For now, this is what we have for patch 1.0.8; confirmed changes:
Jab
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Transitions to rapid jab quicker by 1 frame.
Neutral Air
- Nair does 11% total instead of 12%; second hit of Nair does 2%.
- Nair has autolink angles on the first 3 hits allowing it to combo better.
- This also lead to an issue where it'll cause a windbox effect - it's not a windbox - to try and connect the opponent with where Falco's going. Basically, a reverse Fox Fair spike.
- Nair's final hit will always send the opponent where Falco is facing.
Up Air
- Uair does 10% instead of 11%.
- Uair has lower knockback growth, but higher base knockback; 90 KBG and 35 BKB.
- The combined decrease in damage and knockback means Falco's Uair is a weaker kill move, however, Falco can use Uair to juggle and combo much more easily now. Effectively, Falco traded a kill move or a strong damage per hit move for much higher damage per second.
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Uair's startup is faster; from frame 10 to frame 8?
- Uair lost its sour-spot on Falco's body.
- While this sour-spot was strange, Falco lost his ability to cause his stun with this sour-spot and confirm a Bair, however, he can still use Uair's lower knockback to confirm a Bair.
-
The three hitboxes function like Captain Falcon and Ganondorf's Uair where they send people depending on where you hit instead the original 68 degree angle and the 80 degree angle on the sour-spot.
Forward Air
- Fair does 9% instead of 8%; Fair has another weak hit/loop hit of 1%.
- Fair's landing hit does 3% instead of 5%.
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Fair's startup is faster; from frame 12 to frame 10?
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Fair's weak hits hit faster; each hit refreshes 2 frames faster from 6 frames to 4 frames now.
Down Air
- Dair's initial spike hitbox no longer spikes grounded opponents, instead,
it sends them up at an 80 degree angle.
- Basically, it's like aerial Falco Phantasm having "two, separate hitboxes" for different situations.
- This results in opponents no longer being able to tech his spike if they're hit while on the ground.
- This also results in Falco being unable to lock by frame canceling his Dair spike, but he can still lock with the late hit of Dair.
Up Smash
- Fixed interaction on Battlefield's low platforms; second hit will confirm while first hit will whiff.
- This means Falco no longer will have to deal with a 4% Up Smash, precisely space Up Smash, or be forced to use Up Tilt below platforms.
Still need confirmation or more information:
Forward Air
- Fair's landing lag while faster is still unknown by how fast.
Down Air
- Dair's landing lag while faster is still unknown by how fast.
Placebo changes:
Side Smash
- Hitbox changes.