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Ok heres my input on the MU. I have learned a lot as well from those matches so don't follow everything you see in those old matches.
First off you have to understand this MU is one you absolutely have to keep your head in. Diddy is going to rack a LOT of damage quickly and it's going to be frustrating, but you have to keep playing defensively do NOT start playing aggro against Diddy.
Bananas:
Don't throw them at Diddy unless he is holding one himself. Ideal times to throw them are when he is throwing the one he has, or when he is off the map.
Wizkick flies over bananas on the ground and can catch Diddy off guard if they aren't paying attention.
Dair is your friend. Learn to Powershield Bananas as much as possible or Dair catch them.
When throwing Bananas back at Diddy kong you should have only two objectives on your mind. Stop his attack or What are you going to do to follow up after the Banana trips. The banana hitting diddy is not good damage and it's a waste if you don't follow it up. Look at the trip as after a Gerudo he has the same options. If you also use it to stop Diddy's rush it's good.
Map Control:
Stages to ban is Final Destination EVERY TIME. If you don't ban this stage good Diddy kong's will crush you. YOU NEED a stage to retreat to a platform when either A. your shield gets low or B. getting back on the map after being forced off. Norfair is a fine stage against Diddy Don't let AZ tell you differently. Thanks to Clai our ledge Planking ***** him and so does our Uair. Control the bottom platform and you win. I wouldn't recommend it as a counterpick because it gives Diddy kong to many options to recover. My favorite stage is Battlefield against Diddy.
In the middle of the stage if you grab Diddy throw him Up because Diddy is weak when we are underneath him and our Uair is ****. if on the sides throw him off for possible gimps.
You have to chase Diddy off the map for gimps. most likely they will try to Side B on to the ledge or whatever. Time your ledge grab to make him miss the ledge and fall and Uair him. also go for the tipmans they **** his recovery. Make sure you come down on top of him or he will catch you with the monkey flip and most likely gimp you.
Stopping Banana Assualts:
PS them then either A. jump and catch them B. Dair because you expect the Diddy to rush in (He will most likely throw the 2nd banana and go for a grab or Dash attack. Dair grabs the banana and hits Diddy.) C. Better Diddys will Fair you after they see you shield the first Banana if they don't have the 2nd in their Hand. Just roll away after PSing the first Banana or Wait and Shield the Fair then DA to pick up the Banana and possibly hit Diddy depending on their spacing. (This is risky sometimes so judge accordingly)
D. some Diddys might just stand there if the Banana doesn't hit. So if they do this grab the Banana after the PS and just wait for your opportunity.
Double Banana Setup:
Banana in front of Diddy, he has one in hand and is shooting peanuts. slowly move in wait for the first throw shield it then IDA, you pick up the grounded Banana and can hit Diddy. If he shields it quickly buffer a roll away or a shield.
What to do with Banana's:
Throw them up or to force them into certain areas. Use Ganon's Glidetoss its very good. Buffer Ftilts if they Trip or Gerudo or grabs if they shield. put them on platforms and use them as bait, our Bair and Uair **** so use them as punishers.
Edge Guarding:
Diddys Options for the most part:
Fair....Wall hop Banana or Bair....Wall hop Monkey flip...the rest is basics.
Dont contest the fair unless your not afraid to take a hit and are willing to risk the PS attempt for possible punishment. Ftilt WILL trade hits if spaced right.
Wall hop Banana or Bair. The bair shouldn't hit it's just a spacing move. The banana you MUST grab immediately and get it into your possession. Throw it up and resume the edge guard. The monkey flip is tough since he can grab or attack out of it and the attack has great priority. I suggest space a Bair or try to predict what he will do Shield the attack or Dodge the grab and try to punish.
When tripped I usually just do the regular get up. its fast.
Things to look out for:
Bair out of shield. it's quick and if they PS the Dair it can hit.
Diddy using Fair to pick up Banana's. It catches everyone off guard sometimes.
Instant tosses. If you don't know what this is go look it up. it's essential and you can abuse it too.
Avoid Spot Dodging at mid-high percents an early gimp or death because of bad DI can really hurt.
Dont PS the banana and not get out of the way. it will fall and trip you lol.
Recovering:
Banana's can knock you out of your jump be careful when recovering low.
Uair ***** anything Diddy will do to try and Gimp you.
Mix it up, don't always recover low.
AVOID air dodging on the map when he has a banana in his hand. he will just Glidetoss back to a smash attack.
ways to Kill:
Dair, Uair, and DA are your best bets. Go for the gimps. you must attack him off the map.
Your percentage of Death should be around the 180's because a lot of times Diddy will stale his smashes after a banana hit, with good DI you should live pretty high. Abuse this ability and make sure you kill Diddy before he gets above 120%. almost anything kills him at this percentage. Its not always going to happen but that's the Ideal death percent.
This is all I can think of currently. If I think of more I will add it, if it's wrong or you disagree feel free to post and I will discuss it with anyone. I think the MU is 55:45 Maybe 60:40 Diddy.
@itemfinder - you should never die to the Usmash. and really you won't hit Diddy with a lot of Usmashes either. Dair can kill at 100 fresh on like BF maybe 110 I havent checked it recently. just depends on DI.
Also yes we shouldn't get gimped by Diddy kong unless we make some kind of Error. peanuts aren't a threat off the map, and Naners shouldn't gimp you. Also don't be afraid to use your jump early to recover high, recovering high can be very beneficial because it can avoid being edge guarded, just mix up your DI so your landing isn't easily read.
Getting back on the map when Diddy has two banana's:
Most likely he will have one in his hand and one on the ground at about sweep distance (Just outside grab range from the ledge). and shoot peanuts or throw the banana's up forcing you to get on the map from the ground or jump and get hit by a banana. The place he puts the banana is obviously somewhere he doesn't want you to be....they will most likely try to cover the ground options with Banana's and cover the air with his aerials because they want the KO. Diddy's biggest issue is KO, and us recovering to the stage is one of his easiest ways to force a KO.
Its really difficult to explain how to get back on because every player is different and understanding their level of play and their mind games is usually decided when Im playing them. but I will take a wild stab and give you some of my thoughts.
If Diddy is throwing the Banana's up, (Both of them) then he is looking for the ground option meaning a smash attack. Jumping up into the banana doesn't seem safe either, but taking a 2% banana hit compared to a possible KO move then take the banana hit. Ledge hop to the banana try to Z grab it and retreat to the ledge again or see if you can get on the stage somehow. (This is why you need Platforms).
Most diddys will just leave one on the ground one in hand and shoot peanuts. if they do this time your ledge hop to a platform in between peanut shots. if he has a banana in hand it means he cant do an aerial until he gets rid of the banana.
Just understand if he has a banana in hand he has to throw it before doing an attack. peanuts don't do **** except piss you off, and the Banana's look scary but they can't kill you in the air, but Diddy can.
Sorry if it seems stupid but its hard to explain recovering on the map, because so many players edge guard differently. Don't be afraid to plank the Diddy a bit and frustrate him into messing up his traps. There is a difference between Planking and trying to recover. Don't force the recover.
@Sovereign - Im not sure how exactly even it is, but I do know Ganon can win this MU. Im not sure if I have ever beat Count Ganon Vs Diddy, but I think we have only played it a few times. and it was a long time ago. But I have never lost to him in tournament Lucario Vs. Diddy =P but we also havent played that in a while lol.
Be careful about Dtilting. Diddy's grab is ****, and make sure you have good DI he can't kill us, and Diddy should die around 120% pretty commonly.ALSO VERY IMPORTANT
Do not try to grab diddy kong after he does a falling Fair YOU CAN"T GRAB HIM.
As seen in this video at 1:18
http://www.youtube.com/watch?v=ylX5FvOyVQo
Lol **** I forgot to inb4Fonz. Cuz the only time he can be bothered to post here is when we talk about Diddy
JK, we appreciate the help. You're going to the Cincy tourney this weekend right?
Lol, be more specific....I have a giant Notebook full of Ganon stuff. Like this video for instance I was going to do a whole write up on it, but i kept finding more out and it drug out through a serious time period...but certain characters can't tech when knocked off a platform when facing inwards..(it depends on the platform height too.) but they can't tech attack or do anything off the Battlefield one. So there we can setup a forced getup into stuff. I have tons of details on it, i just haven't posted anything. Percentage, DI, and weight of the character come into play on how you can punish them, but all in all you get a free follow up if you do it right, and it's quite simple once you get it down. Here is a small video that I played around with. Not sure if this is known or not, but I haven't seen anything about it. THIS DOES WORK ON METAKNIGHT!!!C'mon, fonz, opinions on everything.
I would love to see this magical notebook at some point. I've been working on one of my own.I have a giant Notebook full of Ganon stuff
I'm positive you've played a LOT of dittos, red8.lol zig
funny man
Oh, no no no. Any ditto can choose the better player. Not being able to play dittos is just an excuse people make up for not being able to win. Ijosh for example, he utilizes Ganon's advantages and disadvantages very nicely in dittos.Terodactyl Yelnats: Random
Ganon dittos are lol at choosing the better player.
To me it just seems like you're a bad player, or over judging Wario's capability. Try NAir retreating/approaching, or just REACTING according to Wario, and watch him being able to do little about it. Bike can get shielded. Wario's DAir matches our NAir.DLA: 20-80
TBH, it sounds to me like you guys just don't fight enough good Warios offline. If I'm not mistaken, Wario has the fastest horizontal air speed in the game. You really think good Warios can't punish whiffed Nairs or Uairs? It may require some good timing, but once Wario gets inside, Ganon gets destroyed. Bite wrecks Ganon in this matchup, since you're going to be depending on your shield so much in this matchup just to try to shield Wario's ******** multi-hit moves.
Also, I'm not sure why you guys are underestimating Wario's chaingrab. It's 0-90%, if I remember correctly. That's almost as ******** as Pika's CG on spacies. Ganon's grab release Fsmash only does 26-30%, and it's a hell of a lot harder for Ganon to land a grab.
The only things Ganon has going for him in this matchup is the grab release shenanigans, and the fact that Wario doesn't have anything that directly shuts down Ganon's game. Other than that, Wario completely dominates Ganon in every aspect of the matchup... including killing power. So yeah, this is a pretty ridiculously bad matchup for Ganon, but not among his worst.
Nair is not a wall of invincibility. Wario has almost 2x our aerial movement speed--if we full hop Nair, he could literally DI away from us until the hitbox ends, then DI back into us and punish. It won't work of the Wario's afraid to do it though. I'm not saying that it's a bad option in this matchup-- it's one of Ganon's best options, but it still is very punishable.To me it just seems like you're a bad player, or over judging Wario's capability. Try NAir retreating/approaching, or just REACTING according to Wario, and watch him being able to do little about it. Bike can get shielded. Wario's DAir matches our NAir.
Not much else to add here. This match-up is still in Wario's favor, just as how all Ganon's other matches are. But, it is one of our easier Mus.
I see/fight Hunger at pretty much every tournament I go to. I also fight Quik a LOT(who doesn't travel OoS, but he's a fantastic player and almost as good as Hunger). Krystedez also lives one state away from me, though we only got to fight once.Just asking:
Which Warios have you played DLA? And by the way Bite doesn't actually wreck anyone who doesn't jump into the ****. Yeah it will be really gay to someone like Falcon, Sonic, and I guess Ganon if they try too hard to approach Wario. The thing about Bite though is that he can't really approach with it since it has a lot of commitment and takes away his mobility.
And I do actually believe Ganon's U-air is capable of walling Wario's approach. Properly autocanceled, Ganon's U-air only has about 11 frames of ending lag. Considering the reverse U-air both outranges and flat out wins against pretty much every attack Wario has, I believe it is impractically hard for Wario to whiff punish. D-air and B-air at their best autocancel windows also have only about 13 or 12 frames of ending lag respectively and are not moves he wants to trade with.
I don't neccessarily think Kalm's video is the best example, but I do think Ganon's tools work very well against Wario regardless of how much he hates getting chaingrabbed in this matchup. And in theory, while it should be very hard for Ganon to land a grab on a Wario who is camping, I believe Ganon actually is more likely to get the percent lead in this matchup initially due to his damage per hit (as well as Wario's limited answers to walls), and the (irrational) fear of being timed out by percent lead is enough to make Wario play into Ganon's game, and be at significant risk of getting grabbed.
If Wario DIs away first, Ganon can also DI away to avoid the contact with his aerials.Nair is not a wall of invincibility. Wario has almost 2x our aerial movement speed--if we full hop Nair, he could literally DI away from us until the hitbox ends, then DI back into us and punish. It won't work of the Wario's afraid to do it though. I'm not saying that it's a bad option in this matchup-- it's one of Ganon's best options, but it still is very punishable.