups, everyone knows, Mimes+Counters+Cover ='s Super Elite. Put this on someone like Barret and Cid and watch the slaughter begin.

Urgamax for 18xhits for 9999 each, or HighWind for 18xhits for 9999 each on multiples times for Mime --------->>>>>> Omnislash and KOTR period.

If you actually beef them all up to their max potential, Barret, Cid and Yuffie are better characters overall then Cloud.

However if you spend a long enough time with Vincent and DP, he can 1-hit Kill ANYONE in the game, even Emerald and Weapon.

Lol, this game had a ton of ridiculous things, I remember before discovering the Super Elite Materia Setup of Death, I would custom so that I would do so many auto defenses in one turn just by getting hit, and also countering with Magical attacks as well...the things you could do where just crazy.

Really loved the Materia System...I wished Square would bring it back, because it really allowed characters who where crappy at the end to have some "decent" merits.
 

AltF4

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What's the most broken team that you have ever made?

The obvious examples are:
-KotR <=> Sneak Attack
-KotR <=> MP Absorb

But my favorites involved filling every member's materia slots with counterattacks. Every time someone got hit, they'd counter like 12 times, lol. So broken. Kills the emerald weapon so fast. Just make sure you have a revive-final attack combo in case he does that stupid Altair Storm attack, or whatever.
 

Emblem Lord

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In terms of story xenogears is far above pretty much any RPG in existence.

There are so many elements to it. Religion, psychology, love, Freudian theory, reincarnation, and of course BIG *** ROBOTS!!! But that's only the tip of the ice berg. I do think that xenogears is superior to FF7. But this is IMO. But it's fact that in terms of story most other games just don't come close.

FF7 has a good story, but Xenogears is an tale of epic proportions

Also it is very text heavy and it is not for your average rpg fan that's for sure.

It is both beloved and criticied for it's heavy use of text and story.

The story is only engaging if you can really grasp what is going on, otherwise you will jusg be lost and the meaning of the story elements will just shoot right over your head.

Edit: lol. FF7 is ridiculous?

Every RPG ever made by squaresoft has ridiculous et-ups and crap you can do. Seriously, becoming god like in squaresoft rpg's isn't even difficult nor will it take too long. It gets to a point where it's not even fair or fun anymore because you are so overpowered.
 

OneWingSephiroth

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I would debate about the Xenogears vs FFVII storyline however, I will refrain from it, considering I do like both games, more importantly, I don't want a Xenogears vs VII on a VII only thread.

As for other FF games being ridiculous, yes indeed that is true, Locke Cole + Offering+Genji-Glove with Atma Weapon+Valiant Knife ='s Most powerful damage dealing character in VI with 8xhits for 9999. You could also throw in other things like Gau during WoB, and in the Snes version the Vanish+X-Zone/Doom Combo was very infamous as well.

Or what about in VIII, if you don't count Selphies The End attack which kills everyone in the game instantly instead of undead monsters and Ultimecia then Zell is #1. He has the most overpowered limit break of all time, hands down! Switch between Booya and Heeldrop the whole time and if you get the beastly 10+ seconds? If your quick, you can do 90+ hits in one Limit Turn with him...9999x90+ hits...='s over 900k+ damage, you can actually do over 1 million if your fast enough. Even at 4 seconds you can dish out 40+ hits easily.

Or how about X with Yuna w/ Yojimbo with enough gil ='s Zanmato for Instant Kill. Wakka with Attack Reels for 12xhits for 99,999 and let's not forget Lulu's OD, if your quick, that's 10+ hits or more 90k+ damage.

I could go on and on seriously...

However if you want to know the tier listing lineup for the characters in VII, it goes like this...

Top Tier
Barret
Cid

Upper Tier
Yuffie
Cloud

Middle Tier

Tifa
RedXIII
Aeris

Low Tier
Caith Sith

Bottom Tier
Vincent


Barret and Cid - They deal out the most damage out of any character in the game period. 18-Hits each for 9,999 a piece makes it deal more damage then even Omnislash. Barrets slightly better then Cid only because he's faster.

Yuffie and Cloud - Yuffie is a better character then Cloud because Conformer can dish out 9999 damage without the HP handicap, not only that, but Doom of the Living hits for 15 times for 9999 a crack, that pushes her above Cloud easily. Cloud is #4 because Ultima Weapon has a huge weapon handicap of the lower his hp, the less damage he does, other then that, Omnislash is a no brainer, he's #4.

Tifa/RedXIII/Aeris - Tifa is next in line because she dishes out 7x hits for 9999, Red XIII's Earth Rave deals out 5x hits for 9999, and Aeris's is only redeeming factor is Great Gospel.

Caith Sith -
His limits are nowhere remotely as useful as the ones above, and if his instant kill wasn't random and didn't have the chance to kill your entire party as well, he'd be up higher...however...yeah.

Vincent - Absolute garbage if you don't learn get the DP to it's glitch potential, all of his limits are just random, making him completely useless at the time. Death Penalty was a horrible way to make a weapon.



Note:
Again, if you actually spend the time to power up the DP like I did, Vincent kills everyone in FFVII with 1-Hit! This "could" potential make him the most overpowered FF character of all time simply because of this. However most players will not take the time to do such a thing as it's just downright ridiculous...I did it once...and never shall I do that again.
 

crismas

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What the...

there's a tier system for the characters :O wow...

Personally I think Cloud and Cid are the best to have in anyone's party. My main party is Cloud, Tifa and Cid. But I say Cloud and Cid because they both have weapons that have triple AP build up which is faster growth for materia.
 

Emblem Lord

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There are tiers in all games with multiple characters that are different.

I could tier Streets of Rage 2 and 3 right now if I wanted.
 

limitbreak

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Cloud Cid and Yuffie = Omnislash , Highwind, Doom of the Living = great limitbreaks ... Barrets awesome as well
 

OneWingSephiroth

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Urgamax and Highwind where well above and beyond Doom of the Living and Omnislash, those extra 3-hits are a huge significance, much like as to to why DOTL, and Omnislash>>>>>>>>>>KOTR.

The only FF game for me that's incredibly hard to Tier Up is Final Fantasy VI, because at the end, everyone does Super Ridiculous Damage at max potential. You do have things like Genji-Glove+Offering Combo which works the best on Locke, however that can potentially work great on alot of other characters as well.

FF VIII, IX, X, XII, and the earlier ones like IV, V, etc, etc, I can tier up quite nicely...but VI is just annoying to tier at their full potential.


For anyone wondering the Full Power of Vincent at his full super potential, this is it, and it's real, I did it myself and confirmed it as well along while back.

Vincent 1-Hit of Death
http://www.youtube.com/watch?v=4cXfeCC6_ac&feature=related
 

OneWingSephiroth

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FF7 is overrated.

Didn't read the posts but I bet that at least 10 ppl said that in the thread already.
Funny thing is, I've never read one reasonable reason as to why it's "overrated" yet I've seen every reason why it isn't overrated.

Care to explain beyond why "FF7 is overrated" because with Zero explanations that don't give it any validation, just simply makes me :laugh:
 

limitbreak

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Funny thing is, I've never read one reasonable reason as to why it's "overrated" yet I've seen every reason why it isn't overrated.

Care to explain beyond why "FF7 is overrated" because with Zero explanations that don't give it any validation, just simply makes me :laugh:
Same here. Id love to hear why and how its over rated.
 

Skler

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Same here. Id love to hear why and how its over rated.
Ignore how much you love the game for a second and look at it objectively

1. It's the same turn based combat system every final fantasy (and pretty much every RPG in existence) has.

2. Random encounters

3. It's easy to beat.

4. Random encounters.

5. Plot holes

6. Random encounters

7. It isn't as good as Chrono Trigger.

I'd even go so far as to say it's tedious at times (making a god team isn't fun, it's boring). Pretty much all the time, because it isn't as good as Chrono Trigger. ****it, why did I sell my copy of Chrono Trigger?

Ohhh, it has a good magic system. So...? Combat is boring as hell, and no amount of magic can fix it.
 

Teebs

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Does Sephiroth even have a limit?

EDIT: And to go with your third point Skler, unless a person has played FFVII over and over, it is not an easy game to beat. I can say that it is, since I have played it many times, but I'm sure you could give it to somebody new and they would say it's not easy. There are so many stuck points to hit in the game that the first time I played it, I had to start the game over a couple of times. For example, when you fight Red Dragon and Demon Wall in the Temple of the Ancients (if you make it that far), unless you have a good level, and some decent magic and limits, the game is over there. I have had this experience once, and the unfortunate thing is that there are no enemies to fight (random encounters) between Red Dragon and Demon Wall, so there is no opportunity to level up. I can agree, however, that the combat is can be boring at times (not often however), and making a "god" team also gets boring as well (if you do it over and over).

EDIT-2: There is no way in (place) that Chrono Trigger is better than VII. You must be out of you mind!
 

OneWingSephiroth

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Ignore how much you love the game for a second and look at it objectively

1. It's the same turn based combat system every final fantasy (and pretty much every RPG in existence) has.

2. Random encounters

3. It's easy to beat.

4. Random encounters.

5. Plot holes

6. Random encounters

7. It isn't as good as Chrono Trigger.

I'd even go so far as to say it's tedious at times (making a god team isn't fun, it's boring). Pretty much all the time, because it isn't as good as Chrono Trigger. ****it, why did I sell my copy of Chrono Trigger?

Ohhh, it has a good magic system. So...? Combat is boring as hell, and no amount of magic can fix it.
Lol...those are the most garbage reasons I've read in awhile, considering, not one of them held any remote lvl of water because they had no real in-depth reason. I will rip apart and digest your statements later, but I have to study for some of my finals.

However there's no way CT is better then VII, I'll get into that later, and if you honestly do not appreciate the Materia System, then your more of a fool than I thought, again, be prepared.

My next reply will be huge and it'll tell you why, you are so horribly wrong.
 

Thrillhouse-vh.

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Lol...those are the most garbage reasons I've read in awhile, considering, not one of them held any remote lvl of water because they had no real in-depth reason. I will rip apart and digest your statements later, but I have to study for some of my finals.
.
Actually, I can see how someone would agree with the "not better than Crono trigger" statement, but that's hardly a reason for FFVII sucking.

Boring magic system? WTF?
 

Brightside6382

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There was nothing spectacular about the materia system. It was basically the Esper system from FF6 that you could mix and match together.

Hardly any of the game play elements of FF7 were revolutionary (if any). It stayed with the same TBS system that the FF serious has grown accustomed to and introduced a new more practical way of using limit breaks. (Limit breaks were present in FF6 but under ridiculous circumstances). Beyond that nothing changed in terms of game play.

If anything FF7's only real claim to fame during its time period was it's superior 3-D graphics and FMV's. For its time it did revolutionized the rpg genre's ability to successfully implement 3-D graphics and cinema's. Before FF7 the genre was stuck to the usual 2-D sprites. (I prefer 2-D sprites myself, a much cleaner colorful look IMO :p)
 

Thrillhouse-vh.

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There was nothing spectacular about the materia system. It was basically the Esper system from FF6 that you could mix and match together.

Hardly any of the game play elements of FF7 were revolutionary (if any). It stayed with the same TBS system that the FF serious has grown accustomed to and introduced a new more practical way of using limit breaks. (Limit breaks were present in FF6 but under ridiculous circumstances). Beyond that nothing changed in terms of game play.

If anything FF7's only real claim to fame during its time period was it's superior 3-D graphics and FMV's. For its time it did revolutionized the rpg genre's ability to successfully implement 3-D graphics and cinema's. Before FF7 the genre was stuck to the usual 2-D sprites. (I prefer 2-D sprites myself, a much cleaner colorful look IMO :p)
Sure, the materia system was nothing spectacular, but it certainly wasn't a downside of the game.

The rest I can agree with, espcially with the 2-D part, which I suppose my attraction to FF's like FF III, FF VI and Crono Trigger are so greater than mine to FF VII.

FF VI for best FF game, Crono Trigger for best Square-Enix game
 

Brightside6382

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Sure, the materia system was nothing spectacular, but it certainly wasn't a downside of the game.
eek! I hope I wasn't misunderstood. In no way am I saying the materia system was a down side to the game. I was just saying how it wasn't as revolutionary as people make it out to be.
 

limitbreak

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The materia system was incredible for many reasons. One, it fit into the story perfectly. Not only did materia enable you to use magic/summons/etc, it revolved around the life stream and mako energy. Another reason why materia is the greatest magic system (by far) in any game is because of the combo potential. You could equip any character, with any materia, at any time (as long as you had the materia).
 

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I did like the materia system for the story line tie ins.

Harnessing the power of life energy itself to summon forces of nature and the gods themselves was too cool and actually made sense according to the story.

But it wasn't revoluitonary.

Still good though.

I do prefer RPG's where characters have innate special attacks though and there are more differences that actually effect your party build.

Everyone was the same in FF7. You could ignore thier character builds completely which was lame.
 

Skler

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Lol...those are the most garbage reasons I've read in awhile, considering, not one of them held any remote lvl of water because they had no real in-depth reason. I will rip apart and digest your statements later, but I have to study for some of my finals.

However there's no way CT is better then VII, I'll get into that later, and if you honestly do not appreciate the Materia System, then your more of a fool than I thought, again, be prepared.

My next reply will be huge and it'll tell you why, you are so horribly wrong.
Because the turn based combat system is exciting (and VERY original), random encounters aren't annoying and the game had no plot holes right? Chrono Trigger is everything an RPG should be, and it has a talking frog, time travel, robots, dinosaurs, explosions, exploding dinosaurs and teh phire.

Maybe saying easy to beat is a bit of an exaggeration, but I always found games with god teams to be easy to beat. For the record, game length does not make a game hard to beat.

I never said the magic system was bad, I said that it didn't make combat exciting. Turn based RPGs tend to be really boring, with the exception of Chrono Trigger because it is amazing.

Edit: Anyone with a ****ing name based off FFVII will obviously ignore real points as to why it isn't that great, but at least try to look at it as a gamer instead of a fanboy.
 

limitbreak

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Because the turn based combat system is exciting (and VERY original), random encounters aren't annoying and the game had no plot holes right? Chrono Trigger is everything an RPG should be, and it has a talking frog, time travel, robots, dinosaurs, explosions, exploding dinosaurs and teh phire.

Maybe saying easy to beat is a bit of an exaggeration, but I always found games with god teams to be easy to beat. For the record, game length does not make a game hard to beat.

I never said the magic system was bad, I said that it didn't make combat exciting. Turn based RPGs tend to be really boring, with the exception of Chrono Trigger because it is amazing.

Edit: Anyone with a ****ing name based off FFVII will obviously ignore real points as to why it isn't that great, but at least try to look at it as a gamer instead of a fanboy.
To me it sounds like your being the fan boy. Turn based RPG's are boring except for CT. Make a better argument. Chrono Trigger and FF7 were both amazing games. FF7 just had more going for it. That's my opinion of course. Cloud and Crono both had spikey hair HOWEVER ... Cloud actually talked throughout the game (unlike Crono). The materia system did make combat more exciting because you could constantly change the style of your characters. With Chrono Trigger, you were forced to use character abilities without having the option of changing them. I like having the option of changing my characters to my liking. As far as story goes, I can't possibly see how CT could have a better one. CT's story was definitely awesome and the use of time travel was insanely good. However, FF7's story was so revolutionary that ... well ... it's still not even finished 10 years later?!?
 

Brightside6382

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To me it sounds like your being the fan boy. Turn based RPG's are boring except for CT. Make a better argument. Chrono Trigger and FF7 were both amazing games. FF7 just had more going for it. That's my opinion of course. Cloud and Crono both had spikey hair HOWEVER ... Cloud actually talked throughout the game (unlike Crono). The materia system did make combat more exciting because you could constantly change the style of your characters. With Chrono Trigger, you were forced to use character abilities without having the option of changing them. I like having the option of changing my characters to my liking. As far as story goes, I can't possibly see how CT could have a better one. CT's story was definitely awesome and the use of time travel was insanely good. However, FF7's story was so revolutionary that ... well ... it's still not even finished 10 years later?!?
lol FF7 story was good because it had a lot of plot-holes and they can add on more to it... 10 years later!?!?!? Read over what you said again and tell me that isn't stupid.
 

limitbreak

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It's not stupid and I hear what your saying but your wrong. Sure there were "plot holes" and the sequals/prequals are mostly for fan service but ... would they continue a story for fans if it was a bad? The answer is no. The story is obviously good enough for squenix to continue it.
 

sakuraZaKi

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ff7 is a sweet game no doubt, the storyline and materia both relate, i love it, full of dramatic moments.

there's a reason there's a GREATEST HITS edition of it xD lol

i kind of prefer ff8 though, the storyline is so-so, junctioning and drawing, so-so, but just because of Squall Leonhart and the all powerful gunblade? better than "teh phire" IMO, lol

start the flaming, i guess

also, just to randomly throw this in, i terribly enjoy ff12's action fighting, it gets pretty addicting in its own way, even though it has a *****y storyline
 
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