Infinity Sorcerer
Smash Champion
I ner said its bad lol, its exactly the oppositeI, I just wanted to say that the idea is already implemented.
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To be fair, whilst Yoshinori Ono did had some positives that include revitalising the Street Fighter and the Fighting Game Community scene under his tenure, Street Fighter X Tekken came under fire for its controversial on-disc DLC, Street Fighter V's launch with lackluster content and Marvel Vs Capcom: Infinite launched with a questionable roster and reverted 2v2 gameplay mechanic.Each game has their faults, but its complicate to see what is right and what is wrong.
- MVCI failed for the roster and graphics but it had a very good gameplay.
- SFV failed at the launch for the lack of content and the controversial new mechanics and the lack of other but it improved at the end.
Oh, okay.I ner said its bad lol, its exactly the oppositeI, I just wanted to say that the idea is already implemented.
Ono was Capcom needed to revive their fighting game franchises but not what they needed to continue them.To be fair, whilst Yoshinori Ono did had some positives that include revitalising the Street Fighter and the Fighting Game Community scene under his tenure, Street Fighter X Tekken came under fire for its controversial on-disc DLC, Street Fighter V's launch with lackluster content and Marvel Vs Capcom: Infinite launched with a questionable roster and reverted 2v2 gameplay mechanic.
Now that Ono is no longer working with Capcom, I am optimistic that the new team of Takayuki Nakayama and Shuhei Matsumoto (both of whom were in charge of final season of Street Fighter V) can put the Capcom fighting department back on the right direction where Ono could not quite achieve.
Usually it ends being because their schedule trying to not retrase the launch.Oh, okay.
Still, considering these big fighter franchises indeed are releasing sequels every console gen, why do they need to rely on the GaaS "release incomplete" model? By all accounts, most of them still have very strong core gameplay, so why risk putting out something that will be remembered for remaining incomplete due to poor player support?
What does that mean?Usually it ends being because their schedule trying to not retrase the launch.
Usually, trying to launch the game before the end of their fiscal year.What does that mean?
I love Thorgi's videos, he has very good ideas! For example I love his idea of teams for Capcom vs SNK 3.An another note, I actually love this idea for a Persona 5 Arena:
I liked that video too, only thing is I find it a weird choice that goro akechi was DLC.An another note, I actually love this idea for a Persona 5 Arena:
It makes sense considering that base P4A doesnt has Adachi.I liked that video too, only thing is I find it a weird choice that goro akechi was DLC.
It is such a shame that MVCI had ran in to several issues like the points above.
- MVCI failed for the roster and graphics but it had a very good gameplay.
Maybe Capcom should just bite the bullet and do a Capcom-only crossover again.Part of this is the reason why I miss MvC, it isn't just a very fun game but it was a way to give a spotlight to characters from longtime dead franchises (and not only in terms of FG) like Darkstalkers, Ghost's n Goblins, Strider, Star Gladiator, Mega Man X, etc.
Given that there's Capcom Fighting Evolution and PlayStation All-Stars Battle Royale, are there any other fighting game ideas that deserve to be done again and done right?I always liked the idea, particulary since my favorite characters in MvC where always the ones of the Capcom side. It would also remove the problems with external interference at the moment to make the roster that limits the options.
Anime licenses are practically Bamco's lifeblood at this point, but they are certainly capable of putting out anything better than warm spit to crap for their licenses.Jump Force
You say it like if isn't obvious that the man is so workaholic that he is probably already in other project rn.Maybe they could call in Sora Ltd. for a favor; give Sakurai something to do while he's not working on Smash.
I didn't played Sen, but I always liked the artworks and the designs of some of the new characters (though maybe some of they work more in LB rather than SamSho).Has anyone here played samurai shodown sen before? It just never really gets mentioned much and I impulsively bought it for xbox 360. I know it’s controversial so I’m just wondering what people think of it.
I find a very simple answer, yes and no.Here's a question I want to get off my chest:
Is the traditional fighter at an evolutionary dead end?
I'm wondering this because it seems that shooters have been experimenting with so many damn elements like time loops, open worlds, portals, RPG loot and experience systems, paintballing the terrain itself... There's clearly a lot of room for the shooter to branch out into many different directions.
I've said it a few times, but it feels like the traditional fighter isn't a highly variable genre. Even Street Fighter 5 has its "here's a super meter, now here's another super meter that lets you install or reversal or whatever." Part of it is because including a Borderlands-style RPG loot system would really suck in a fighting game, while open worlds, while not bad, would be pretty pointless.
IDK, I just think that the traditional fighter genre has reached its limit. This is just me though.
Probably because more people plays Call of Duty than traditional fighting games but in promedium there are more casual players in Call of Duty and similar games than casual players in fighting games.yet I can't think of any traditional fighters that attract the bandwagoning hipster vitriol that Call of Duty does.
Warner I'm feeling it'll be Multiversus stuff. MK feels more like a Game Awards thing. You Need know though.There was a problem fetching the tweet
Probably know what to expect for ASW, SNK and Capcom. Namco could possibly reveal a new Tekken game and maybe Warner Bros could reveal a new MK game?
That makes sense and I do agree that MK will be more suited to the Game Awards.Warner I'm feeling it'll be Multiversus stuff. MK feels more like a Game Awards thing. You Need know though.
A teaser here is always possible. But Geoff does have a built in relationship with MK at his shows.That makes sense and I do agree that MK will be more suited to the Game Awards.
Not technically interquels but FF/AOF timeline was be in the fridge for a long time, their stories advanced in the KOF timeline but we need to be honest, the FF/AOF characters in KOF are mostly a joke, Joe never being able to have a date with Lily, Andy escaping from Mai's suggestions of have childrens, the Kyokugenryu Dojo having problems with the money, Kasumi searching his dad who is always near her, etc. We need a new game of their actual timeline.
Garou 1 itself was intended as a soft reboot to FF, so I'd hope they'll continue with its mostly new cast.Assuming this game will be a direct sequel to Garou Mark of the Wolves, I hope they focus on making new characters and don’t just bring back a bunch of characters from the fatal fury series. I think SNK’s games in general have had a pretty big problem lately with not changing the status quo of the lore and pandering to nostalgia too much so I hope that doesn’t happen to Garou
IM SI ****ING HAPPY MAN FOR REAL YOOOOOOOOO.Infinity Sorcerer : Your desire for a Garou/FF continuation aged well then: