I need some psa help...
http://img684.imageshack.us/img684/442/captureyh.jpg
What did I do wrong? Only 1 hitbox, (doing 3 damage) hits an attack. How can I fix this?
Asynchronous Timers always count from the beginning of the animation, so all the collisions are appearing at the same time. Set the timers to Synchronous so they activate one after the other.
You also need to add in the event Terminate Collisions before each new collision. The way that is right now is just stacking a bunch of collisions on top of each other. Adding Terminate Collisions before each new collision will remove the first one before adding the next, creating a rapid attack. Like so:
S Timer
Collision 1
S Timer
Terminate Collisions
Collision 2
S Timer
Terminate Collisions
Collision 3
The lines represent where each hit would take place. Also, if you don't terminate the collisions, they will stay until the animation ends.
Of course, you could always just set a loop, but those are a bit more complicated.
That's pretty cool! A bit of balancing is in order, but still cool.
Alrighty, last order of business:
Meta Ridley. At some point today, I don't know when, I
will release a preview of him. No attacks are done, and very few animations are, but I did say it's just a preview.
It also has an interesting glitch with the running where he slows down at the end of the animation, and then speeds up again at the beginning (I have an idea why, I may look into that later).
But the good thing is, he has no actual glitches; he can grab and be grabbed, can move without dropping into the ground, and will never freeze for any reason.