kangaroogreen
Smash Ace
I forget where I read it, but apparently there's a newer version PSA than 1.3
Anyone have a link? Because I can't find it.
Anyone have a link? Because I can't find it.
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http://www.mediafire.com/?pq032qq82admz9tI forget where I read it, but apparently there's a newer version PSA than 1.3
Anyone have a link? Because I can't find it.
Not to mention, I can't animate her worth fack....
Step, StepPose, StepFall, etc.Does anyone know which animations are for footstooling/being footstooled?
Okay... that sounds strange, because it looks like the same d*mn model from the same d*mn game. XDTC, you broke Rukia! but i edited the model to fit the FitSnake.pac, and by changing the model, well, you saw the result. if you haven't gotten it fixed yet, send me the files and i'll do it. it almost looks like it's a different model than the one i edited, which is also another reason it could be screwing up.
Oh, it's just that word has a long history around here that I started, it's spread quite a bit lolAnd no, I do not live in RI. I was *cough**cough*bypassingtheswearfilter
Thanks a crapload!
Step(blah).Does anyone know which animations are for footstooling/being footstooled?
It does that because you changed the T stance, and she won't use normal Brawl animations because the bones aren't the same names.Well, I'm using Snake's MotionEtc, which ALWAYS has her in TPose except for the anims I took from Bleach Versus Crusade, and it still does that.![]()
Yes, but I still doubt they would move right. Models from other games tend to move differently, and some are awkward sizes. As long as the rotations match up and you fix translations, it should work.So, Razanak, you're saying that it COULD work if I was to rename her bones to Brawl names?
That'd be pretty cool. It only has twenty one bones though, so even then you'd have to add bones and such. :|How cool would it be to port a Metal Gear Gekko over one of the Alloys? I could snatch the model and textures from Shadow Moses Island. The Gekko unit were fearsome war machines first introduced in MGS4.
It could fire it's machine gun while holding down the A button. It could also do some cool kicks and such.
It's grab move should force opponents on the ground, and it should step on them.
The ability to grab the Gekko should be disabled.
ATM, it sounds stupid, but if you have played MGS4 like me, Gekko would be really cool to have playable.
Then I'll have to use the good ol' Fortwaffle's Bone Adder.That'd be pretty cool. It only has twenty one bones though, so even then you'd have to add bones and such. :|
Go to the suggestion Threadso is this the thread where i can beg and plead for someone to make Sesshomaru for me? i cant make characters due to not having the option to.... if not this thread then which? much love
Gekko? From what game?Iv'e managed to get the Gekko over Blue Alloy. I just need some animators. I am preparing the files soon.
Brawl, it's from Shadow Moses Island.Gekko? From what game?
Wrong. He means which game it came from. It's from Metal Gear Solid 4. I'll be getting it's model from Shadow Moses Island (Which is in Brawl), if that's what you meant.Brawl, it's from Shadow Moses Island.
awesome so far! 8DNew Giga Bowser animations. ;D
AWESOME!
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Even still, having him too big kind of breaks him. If you're planning to make him balanced, shrinking is a must.It's Giga Bowser, Wing. He HAS to be big, it's the law!
But thanks. ^^
But I may need help, though. I want to make him the same size he was in Melee.