• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Fair to stagespike

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
Kewl stuff, I posted something about using fair to stagespike a long while back, but not too many people payed attention to it, probably cuz I didn't have an awesome vid like you do. Although I think one person did say that it is situational and hard to aim or pull off. But if you can find a way to make it work, and pull it off more often, then power to you.
 

Orichalcum

Smash Journeyman
Joined
Oct 16, 2006
Messages
444
Location
Europe
Its very situational indeed since your vulnerable to the back. However it works against falcons up b obviously lol. when i try to spike him with dair he will grab me
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
It's probably easier to perform with the C-stick, since there is no movement involved, e.g., jump in the air and tap forward on the C-stick, and Samus won't move. I don't use the C-stick for aerials, only for smash attacks. Anyway, the video was quite nice. I was thinking that you were going to use f-air to d-air, hence the title of this thread. F-air is interesting to use to attack your opponent as he or she is returning from the edge as well.
 

KingChaos

Smash Journeyman
Joined
Aug 5, 2008
Messages
494
Location
Ohio
that was very cool lol i wanna use that now i really never thought of it myself 0.o.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Now the question is, does it work under 130-140%? Fair is special because it's disjointed. Zair won't work because it grabs the ledge. I like this application because I hardly use fair because of it's moving hitbox. But this time, I see the moving hitbox actually being useful in this application.
 
Top Bottom