In melee, one of the greatest attributes of Jigglypuff was her edgeguarding. She was second to none in keeping characters off the stage. But in Brawl, many people think that edgeguarding is non-existant since most characters now have great recoveries.
But not so! Jiggs still can give problems to characters trying to recover, you just have to be more sneaky.
Personally, I'm starting to discover that for me, D-Air is a really great edge guard. I've pulled off several Dairs to fairs off the edge. The set up works on a lot of characters, especially characters that rely on a vertical recovery such as Mario and Marth. The Dair tends to kick them backwards a little bit, and it really diminishes any use of their second jump. Dair is also amazing on big chunky characters that have huge hitboxes.
Obviously Fair, and Bair are great for WoP and edgeguarding, but unsweetspotted Fairs and Nairs, have just enough hit stun, and barely any knockback to follow up with sweet spotted fair.
Everyone else's thoughts on edge guarding?
But not so! Jiggs still can give problems to characters trying to recover, you just have to be more sneaky.
Personally, I'm starting to discover that for me, D-Air is a really great edge guard. I've pulled off several Dairs to fairs off the edge. The set up works on a lot of characters, especially characters that rely on a vertical recovery such as Mario and Marth. The Dair tends to kick them backwards a little bit, and it really diminishes any use of their second jump. Dair is also amazing on big chunky characters that have huge hitboxes.
Obviously Fair, and Bair are great for WoP and edgeguarding, but unsweetspotted Fairs and Nairs, have just enough hit stun, and barely any knockback to follow up with sweet spotted fair.
Everyone else's thoughts on edge guarding?