G&W's D-tilt is 3d (G&W is a 3d model that's flattened if you recall)
the falcon punch was based off of the smash series, and the move carried on from each game. therefore the only influence on the falcon punch in brawl would be the fact that he always had it. and the designers of his moves are the only reason he has it.
R.O.B.'s spinning is just the fact that he has to spin his arms to move tops/disks, which he does in a very slow manner.
my point is that there is little influence on the moves particular characters had, and the character designers invented the particular things they had.
and everything can be countered.
My point on falcon punches was simply that it was used outside of smash bros. Nothing more.
There was a thing on the dojo that said if something explosive hit Marth or Ike's counters, they would take damage from the explosion. But there's a glitch where they start countering the explosive then quickly counter the blast. It looks weird, but doesn't do anything useful. =\
-Ridley is purple, which he hasn't been since his first appearance.
He appeared briefly in melee, but that doesn't count.
-Ridley doesn't take extra damage from fire in brawl.
-Zelda has hilights.
-This is the second time Meta Knight has ever been in 3D in a game. Trophies don't count.
-The bridge of Eldin was massively scaled down, and King Bulblin was scaled down as well.
-Brawl's model of Corneria is the smallest model of the Great Fox in the history of Starfox AND super smash bros.
@ Glyph: Go to training mode as Marth or Ike and counter a smart bomb. Tell me when you take damage.