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Data Falco Patch History

Wulfy07

Smash Apprentice
Joined
Oct 21, 2009
Messages
115
Proposing a new thread to keep track of Falco changes between patches.
V 1.0.2
None?
V 1.0.3
-Dair can trip low health, grounded targets on spike. (not sure if new) (Recreated at 26%) Done with Yoshi, might be all spikes.
- Dair meteor timing increased? (needs evaluation) Dair meteor hitbox increased looks more promising.
-Upthrow laser hits on throws past 178% (and kills) Not sure if new, but generally opponents influence a bit and I miss.
-Possible increase to hitstun?
Probably no character specific changes.

V 1.0.4
  • FAIR LANDING HITBOX
    • Damage Increased: 2% ⇒ 5%
    • Hitbox Change: Hitbox positions have been tweaked
  • LASER
    • PEW PEW : While grounded Falco shoots lasers faster
  • VOID REFLECTOR
    • Bugfix : Now properly reflects Villager's Timber

V 1.0.5
Nothing found.

V 1.0.6[7]
  • UPSmash now properly connects opponents with both hits. Need testing for short characters. [BugFix]
V 1.0.8
  • Neutral Air
    • Total damage 12% → 11% (second hit damage 3% → 2%)
    • Hits now auto link
    • Final hit now forces front facing knockback
  • Forward Air
    • Aerial Damage 8% → 9%
    • Landing Damage 5% → 3%
    • Start up reduced 12 → 10 frames
    • Landing lag reduced 32 → 25 frames
  • Ending lag reduced 58 → 50 frames
  • Up Air
    • Damage 11% → 10%
    • Sour spot removed
    • Start up decreased 10 → 7 frames
  • Down Air Sweet spot trajectory no longer meteors grounded opponents but sends upwards
  • Phantasm (Side-B) Start up increased 18 → 19 frames
  • Up Smash Second hit start and duration changed from 14-19 → 13-20 frames
  • Air Movement
    • Air Acceleration 0.07 → 0.09
    • Air Speed 0.893 → 0.93
Edit by Ffamran:

V 1.0.9
No change.

V 1.1.0
No change.

V 1.1.1
No change.

V 1.1.2
No change.

V 1.1.3
No change.

V 1.1.4
Code:
Falco
-----
Up Smash
first hit
     startup 8 -> 7
     leg invincibility frames 7-12; 6 active I-frames (invincibility frames)
     hitboxes 0
          base knockback 60 -> 70
          knockback growth 25 -> 18
          position (1.5, 0, 0) -> (2, 0, 0)
     hitboxes 1
          base knockback 60 -> 70
          knockback growth 25 -> 18
     hitbox 2
          base knockback 80 -> 70
          knockback growth 30 -> 18
          position (5, 0, 0) -> (7.7, 0, 0)
     hitbox 2 (other)
          position (5, 0, 0) -> (7, 0, 0)
second hit
     leg invincibility frames 13-20; 8 active I-frames (invincibility frames)
     hitbox 0
          base knockback 30 -> 31
          knockback growth 98 -> 104
          position (5, 0, 0) -> (7, 0, 0)
     hitbox 1
          base knockback 30 -> 31
          knockback growth 98 -> 104
          position (1.5, 0, 0) -> (2, 0, 0)
     hitbox 2
          base knockback 30 -> 31
          knockback growth 98 -> 104
Down Smash
     all hitboxes
          knockback growth 76 -> 78
Down Throw
     ability to stage spike Captain Falcon, Ganondorf, Samus, and others at the ledge removed
          existed since Melee, but is potentially a bug and other characters with this such as Sheik may also be affected
Trip Actions
     "hard trip" and "soft trip"
          stand up, front roll, back roll I-frames 6 -> 5
          matches all other characters now
 
Last edited by a moderator:

shoops

Smash Rookie
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Jul 8, 2014
Messages
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Location
Arlington, TX
I'm landing dair spikes WAY more consistently now, like 80% are resulting in the meteor. Anyone else encountering this?!?!
 
Last edited:

BltzZ

Smash Journeyman
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Jul 3, 2014
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BltzZ7
Patch notes would've been too easy =/ lol I havent tested the dairs in an online match only training so far. Does it really cause a tripping animation? Does dair sweetspot do anymore damage to shield? I wont be able to check until i get home from work =/
 

GreenBread

Smash Cadet
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Aug 16, 2014
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3DS FC
1203-9525-6346
I feel like my aerials perform a lot better, I was very successful playing Falco the way I did in melee, just adapting to his newer play style. I still do a lot of short hop attacks, and not to see i can short hop dair again for a pretty good utility seems good. Might consider him a possible secondary.
 

Thinkaman

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There are no changes to any character files in 1.0.3. It is not a balance patch.
 

Thinkaman

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It was put in the very very vague patch notes within 1.0.3 that it was indeed a balancing patch.
This is a generic statement included in all the Nintendo online help files.

It was included on patch 1.0.2, which did nothing but fix the Peach For Glory bug.

Dantarion did a file dump to confirm. There are no changes to any character files of any kind in patch 1.0.3.
 

M@v

Subarashii!
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^Correct. There is no changes. I killed someone with the laser on Falco's upthrow the other day on for glory. I saved the replay. I think it was a pretty high percent.
 
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OddCrow

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Sep 20, 2007
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I'm landing dair spikes WAY more consistently now, like 80% are resulting in the meteor. Anyone else encountering this?!?!
It might be placebo, but yeah, I'm noticing that too. Instead of sending away at a weird 60*ish angle the meteor is landing much more consistently now
 

GreenBread

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The patch didnt patch any notable bugs, just the Conquest thingm but the patch is a little under 100 mb, but nothing major is noted. Also, like previously mentioned, there were no changes in the file dump. I feel like theres a lot more than what we think.
 
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Wulfy07

Smash Apprentice
Joined
Oct 21, 2009
Messages
115
My thoughts: I think the changes exist overall and *not* to specific characters.

Even so, I think the idea of this thread would be a good one to have considering this is a patch-able game.
 

shaneknows

Smash Rookie
Joined
Jul 18, 2014
Messages
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Maryland
Is it just me or are the lasers a little faster? So far that is the only thing that stood out to me, but it may be because its still early in the morning. You all notice this or anything else?

Edit: Noted by some other users. Dair has very little start up lag now. Also opponents will fall out of fair a little easier so depending on the situation you may have to move with them a little more.
 
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LostinpinK

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I have the same impression about lasers. I don't know the character enough, though.
 

SaturnFrost

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From wht ive gathered, Lasers are faster, Fair no longer can spike(this hurts falco a lot),dair seems a tad quicker on startup(I might be wrong about this 1)
 

shaneknows

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From wht ive gathered, Lasers are faster, Fair no longer can spike(this hurts falco a lot),dair seems a tad quicker on startup(I might be wrong about this 1)
I agree with both. I just read this somewhere else and updated my post. Fair will still pull them down, but it will shoot them to the side and up a little. It's still useful in some situations.
 

iLLuMinati_EYE

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I think the side b hitbox got a extended a tad bit still doesnt last the whole animation though, and that fair nerf :/
 

MasterOfKnees

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Did a quick comparison as I have a 3DS with 1.0.3 and another with 1.0.4, and the laser is indeed quite a bit faster, it's very obvious side-by-side. Did not really check anything else as I'm not so big on Falco, but I thought a confirmation would be appreciated.
 
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WECsoul

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Uthrow: opponents get thrown to the upper front. Imo less combo potential (e.g. no uthrow + bair, at least very hard to do)

Edit: it seems that uthrow can cause opponents to fly either to the upper front or upper back. Unfortunately i haven't found out the reasons for flying to the front or back (yet)
 
Last edited:

JamesUK7

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I actually think it's all fast fall aerials that have been nerfed... Falco's fair has definetely been nerfed and I also tested Pikachu's bair and got the same results =/
 
Last edited:

Jabzilla

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Falco definitely feels different. That Fair nerf. Looks like fast fall fair is a thing of the past now. Time will tell. Dair seems the slightly faster and stronger. The lasers are decent now. SideB also has been buffed, the hitbox last around 90% of the animation rather than 75%-80%. Though I think it is harder to spike with it now.
 

JamesUK7

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Honestly I can't really tell if much has been changed for Falco except the faster grounded lasers and fair nerf...
 

PX Pachi

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SH Double Laser?
idk if this was a thing before, something in my memory remembers me trying it and not working previously, but i can do it now
 

M@v

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Sh double laser was a thing in brawl (Fox could do sh triple lasers in brawl). You could not do it in melee though; melee only had single lasers.
 
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Beetle Juice

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I know no one mentioned this, but nair's landing lag was shorten significantly. The same goes with up air, falco can react almost instantly. Fair got its landing lag shorten a little but I wouldn't really rely on it that much (unless the hitstun was buffed I wouldn't know). It feels good to use dair again.

Edit: SH Dair to Uair is a true KO combo which is awesome
 
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ZephyrZ

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heard about the laser buff outside of Smashboards, and I was very skeptical about it, since it was one of things people really wanted to be buffed. I just figured that it was all in there heads. So I tried it out in training mode, and I was pleasantly surprised. The change is significant.

I'm so jealous of Falco mains right now. I wish one of my favorite characters got a buff like that.
 
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GreenBread

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Side+B spikes now, the entire hitbox does above 110% I believe. Someone please test further on that, I'm bad at it.
 

Ohzma

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Welp, you know how falcos front throw can make opponents slip? Now that his lasers are faster, he can laser lock... there is a point where the slip gets canceled but nonetheless I think this is absurd.

Lasers are faster, dair has a nice startup, and I feel as if his Usmash has a much more generous hitbox.

EDIT: When an enemy falls on the ground or slips, it seems as if you have time to hit them with 4 consecutive lasers, after the fourth they always appear to recover from flinch-falling (im not very good with these terms my bad, as in they're back to their usual stance). It's a great addition for falco.

EDIT 2: Doesn't work against everybody. Some that this doesn't work on, to name just a few of them, are marth, kirby, and robin.
 
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Nysyr

Smash Journeyman
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Dair, wasn't changed, probably just placebo.

Fair was for sure, can't really FF gimp with it but it kills earlier.

Lasers are the bigger thing I've seen.

Also probably placebo, but bair feels like it comes out faster.
 
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JamesUK7

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I've seen a couple of people say they can short hop laser with Falco now but I can't... At least not to the extent you could in Melee, Brawl and PM.
 

iLLuMinati_EYE

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I've seen a couple of people say they can short hop laser with Falco now but I can't... At least not to the extent you could in Melee, Brawl and PM.
You can SHL put definitely not to the extent of the previous titles, there is still too much recover frames on lasers to do so properly
 
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