Gamma Ridley
Smash Journeyman
I put it over Pika's Thunder Jolt.
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For?Be prepared...
Whenever I attempt to port a model over and Tabuu him, all glitches are fixed except for one annoying one.Try what, KG?
Awwww, thanks for the sympathy. :3Agh, hitboxes.For some reason, Mew gets hit by almost anything when above an opponent. It's annoying. :|
I'm sorry to hear that.
Nope. Just plain 'ol model porting. Just take a model format of many available (Dae, 3DS, and more to come) select the file, select the output (MDL0, or an output for melee as well!!) and press convert. And there you have it, a fresh, steamy MDL0 file. Now just port over any character and your done!!^is this true? so i would be able to do what i want in 3ds max and then just convert? no patching or mdl0 offset, or doing one polygon at a time? like full model editing?! if this is true, i will die of happiness.
EDIT: i'm working on turning lucario into a man, so revertexing his nose over and over is a pain.
OH **** YES!!Nope. Just plain 'ol model porting. Just take a model format of many available (Dae, 3DS, and more to come) select the file, select the output (MDL0, or an output for melee as well!!) and press convert. And there you have it, a fresh, steamy MDL0 file. Now just port over any character and your done!!
Of course, if your importing a character, if want to use animations from other characters, you'll need to rename bones and such, but nothing too complicated eh?
This includes stage MDL0's as well, so all you stage makers get a piece of the action!!
try to change the "eye yellow" bone from the character's PSA so it fits Clare by using tabuu :3Any one know of a way to fix the Final Smash eyes glitch?
i want to make Clare have her Final Smash Eyes, seeing how in the Manga she had golden eyes when she would go all ape****.
anyway to fix this?
**** YESH!Nope. Just plain 'ol model porting. Just take a model format of many available (Dae, 3DS, and more to come) select the file, select the output (MDL0, or an output for melee as well!!) and press convert. And there you have it, a fresh, steamy MDL0 file. Now just port over any character and your done!!
Of course, if your importing a character, if want to use animations from other characters, you'll need to rename bones and such, but nothing too complicated eh?
This includes stage MDL0's as well, so all you stage makers get a piece of the action!!
OMG! So much possibilities! I might just get Mr. Ford playable!Nope. Just plain 'ol model porting. Just take a model format of many available (Dae, 3DS, and more to come) select the file, select the output (MDL0, or an output for melee as well!!) and press convert. And there you have it, a fresh, steamy MDL0 file. Now just port over any character and your done!!
Of course, if your importing a character, if want to use animations from other characters, you'll need to rename bones and such, but nothing too complicated eh?
This includes stage MDL0's as well, so all you stage makers get a piece of the action!!
Just load a model and it will say which bone it is :3I'm a little lost, it just tells me "no model ref" or something.
and her bone for EyeYellow is 1, so there is no need for dec to hex.
but where would it be located?
would it be visible, or hidden?
(Vf-1s Strike Valkyrie from Robotech Battle Cry here i come!)
please SHOUT out it then the final version is complete! :3I may have forgot to mention one thing. The first beta might only be released to a handful of selected people. Obviously TCII, the guy who is making it, Me, BigsharkZ (If fixed computer), Gengar84 (Aafyre), RandomTBush, and some of the leaders of KC-MM. Reason being is for none other than beta testing. We want to be sure of what could cause problems (I.E: errors with coding. glitchy file-types, ect). We dont want it ruining peoples models/computers.
Soon after however, it will be released to the public for full use. :3