man, i've missed a ton. i guess that's what happens when my hacking computer gets a virus that's incredibly stubborn to get rid of. and here i thought i could use the thanksgiving weekend to actually continue on some of my projects and such.
anyways, TC, since Rukia's model is from a different game, it'd be a lot easier to just give her all custom animations, much less of a headache that way, as i'm sure you've seen already. i'd say to only rename the necessary bones (TransN, HipN, ThrowN and maybe the X/YRotN) and just leave the rest. also, who is she over? and do you need porting help? i actually just started watching Bleach, so i hope this project goes well, and i'll help where i can.
and NintendoShadowMario, i wouldn't suggest using the MKWii models, they have few bones and are huge compared to the rest of the character models (literally like 10 times bigger). i'd just use already vertexed models if i were you. i have the Bowser Jr model from MKWii, and it only has 17 bones, and needed to be resized to .1 to fit Brawl standards.