yoshq
Smash Master
Just like last time, Eau Claire is tired of all the hardcore players flocking to cities that are hours away from it. It's fighting back by hosting its own.
Venue
Name: University of Wisconsin, Eau Claire Resident Hall
Address: 642 University Drive Towers
Eau Claire, Wisconsin 54701
Notes: The location could be kind of confusing, but I'll put signs up pointing from the door to the room. And this is the specific door you want to go in when you get there, regardless of where you park : door
Schedule
Registration will be 10 am.
Brawl Doubles at 12 pm.
Singles when the doubles finish.
Melee at any time allowing there are enough setups.
If there is time for some reason for a side tournament, we can do random doubles or something.
Prices
Venue: $2 (waived if setup and also if not entering any tournaments)
Singles: $10
Doubles: $10
Last ECSS had about 27 entrants for brawl so x10 and there's your pot.
The pot split will be 60/30/10.
Notes
Tons of housing at my house is available.
A setup will count as only a system and game because we strive to provide plenty of tvs, although a tv would be cool too.
Attendees
spikes
nappy
moe
StandardToaster
M0nkUn1t
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Code:
[B][COLOR="Lime"][SIZE="4"]Rules[/SIZE][/COLOR][/B]
[COLOR="Red"][URL="http://allisbrawl.com/ladder/rules.aspx?id=19"]Rules: (Brawl)[/URL][/COLOR]
Brawl Rule Set:
All matches must be played using the following rule set:
1. General:
* Three (3) stock.
* Eight minute time limit.
* All items off.
* If time runs out during a match, Sudden Death will never be played. Use the following rules instead:
o If one player has more stock remaining than the other, the victor will be the player with the most stock.
o If the stock count is tied, then the player with the lowest damage percent wins the round.
o If Sudden Death is forced by one player using a "suicide" move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.
o If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.
* Metaknight's Infinite Cape glitch is banned.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
2. The first match of a game [B]must[/B] be played on a verified Neutral Stage:
* Battlefield
* Final Destination
* Smashville
[B]* Lylat Cruise[/B]
* Yoshi's Island
Use stage striking if agreed upon by both parties.
Please go [URL="http://allisbrawl.com/ttournament.aspx?id=6912"][B][I][U]here[/U][/I][/B][/URL] to vote whether PS1 will be included in the neutrals list.
Stagelist is open to debate.
3. The loser of the first game picks the stage for the second game. Make sure to communicate this with your opponent.
4. The third game, if forced, will be played on a stage chosen by the loser of the second game.
5. When choosing a stage, you may pick any Neutral stage, or any of the counter pick stages listed:
* Battleship Halberd
* Brinstar
* Castle Siege
* Delfino Plaza
* Frigate Orpheon
* Jungle Japes (Melee)
* Luigi's Mansion
* Norfair
* Pokémon Stadium (Melee)
* Pokémon Stadium 2
* Rainbow Cruise
All other stages are banned.
6. Both players may choose a single "personal ban" stage to be removed from play for the entire set.
* Personal bans [B]must be announced prior to the first game[/B] being played.
* Players may opt not to use their personal ban.
* In the event of a dispute the player with the higher ranking announces their ban first.
7. Any map may be played as long as BOTH players agree to it.
8. [B]You may NOT pick a stage that you have already won on for your counter-pick unless your opponent agrees.[/B]
9. After the loser of the previous match chooses a stage to play, the winner has the option of switching characters. He/she must announce the new character if they choose to do so. After the winner has switched (or passed), the loser is also allowed to change characters.
* Infinite grabs, jab locks, laser locks, suicides, wall infinites, etc. are [B]not banned[/B]. Do not dispute a match that you lost to the above tactics.
[COLOR="Red"][URL="http://allisbrawl.com/ladder/rules.aspx?id=20"]Additional Rules for Doubles Play:[/URL][/COLOR]
Doubles-specific Rules:
All doubles rules follow the standards set by rules above, with this addition:
* Team attack must be ON for all teams matches.
* Eight [B](8)[/B] minute time limit.
Melee rules: whatever you guys want