Minato
穏やかじゃない
GG's probably my favorite in terms of burst. Small hitbox, slow, can be thrown, etc. It's risky, but a blocked burst doesn't always lead to a punish either, and can lead to just more pressure. P4A's pretty cool too with the ways you can use it (but the reward is rather high imo). Too easy to kill people early in a match. Least favorite for me goes to any BB game before CP and TvC CGoH (UAS was better).
I don't mind bursts too much as long as the developer knows how to implement them. If it's put in with thought, that's fine.
I just don't want one as a pure backup plan against infinites. It's those ones that feel more lazy or games with less confidence on balance to me.
I don't mind bursts too much as long as the developer knows how to implement them. If it's put in with thought, that's fine.
I just don't want one as a pure backup plan against infinites. It's those ones that feel more lazy or games with less confidence on balance to me.
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