xxTerminatorxx
Smash Journeyman
Will you guys please give support? It happens to be very importaint.
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Add an event, click Modify > Change and select Frame Speed Modifier, aka 04070100.... ah.
... so how would I go about implementing that?
(Also, 4 hours and all I did was give Mew a nifty little jab/uppercut combo. Came out pretty neat.)
Oh pfft. Leave it to me to overcomplicate things....Add an event, click Modify > Change and select Frame Speed Modifier, aka 04070100.
You have to terminate the previous collisions every time you want to add another, especially if they're in the same place/on the same bones.Ok, so I was coding Mew's little jab/uppercut combo in PSA, but I can't seem to make the second hit detected. The timers are correct and everything, I just don't know what I'm missing.
Help?
....hm. That would make sense.You have to terminate the previous collisions every time you want to add another, especially if they're in the same place/on the same bones.
Also, I highly suggest using a newer version of PSA.
Who's he over?Just wanted to say what about Dusknoir has now his neutral B attack finished :3
it's Fire punch, Ice punch and Thunder punch!
(you will switch the moves with the taunts)
B up and B> left to make :3
(a pic will come soon)
he is over yoshi :3Who's he over?
the B> is shadow punch x3, a great range attack!No Shadow Punch?