leafbarrett
Smash Lord
All right, how exactly do you guys know how many times a second you can press a button? ._.
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Go to the game I linked above.All right, how exactly do you guys know how many times a second you can press a button? ._.
The .pac file goes in: \private\wii\app\RSBE\pf\fighter\purin
on your SD card.
You do need the File Replacement code. If you don't mind using Balanced Brawl, installing that will allow you to use it. Alternately, you could swipe just the File Replacement code from BBrawl's codeset. If you still need help lemme know.
if you were responding to me, it IS there...Have the gameconfig.txt on the root of your sd.
I could try, but I can't guarantee anything. Personally I recommend redoing your codeset from scratch (like, reinstalling B+ or BBrawl or whatever) because just adding a .pac file can in no way increase your number of lines of code. (That was your problem, right?)i need some help. if i give someone the entire contents of my sd card, could they look through it and tell me what's wrong with it?
I'm afraid not, no. (You could always get Balanced Brawl though, that fixes Metaknight up good. /shameless advertising)I have a question... can I instead replace Meta Knight with this?
Sweet :D That means I edited 10,971 things.Someone asked me to report how much dummy data this characters .pac file contains.
Its a lot.
Basically, every time you edit an action, PSA fills the area the action used to be with 0xFADEF00D, and adds the action at the end of the action list. As a result, the more you edit a file, the more of this dummy data gets inserted into your .pac files.
Wisp 1.0 contains 10,971 instances of 0xFADEFOOD, for a total of about 42kb of useless data :D
Trust me, I only play BBrawl these days, it was just, if I had to choose, I want Meta Knight gone instead of Jiggz. Also: Everytime Wisp dies, God kills a Meta Knight would be so much sweeter.I'm afraid not, no. (You could always get Balanced Brawl though, that fixes Metaknight up good. /shameless advertising)
Sweet :D That means I edited 10,971 things.
That seems odd though. I totally was able to reduce my filesize on my next project by reducing the number of commands. By like 3kb, but regardless.
Ah, I gotcha. It's true.Trust me, I only play BBrawl these days, it was just, if I had to choose, I want Meta Knight gone instead of Jiggz. Also: Everytime Wisp dies, God kills a Meta Knight would be so much sweeter.
I haven't gotten to play around with Wisp yet, but... the one thing I've noticed from Wisp videos... Wisp isn't exactly heavy in the "Kill Move" department... is he? (she? it?)
Ah, I think I see. So if you don't increase the number of actions, it doesn't push it to another location (and resulting in leaving the previous one empty). Makes sense.Sorta. Lets say you have an Action that has 20 events. Each event takes up 8 bytes, and each parameter is i think 8 bytes as well. Every time you change the size of that action, you would end up having +20*8 bytes of 0xFADEF00D. I haven't done tests on changing actions in-place, but hopefully PSA is smart enough to figure that it doesn't need to move the action if its the same size.
doing that and changing the name worked perfectly! thanksI could try, but I can't guarantee anything. Personally I recommend redoing your codeset from scratch (like, reinstalling B+ or BBrawl or whatever) because just adding a .pac file can in no way increase your number of lines of code. (That was your problem, right?)
lol yeahOh, Wisp is broken on Green Greens. Earthquake can hit the save point wherever.
What's btt? To answer your question, I'm afraid I don't know how to do that (or if it's possible). In the meantime Wisp can have fun toying with stage hazards, to make up for the lack of items.lol yeah
also, wisp is '' broken '' on btt. the hitbox is... umm... big. ia there any way too make it like grabs, and only affect characters?
I have made one very small improvement, but I'm waiting for more bug reports/balance fixes to post it. So, yes, but nothing major.Are you going to make another version of wisp, even if no bugs are found?
You should never look at your character =OIf you're playing as Wisp, you shouldn't be looking at Wisp. She should be hurting your opponent's eyes.
BTT = break the targetsWhat's btt? To answer your question, I'm afraid I don't know how to do that (or if it's possible). In the meantime Wisp can have fun toying with stage hazards, to make up for the lack of items.
I have made one very small improvement, but I'm waiting for more bug reports/balance fixes to post it. So, yes, but nothing major.
I'm sorry I'm not exactly familiar with a character that I just started using within the last 24 hours...You should never look at your character =O
You should know what you are doing and where you are, so there is no need for looking at your own character...
Ah, I gotcha. And yes, Wisp is a totally broken Break the Targets character.BTT = break the targets
Each taunt corresponds to a color. Press up taunt for aura, down taunt for darkness. Side taunt while facing right for fire, and side taunt while facing left for ice.how do i make all wisp's colors show up different for each player,
it doesnt matter how many times i read the pgs here i cant find the answer,
please let me in on how to use a different color wisp then the blue one.
thanx