I read somewhere here in the Samus boards that you can shieldgrab her dash attack. That might help in the matchup.
I think my problem is I don't play Peaches often enough (except from Armada who totally ***** me, so I can't learn anything from playing him) to really learn the matchup. I guess just playing against Peaches and figure out what works and not would help more than reading about it.
On another note, I personally figured out how to play vs Puff yesterday: First of all, charge shot is underestimated in the matchup. Puffs vertical mobility is bad, really bad. She has short jumps and slow falling speed. I find it easy to predict their movement and hit them with it. On wider stages you often have much time to charge it.
Another thing that I guess most of you know is to recover low and don't try to challenge her too much while recovering. Avoid at any cost to get off the stage, as you'll get ***** there. (I read somewhere DI-ing back and down is best against her bair-train at lower %, but I haven't learned to get used to it yet.) I sometimes try to Dair her while recovering as it covers a nice horisontal area and the Puff isn't always prepared to meteor cancel. If you get her below the ledge, edgeguard with Utilt as usual. As she can't really sweetspot the ledge in any way it's pretty easy.
Spam missiles at different heights and try to read her movement, space jabs and tilts when she comes too close. If she tries to go through and behind you, upB or Nair OoS. If she just pressures you with bairs at your shield, you can WD back and either dash attack her (while she's still airborne of course) or tilt. If you don't have enough stage left behind you, either go to the ledge or try to WDOoS towards her and shield. (I don't really know the frame data for that...) It could give you an opportunity to get some space.
The stages I'd prefer in the matchup would be PS>FD>DL64>BF>FoD>YS.
Any comments?
I think my problem is I don't play Peaches often enough (except from Armada who totally ***** me, so I can't learn anything from playing him) to really learn the matchup. I guess just playing against Peaches and figure out what works and not would help more than reading about it.
On another note, I personally figured out how to play vs Puff yesterday: First of all, charge shot is underestimated in the matchup. Puffs vertical mobility is bad, really bad. She has short jumps and slow falling speed. I find it easy to predict their movement and hit them with it. On wider stages you often have much time to charge it.
Another thing that I guess most of you know is to recover low and don't try to challenge her too much while recovering. Avoid at any cost to get off the stage, as you'll get ***** there. (I read somewhere DI-ing back and down is best against her bair-train at lower %, but I haven't learned to get used to it yet.) I sometimes try to Dair her while recovering as it covers a nice horisontal area and the Puff isn't always prepared to meteor cancel. If you get her below the ledge, edgeguard with Utilt as usual. As she can't really sweetspot the ledge in any way it's pretty easy.
Spam missiles at different heights and try to read her movement, space jabs and tilts when she comes too close. If she tries to go through and behind you, upB or Nair OoS. If she just pressures you with bairs at your shield, you can WD back and either dash attack her (while she's still airborne of course) or tilt. If you don't have enough stage left behind you, either go to the ledge or try to WDOoS towards her and shield. (I don't really know the frame data for that...) It could give you an opportunity to get some space.
The stages I'd prefer in the matchup would be PS>FD>DL64>BF>FoD>YS.
Any comments?