We should.You guys should do Marth next.
*Runs away
Marth is one of my favorite fights along with Meta Knight and Wario (As long as I'm DDD, that is.
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We should.You guys should do Marth next.
*Runs away
I'm going to do Marth last now, just because you said that. Here's the schedule for the final 6 weeks:You guys should do Marth next.
*Runs away
Play a tourney marth and u=you'll see how difficult it is to near perfect frame SCG them, why not just bthrow when the CG requires machine like technical skill that DDD pros I have talk to say its not worth it?Getting the CG timing right really isn't that hard if you practice it enough. If you do it right enough times you won't get hit by the upB, which can be punished afterwards anyway. If I remember correctly, Marth is light (lighter than Mario anyway) so his helpless state after the upB can be utilted at higher percentages.
I didn't know about Marth's CG on us though. This changes things.
I think you're overestimating the difficulty in correctly CGing. I'm not saying it's easy by any means but you make it sound like it takes a level of techskill on par with M2K, which it does not. I'll admit that I haven't played a ton of amazing Marths, but I have never had a problem with getting surprise dolphin slashed unless I'm not focusing enough on the actual chaingrab.Play a tourney marth and u=you'll see how difficult it is to near perfect frame SCG them, why not just bthrow when the CG requires machine like technical skill that DDD pros I have talk to say its not worth it?
I tried the Marth CG on Dedede earlier tonight and my thoughts are generally that it's a nice trick but that Marth probably has better options. It's true that you're guaranteed hits until 12% and that it's not completely escapably until 150%, but it doesn't do nearly as much damage as Dedede's CG on Marth. Marth's fthrow starts at like 5 and stales to 3. Even with his fast grab attack, it's still only 6 to 8 damage per grab. On top of that, it knocks Dedede pretty far back so you won't be able to continue it very long (you can get like 8 whole throws across Final Destination I believe - the exact number is hazy but I think this is close). The only uses I can think of for the chaingrab are punishing mistakes (which you have some better options in), or maybe as a setup (chaingrab into SHDF works well, continuing with the Ken combo is more difficult but doable). There's not much that Marth's CG can do that Dancing Blade can't except get Dedede to the edge quicker. Still, I guess this is definitely something to watch out for.Marth cg on DDD is on ulevo's list and I have tested it with my oppopent trying to DI out of it. Marth can fthrow foxtrot fthrow a DDD with much more ease than DDD's SCG chain throw on marth.
Have you played smashers who constantly go tournies as marth and DDD? Watch Mikehaze vs Aero and you will see no chain grabs and maybe one Dthrow techchase, but no actual CG's from DDD and Aero is in the top ten rankings in socal and is one of the bst DDD's in the nation and he does not chain grab a marth who is ranked high on the socal rankings and emblem lord as said that mikehaze is a true example of marth's metagame. At tournies in norcal marth vs DDD matches DDD only bthrows(and norcal isone of the best smash communities in the US, as Isai and DBR have there roots there) so if you go to in peson tournies and played a distinguished marth with DDD that prove to have more skill than either mikehaze or Aero, you need to find out framerates for DDD's SCG cg on marth beacuse the bthrow is used against him rather than the dthrow in the metagame.I think you're overestimating the difficulty in correctly CGing. I'm not saying it's easy by any means but you make it sound like it takes a level of techskill on par with M2K, which it does not. I'll admit that I haven't played a ton of amazing Marths, but I have never had a problem with getting surprise dolphin slashed unless I'm not focusing enough on the actual chaingrab.
I tried the Marth CG on Dedede earlier tonight and my thoughts are generally that it's a nice trick but that Marth probably has better options. It's true that you're guaranteed hits until 12% and that it's not completely escapably until 150%, but it doesn't do nearly as much damage as Dedede's CG on Marth. Marth's fthrow starts at like 5 and stales to 3. Even with his fast grab attack, it's still only 6 to 8 damage per grab. On top of that, it knocks Dedede pretty far back so you won't be able to continue it very long (you can get like 8 whole throws across Final Destination I believe - the exact number is hazy but I think this is close). The only uses I can think of for the chaingrab are punishing mistakes (which you have some better options in), or maybe as a setup (chaingrab into SHDF works well, continuing with the Ken combo is more difficult but doable). There's not much that Marth's CG can do that Dancing Blade can't except get Dedede to the edge quicker. Still, I guess this is definitely something to watch out for.
As for the stats, I agree that it's about neutral but I think it's at least slightly in Dedede's favor, like 55:45.
Just because Aero doesn't CG Marth doesn't mean its an unusable tactic. I CG Marths easily, I do it without even thinking because I have experience...there is nothing technical about it...just downthrow and smash over at the right time then regrab. Aero doesn't CG because he said he DOES NOT LIKE TO CG. This match up is in Dedede's favor. It is really tough for Marth to get a grab off when Dedede tries to get grabs off on him and has a huge grab range.Have you played smashers who constantly go tournies as marth and DDD? Watch Mikehaze vs Aero and you will see no chain grabs and maybe one Dthrow techchase, but no actual CG's from DDD and Aero is in the top ten rankings in socal and is one of the bst DDD's in the nation and he does not chain grab a marth who is ranked high on the socal rankings and emblem lord as said that mikehaze is a true example of marth's metagame. At tournies in norcal marth vs DDD matches DDD only bthrows(and norcal isone of the best smash communities in the US, as Isai and DBR have there roots there) so if you go to in peson tournies and played a distinguished marth with DDD that prove to have more skill than either mikehaze or Aero, you need to find out framerates for DDD's SCG cg on marth beacuse the bthrow is used against him rather than the dthrow in the metagame.
As marth's fthrow, marth tourney go'ers see this less as a damaging tactic like DDD's CG, rather it gives great positioning. CUba is death(one of the best marths in california) and I talked about this fthrow marth has against falco and DDD, and I,like you said that it doesnt put out mch % why use it at a tourney when ur in grab range of DDD's bthrow? His anwser was, marths fthrow CG to edge gives the perfect spacing for marth to tipper dair DDD or falco, which means low % kills on falco or on a heavy character like DDD, which usually gets killed by marth around 140% if the DDD has great DI. The tipper dair also makes up for the lack of % the fthrow makes and after the dair, there are many edgeguarding oppurtunities for marth.
I think that Cuba is death, recignized by the enitre smash cummunity as a person at the DBR level of play, a person whose techskill has found some groundbreaking info on this game that will change DDD's metagame forever, has more knowledge on this game than your statements. He,emblem lord,marth match-up boards, all say an even match as DDD needs to punish mistakes in this match-up, regardless DDD always will have a chance against marth. 50-50 dude, tourney pros say it and people of the SBR say it, so I can only agree its 50-50
What marths have you played, CPU's? You need to fpxtrot to Sheild cancel grab a marth in order to chain throw him, and most good DDD's (zelgadis, cuba is death and also emblem lord) recognize that the timing is inhuman and requires extreme technical skill(if zelgadis, one of the best foxes in melee with one of the best combo videos ever made, has difficulty doing it, I would not try to SCG CG a tourney going marth). You say its as easy as "just downthrow and smash over at the right time then regrab.", when you have to foxtrot then sheild and grab as marth slides far enough to up-b a DDD attempting this CG.Just because Aero doesn't CG Marth doesn't mean its an unusable tactic. I CG Marths easily, I do it without even thinking because I have experience...there is nothing technical about it...just downthrow and smash over at the right time then regrab. Aero doesn't CG because he said he DOES NOT LIKE TO CG. This match up is in Dedede's favor. It is really tough for Marth to get a grab off when Dedede tries to get grabs off on him and has a huge grab range.
In my experience if you wait for Marth to attack you, it is not going to be a good result, his spaced fairs land just outside grab range and ftilt is not a good option. Constant WOP bairs are the way to go. Or just predicting his fair with your own bair works. I find that bair is just a better move in general. Fair is more spammable but bair comes out quicker I think (correct me if I'm wrong im speaking strictly on experience, I don't know the technicalities)
A common Marth shield pressure move popularized by NEO is shuffled fair into DB. Dedede can shield all of this, then shield grab DB into chaingrab. Also there is a slight pause after the 3rd hit of DB if the Marth does the down pokes (blade turns green) where you can also shield grab. Be sure to keep your shield full by running away
Seibrik posted earlier that it is extremely smart to purposely bait Marth by screwing up a CG then using jet hammer to finish him off on a later CG. Dedede kind of has a hard time with kill moves against Marth, so mixups and variations off of the CG are extremely useful.
A good thing to remember is that Marth has 1 option: to attack, so exploit running away and using ledges to regain the shield. Fair has no use at all in this unless Marth is like on a platform or something. Also, Marth's recovery is absolutely abysmal, one of the worst in the game, its predictable, gimpable, and short. There isnt much he can do except pray that he doesn't get baired during it.
What Marth can do though is put alot of pressure on the shield with spaced fairs and nairs, kill with up B, and edgeguard really well.
I'll edit later
That's nice but I would prefer if you had created a separate thread for it.Hello DDD Mains !
In Ganondorf forum, we are currently discussing DDD Match-upPlease contribute : http://www.smashboards.com/showthread.php?t=199529.
Thanks![]()
It is (as previously stated by more than just me) extremely easy to cg Marth. Like I said I do it consistently, so I don't know what your argument is just because some Dededes can't do it doesn't mean it applies to everybody. I've never had a Marth break out of my cg like that before (minus when i started early). Yesterday I tested it and it worked perfectly, try it out yourself (have someone smash upB and try to perfectly cg him, you will see in 5 mins you will get it down). I tested bair vs fair out yesterday actually with a Marth I played (who actually plays alot and is quite good and places decently in tournaments) and Dedede's bair is on par with fair its just that you have to be patient when using it. I managed to bair through fair yesterday a couple times though, I still need further testing if anyone wants to try it out. Stop basing your arguments on theory and get some experience. I would never tell the community something that didn't actually happen or that I did not think to be 100% true. I base all my posts off experience.What marths have you played, CPU's? You need to fpxtrot to Sheild cancel grab a marth in order to chain throw him, and most good DDD's (zelgadis, cuba is death and also emblem lord) recognize that the timing is inhuman and requires extreme technical skill(if zelgadis, one of the best foxes in melee with one of the best combo videos ever made, has difficulty doing it, I would not try to SCG CG a tourney going marth). You say its as easy as "just downthrow and smash over at the right time then regrab.", when you have to foxtrot then sheild and grab as marth slides far enough to up-b a DDD attempting this CG.
Marth's grab range is not as good as DDD's, but that doesnt mean it any where in bad, he has one of the better no tether grab ranges in the game(probably top 5), so its not really tough for marth to pull out the fthrow CG to an eventual tipper dair, his grab range is impressive only slightly second to DDD.
WOP bairs on the stage will not prove a great threat to marth, and marth fair's range and quickness is much better that DDD's bair(both are great aerials, marths is just better).
The only time when the WOP bairs would be applicable is for edgeguarding, which I use a ton as DDD and is very effective on most characters, but a tourney going marth could find the right moment to airdodge or if he knows that a bair has gimped him and he cant get to the ledge, I have seen marth's up-b , taking out the opponent DDD with a stagespike.
You forgot to mention shieldbreaker, marth's move agaisnt defensive characters, like DDD. Marth will probably still use DB and fairs and nairs as approaches, but the range and the effect his sheild breaker has causes DDD, to use another option unless he risks a broken sheild and then a fully charged tipper fsmash.
As for marth having a bad recovery, its gimpable yet dangerous to edgegaurd with the stagespike side effect. Good DDD's like Aero dont try to edgeguard martths like mikehaze, they much rather utilt or dtilt through mindgames when he tries to get back to the stage from the ledge.
And saying marth's only option is to attack can be countered wih the fact that DDD's only option in this metagame is to grab. Marth's grab game is still pretty good, and was one of the best in melee, and so combo like dthrow to tipper fsmash happen at low percentages, and remeber his fthrow to tipper dair at the end of the ledge is not going to be good for DDD.
Emblem Lord and I talked about this match up yesterday, and we came to the consensus that this match is 50-50 by what was stated above, I mained marth for a long time and I used DDD as an alternate back hen, but I main him now. Marth will obviously be putting the pressure in the match, forcing DDD to punish all the small mistakes the agile character makes with brthorws, utilts, and bairs, and also DDD get lower % kills butmarth is going to be racking up % on DDD when DDD get his punish %.
DDD is an amzing character, but without a consistent chain grab(word for word what emblem lord said) on an agile character makes this match-up difficult, but marth has to face low % kills and an impressive grab game that exceeds his.
Again I say 50-50 with the knowledge I have gained from emblem lord and CUba is death, both of who are respected smashers in this community.
Yeah I know its about controlling the stage mostly but seriously at 20%+ an extra back/forward throw each grab I feel like its an easy way to rack up damage quickly. By no means do I mean to spam grab, but its a huge advantage if Marth messes up at all or if Marth tries the whole shuffle fair into DB shield pressure technique.They both exploit each other's weaknesses.
Dedede barely gets by due to his weight.
He can take more punishment and if Marth screws up he can get around 25% from a CG.
I give it to Dedede. 55/45.
Mikey7: Grab game isn't just about damage. Think about it.
actually, i beat aero pretty solid last month, he hasn't been to a tournament since.What ever the verdict of ths match-up is(know after learning some stuff from cuba, who just told me yesterday that SCG CG marth is realistic in tourneys) it slightly learn to DDD, but regardless, the match-up is close, and if you main DDD, I would stick with him regardless of what this thread's verdict is beacuse DDD wil kill at those low % that marth needs to pressure you more so he can in turn kill DDD, as both their form of % rack up are great, DDD SCG CG is more reliable than shield pressure that could be punished easier.
and to mikey 7 as he stated "I would never tell the community something that didn't actually happen or that I did not think to be 100% true. I base all my posts off experience."
I go to norcal weekly frindlies and play TOA members, I believe I have expierience with the actual smash metagame, iono bout you but I played the best sonic in norcal and maybe cali(nor4u) and he sympathize when he swicthed to marth that it would not be easy for my DDD to SCG CG him. Cuba told me yesterday(mark my words) that the SCG CG grab is realistic in tourney play, so I have to agree with a smasher who has found countless infiites DDD has on a variety of characters that are not DK,samus,mario,luigi,bowser, or DDD and also has shown me CPing and approaching based on match-ups.
"What kind of idiot gets up B edgespiked by marth...thats enough said right there"
Aero, second best DDD in socal, one of the best in the US, does by mikehaze and almost loses a match(he would have if he didnt tech) in this vid at 3:08 http://www.youtube.com/watch?v=KCSmSLtQWb0.
I guess Aero is an idiot, or maybe its that he's from socal(jk) but it proves that even top brawl pros(sort of an oxymoron) can be stagespiked by marth.
And marth's CG does lead to a tipper dair off the stage, the little % of each throw is not the best % throw ever, but it help add a little more damage before a meteor smash. So by no means is his grab game abysmal, but it does not stand up too the best grab game in the game(DDD's).
and to go off what bschung is saying about marth CP 's as DDD, PS1 is chosen by many smashers for the 2/5 of all stagesthat have walls for a dthrow infite with the wall that gets more than 100% damage rackup until the stages transforms, and a quick bair, utilt, or dtilt for an easy kill. yet at the same time marth can infinite with his dtilt, but at higher % lkke 70% a walltech and then jump will get you out of that mess. Corneria,halberd, and green greens if you want lows ceilings for easier utilt kills.
WIth the help of cuba is death, I might make a DDD counterpicking stages guide on these boards with his knowledge of infites DDD posseses that most of the smash community does not knwo about. 45-55 DDD.
Does that mean he is quitting?actually, i beat aero pretty solid last month, he hasn't been to a tournament since.
that video you posted is from july, before anybody knew how to cg marth
Yeah, I'm going to wait until you have more data before I just refer to your thread directly, like when you have most of top tier done. I'm going to stop asking for stage choices in this thread though and instead let that discussion go in your thread.About the stages counters in the OP, I would refer to my thread Gates, especially for MK cuz I have summarys for bad and good stages on a match up, also I will have info on snake and DDD counterpick stages, by the end of friday night, so you can look at my thread for CP info as I have been talking to Cuba is death constantly about DDD counterpicking stages in tournament play
Ill do that, that makes sense and it will easy to find the match-up and the counter picks. for DDD's match-ups.Yeah, I'm going to wait until you have more data before I just refer to your thread directly, like when you have most of top tier done. I'm going to stop asking for stage choices in this thread though and instead let that discussion go in your thread.
It would be cool if we could sync up our topics so that you post the counterpicks for each character around the same time as I post the matchup summary for them, but I doubt that would realistically happen since I'm so lazy about updating this lol.