Violence
Smash Lord
You haven't played Mango...There WILL be a hole somewhere, though.
Just... don't rely on your shield against that son of a *****'s Fox or Falco. Trust me.
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You haven't played Mango...There WILL be a hole somewhere, though.
This is where you stand back and missile. Like I told you to do, a year or two ago. Sucka fooiRobinhood, the problem is that it's a mixup. If you WD back, you get hit by lasers. If you cc jab, then you get beaten by ledgehop dair.
The beginning of the forward B is invincible enough that you can't hit Falco out of it before he hits you, if you're too close to the ledge.
Like Pokemon Stadium Galaga, I've gotten pretty good at missile canceling =pLike plat form canceling or straight standing and shooting full stage?
The rising grapple cancel, I believe, is really useful. Maybe I use it more than I should which may reduce its viability, but consider the options it gives you. After initiating it, you can:
-Do an aerial. This means that instead of coming up to the ledge with an UpB you can come over the ledge with a Uair and shield stab their feet, Nair to knock them away, or a Fair to set up a combo.
-Up B. This gives you a double recovery or a way to escape to the top platform of a stage against a character like peach whom has a hard time with vertical movement. So you not only go the length of the rising grapple, but you also get the UpB boost on it too.
-Bomb. This is a mix-up for the rising grapple that stops you from coming over the edge. If you see them WD back after you start it, you can react with a bomb and go for a sweet spot UpB instead.
-Sweetspot Grab. On BF you can quickly grapple cancel and auto-sweetspot the ledge. Other stages force your tumble animation to push you away from the stage if you are close to the wall, making it much harder. I'm not sure if you can rising grapple and then control stick slam yourself out of tumble before reaching it (small window), but that might be possible.
-Missile/Charge Shot. Come over the stage and blast some fools.
-Land & Tech. Since the grapple cancel puts you into tumble, landing on the stage will make you slam into the ground. Knowing this, you can barely grapple cancel over the ledge and tech roll or stand.
I don't know, I think it's pretty tricky and I've been using it for a while. After the tournament and watching you guys play, though, I realize that I've let my actual game go down the toilet, big time. I want to do the Wavebomb stuff that Darrel was doing, which I think is awesome, because that's the kind of stuff I like. I also, inadvertently, found that Zair against a floating Peach is pretty good as long as you land it: it reaches far, can't be traded with, and will zone her floats out. I can do all these cool things and wow an audience, but still get beat when it comes to just spacing Fsmash, Ftilt, and Utilt. I really want to learn more tricky things, but I guess I need to just work on my "you're playing a competitive fighting game Cori, do smart **** not cool ****."