kidprecision
Smash Apprentice
- Joined
- Sep 6, 2006
- Messages
- 161
I think ssbm's speed was perfectly fine.
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Melee seperated the good from the "ok" smashers. We play 4-way melee all the time and its always close. Now if we were to play some one who dosent play as much as we do (and we do every now and then) its like a high school basket ball player playing an NBA star. It just sounds like you get beat by someone who out speeds you and you blame it on the game. Now Im not trying to be rude by any means.I didn't mean to say that I don't relish challenge: I do! It's just that SSB64 created a social pull as much as it did a challenge pull. Like I said, those 4-way games where any one of us could have won because we were all equally matched were, by far, the BEST ever played. It was the thrill of the challenge which made those games so much fun.
Haha if the game doesn't meet competitive standards, I'll be heading to 3rd Strike.. . .which suggests to me that he might actually want Brawl to be more party-game like as opposed to a real fighter. And if that happens, I will quit Smash. Permanently. And then I'll start playing GGXX instead.![]()
With the huge fanbase that the smash brother series has, its gonna be successful no matter what just because of the title imo.Melee seperated the good from the "ok" smashers. We play 4-way melee all the time and its always close. Now if we were to play some one who dosent play as much as we do (and we do every now and then) its like a high school basket ball player playing an NBA star. It just sounds like you get beat by someone who out speeds you and you blame it on the game. Now Im not trying to be rude by any means.
Can you honestly tell me ssb64 offered more of a challenge then melee? A faster pace is way more of a challenge.
I just think the majority of people who play both ssb64 and melee like melee a LOT better. If they go back to ssb64 style it will piss a lot of people off, thus lower their sales. Just my 2 cents.
Unless you go to regular tournaments, you have no way of verifying who the "good" and "ok" smashers are, and even then, it's still anecdotal. Online play will be what truly separates the men from the boys.Melee seperated the good from the "ok" smashers. We play 4-way melee all the time and its always close. Now if we were to play some one who dosent play as much as we do (and we do every now and then) its like a high school basket ball player playing an NBA star. It just sounds like you get beat by someone who out speeds you and you blame it on the game. Now Im not trying to be rude by any means.
Can you honestly tell me ssb64 offered more of a challenge then melee? A faster pace is way more of a challenge.
Completely agree.I know most people love Melee for it's speed. But to me, the speed feels forced. The emphasis placed on speed is too great. Then for there to be little "undocumented" techs and moves that alow you to surpass the designated speeds of the individual characters to bring even MORE speed makes Melee appear to be less about tactics and more about who has the better reflexes, imo.
I went through a short phase where I did this. I can also add that I sucked during that phase. If that is how you play melee, then it's no wonder why you think it's all about reflexes and lacking in depth. It was only when I started analyzing, planning and predicting more that I got better.In Melee I foun myself more or less short hopping, L canceling and trying to get as many hits in as possible rather than formulating plans of attack and set-ups for insane combos.![]()
Yeah, that's a sure-fire approach at winning all across the board!Want it more unique? Let's make it so that if Roy and Marth are standing right next to each other when they taunt (and they do it at around the same time), they'll kiss.
That's unique. And at least it won't make the game worse.
QFT.Besides, competitive play is all about the mindgames anyway. If technical knowledge becomes more widespread, we'll still be playing to see who's got the best mindgames.
What is this gonna become MvC2?....What's the problem with freeze frames?
1: The more freeze frames, the slower the matches become because it takes so long between when a hit connects and you can move again
2: The more freeze frames, the easier it becomes to combo someone. You don't need reaction speed to combo from those jabs anymore because the difference between it they shield your jab and if your jab connects is so huge it's almost impossible to miss
3: It's ugly.
4: Watch me DI every single smash perfectly.
Remember in SSB? The huge freeze frames there? Well, SSBB's got almost that many freeze frames on certain moves, primarily aerials and smashes. Some tilts and smashes don't have that many freeze frames (watch Zero-Suit Samus fight. She goes from tilt to dsmash almost instantaneously without many freeze frames, even on the dsmash).
I agree, I will play then judge.I'll reserve judgment until I actually play the game though.
I agree, it just makes the game feel so much...slower. But I suppose that was the intended point of these additional freeze frames.I'm paranoid about the outcome >.> I personally dislike the excessive frames added.
Yeah, that's why I'm disappointed. Nintendo has the slow the game down to please non-gamers who otherwise wouldn't be attracted to it.Slower just to appeal to more people
I think it's safe to say that Sakurai is pandering to only one person: himself.I hope they're pandering to me in particular.
Your right.Thanks or sorting that out.I have decided to bump this thread since the issues with freeze frame was never resolved. First, there is no doubt in my mind that if freeze frames are there it WILL ruin the game. SSB64 did not have freeze frames, for all the reasons stated by yuna it will destory smash as we know it.
Luckily I did some research and had concluded:
FREEZE FRAMES WILL NOT BE IN BRAWL. (I assume from a hypothesis)
Please view the original Melee Trailer:
http://media.cube.ign.com/media/016/016387/vids_5.html
Notice that during Beta testing the exact same freeze frames were in the game. But they are not there anymore!!! Freeze frames are probably for beta testing purposes only. As Sakurai stated himself, "The game will be playable soon" in other words this game is not even playable to the testers as of right now. The game will probably be tested for a long time after the game becomes playable so we have awhile to wait!!!
I think the game is not far at all in development. This is just my opinoin cause "we" could also mean, me and my team which is probably what he meant otherwise he would have said "you". Also the game was not playable at the Nintendo World Tour. Normally after a game become playable it is up for beta testing, for example Halo 3 is almost playable, but they are just now hiring pro gamers for beta testers (Microsoft is smart) Nintendo should do the same esp with the competitive level of smash.Actually, Sakurai said that 'we', you and I, would have to wait a 'little longer' to play it. That implies the game is rather far in development, not that it's in some completely unplayable state.
And all hits have freeze frames of some sort; that's what hitstun is (the time from when you get hit by an attack to the time you are sent flying). Correct me if I'm wrong on that. But, if not, yeah, 64 and Melee have both had them, 64 just had quite a bit more than Melee.
Anyway, aside from that.
I'm actually digging the balance Brawl seems to be making; 64 was clunky and Melee was slippery, loosey goosey. Brawl, somehow, looks both solid and fluid. I mean, the trailer fighting looks nice, so just comparing the progress made from Melee's trailer fighting to the modern pro's fighting has me pretty excited in Brawl's potential.
I also should note that I'm something of a Sakurai-fanboy. So I trust he can't and won't ruin this game.