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I don't think they would push for a PS4 exclusive this soon! The majority of consumers that are going to pick up a PS4 are going to judge a game by its graphics and I don't think fighters are ready for next gen!**** just got real. Now I'm definitely getting a PS4.
The shift to 3D models took me by surprise, and that's only because I first thought they were really well done sprites. That's some really good cel shading there. I was wondering why the Unreal Engine was being used.
They hinted it will be next gen like ManlySpirit said. They mentioned PS4 possibilities in helping fighters and that they make a new fighter for each gen.I don't think they would push for a PS4 exclusive this soon! The majority of consumers that are going to pick up a PS4 are going to judge a game by its graphics and I don't think fighters are ready for next gen!
I also didn't notice the work on the sprites! Looks good!
I know I am really late to the party, I just didn't care, but I've finally tried out Project M.
Blue Short Hop Lasers are such a beautiful thing.
So I got to seriously playing SF4 last night for the first time in a few months. After a few matches of adjusting from Tekken, I'm surprised at how much the fundamentals I learned in Tekken helped my Fuerte gameplay. I'm almost considering playing the game again.
This is a very well done piece for such an obscure fighting game that remains a cult classic in extremely hardcore circles.Throughout the early 1990's, a lasting divide between Eastern and Western fighting game design was forming. Eastern fighters, such as Street Fighter and The King of Fighters, had a reputation for fast-paced, highly complex play; while Western fighters, such as ClayFighter and Primal Rage, demonstrated a simpler, slower-paced approach. Unless you were Midway, creators of Mortal Kombat, it was suspect to think the West could bottle the technical wizardry of the East. Then along came WeaponLord. Designed by a small team in California, this game sought to combine Eastern complexity and Western brutality into one muscle-bound, broadsword-wielding whole. WeaponLord's creators thought they would conquer the world with this game--but they had to make it first.
That's because a number of us there have been adding things in there like a wiki.It's odd to see a Xiaoyu/Miharu guide on Kor's Tekken FB, for some reason. Maybe it's because I'm pretty sure he mains Bob/Slim Bob.