I'm generally fine with it (though I feel like having Meowth AND Team Rocket is a bit redundant),
I was kind of iffy on that one myself, but I see Meowth playing like any other pokemon character, while Team Rocket I picture more as an ice Climbers like comical duo.
Why do you have both Andy and Sami in there?
I thought the series could stand to use more than one representative and I like both characters.
Why did you include Eggplant Wizard? (not overly familiar with Kid Icarus, but it seems similar to including a Hammer Brother as a playable character)
Part of it is his Captain N connection, part of it is the fact that he was INFAMOUS for making everbody's life difficult and killing players during the NES days. To me, it feels less like adding a Hammer Bro and more like how the Street Fighter series has decided to add Hugo as playable.
Also, there's some characters that I'm not familiar with - would you be able to explain who they are or why you want them in Smash?
-Garam
-Ouendan
-Tempo
-Nikki
-Iris
-Ayumi
Garam is from the Battleclash series, the first of which was shipped with the SuperScope. While not a huge character in the game itself, he was used as the cover character in both the American and Japanese releases and featured heavily in promotions for the game. As it's a first person game and your main character isn't visible through most of it, I felt he was a good character to represent a classic moment in SNES history.
Ouendan is the Japanese version of Elite Beat Agents. Ideally, if they were in Smash bros you chould choose between Ouenden and Elite Beat characters they same way you could the Koopa kids. Storywise, they're part of an elite that shows up to help people through personal crises through cheering and inspirational song and dance numbers. I think that has a lot of potential for moves.
Tempo is the main character of a Rythm platformed game for the DS. It's incredibly addictive.
Nikki was explained already.
Iris is from the 3DS's Street Pass game, Monster Manor. She's a detective that fights ghosts using various Ghostbuster style laser weapons. She's also incredibly cute.
Ayumi is also a detective, also cute, and unlike anyone else in the game, from a completely realistic series (give or take a ghost.) The idea of a normal school girl with no real fighting abilities fighting the Nintendo characters (with the help of a ghost that's haunting her) is just one I think could be fun.
I mean it has Henry Fleming so I legally can't hate it.
Casting all arguments about likelihood aside, my one major complaint is the overwhelming amount of Generation I Pokémon, including the removal of Lucario. I'd have kept him and/or added an Alola Pokémon at least.
Before I put a single character in my roster, I set a limit for characters at 100. There were a few other Pokemon characters that just barley missed the list.
Lucario though, I took that character out because I hate him. He just has one of the worst designs I've seen for a pokemon.
Hanging out with Kraid, The Double Dragons, Mouser, Alex Kid and a bunch of other characters in the "Close but No Cigar" club.
Question: Why Augustus before Alexandra?
As a horror I feel Augustus represents his source better. He's also much cooler looking and can do anythinbg Alex can do except look good in a tank top.
If this is meant to be semi-realistic,
It is meant to be semi-realistic. Semi. Sprinkled of course with my own biases and preferences.
While I do appreciate much of your thoughts on my roster, I also happen to disagree with many of them. No offense.
(And if you're going to badmouth Captain N, then we can't be friends no more.
)
Lastly, as much as I'd like to see Daisy in, how do we justify a unique moveset that is hers and hers alone?
Daisy I feel works good as the Mario Sports character. I'd put her in wither her shorts and have her use soccerballs, baseballs, golf, tennis, karts, and even possibly Olympic equipment an d techniques. Give her an alternate Peach color scheme and let Peach keep her Daisy dress and I think we've got enough there to work with.