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Dtilt without crouching

Max Ketchum

Collegiate Starleague Smash Director
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I'm aware that this is widely known, but unfortunately I don't see it used nearly as much as it should be. Doing this is extremely useful and really helps with frame traps/shield pressure.


How to perform: When doing a down tilt, rather than holding down on the control stick and pressing A/c-stick down, move the control stick about halfway between neutral and down, then press A/c-stick down.


Crouching before you dtilt adds something like 7 frames to the move (could very well be more or less). This is a pretty big deal. For example, Dedede must do a non-crouching dtilt in order to perform the dthrow -> dtilt combo on heavy characters. When walling characters with fairs/ftilts/fsmashes/dtilts/whatever you set up your walls with, that difference is incredibly noticeable.

It's also not that easy to do. There are some easy ways to buffer it (input the c-stick down before landing when doing a non-fastfalled nair or fair), but those are slow and can be punished due to the lack of a fastfall. Fastfalled aerials into non-crouching dtilt is one of the hardest things I've found tech-wise in Brawl, as you have to tap (smash) the stick down to fastfall your aerial, then ever-so-slightly tilt it down immediately afterward to make the dtilt come out.

Fortunately, doing this in the mix of a bunch of ftilts or after fsmashes is very easy. Additionally, it's something good to get used to doing after a glide attack on block (beats the hell out of the generic dsmash/spot dodge). I wouldn't be surprised if glide attack -> non-crouch dtilt was a true block string if done properly, but it's Brawl, so it's probably not.



Basic find with basic purposes, but immensely helpful. I've been working this into my game lately (slowly but surely) and I'm pleased with the results. Expect to do a LOT of unintentional jabs at first, though.
 

Seagull Joe

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I forgot you could do a dtilt without crouching. Thanks for the reminder. Gonna implement this too.
 

Kaffei

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I never knew that it took up 7 frames or more/less... Wow, lol. Thanks.
 

lilseph

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^ This.

if i knew about the whole 7 frames business, i might have practiced this more when i knew about it. Thanks ma man :)
 

Staco

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Can´t you interupt the crouch animation with an DTilt?
So that it doesn´t matter if you start the crouch animation, when you want to use a dtilt?

I think the thing you mean is avoiding the dsmash, so that you can dtilt immediately.
 

etecoon

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IIRC dtilts are slower out of a crouch than if you do it from standing position, at least I know that's how snake's is
 

Dark 3nergy

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Doom, usually when i Dtilt out of Dthrow i usually input diagonal down on analog and A. I tried using the method you mentioned with C-down and i got fsmash when i tried to hit A. What exactly do you have C set to?

Also this is a very good thread, and characters with good poking dtilts need to know this by now.
 

V

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Been doing this with mk and marth for a while now its the only way to dtilt
 

Max Ketchum

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Can´t you interupt the crouch animation with an DTilt?
So that it doesn´t matter if you start the crouch animation, when you want to use a dtilt?

I think the thing you mean is avoiding the dsmash, so that you can dtilt immediately.
No. If Dedede crouches, he can't do dthrow -> dtilt. He has to do a non-crouching one to make it work.

Dark Energy, I have default controls. Dunno wtf you're doing.
 

Zozefup

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Huh? Can't you just hold down in your landing lag and spam A?

I think you can just hold down on the analog stick during the glide attack animation and spam A too.
 

Z1GMA

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Wow, I didn't know Ganon Mains were the only ones that uses Soft Tilting (as I use to call it) consistantly.

It is required for garantueed Gerudo-****.
 

Zozefup

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What? No. Dtilt without crouching is not hard to do. Is this a joke? 90% of the time you don't need to "soft stick". And even when you do, it's just as easy Utilting
 

V

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If you think dtilting without crouching is hard try walking away and turnaround dtilt without crouching
 

Max Ketchum

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Zozefup, again you prove that you are ******** and probably only exist to piss me off.

It's pretty difficult to do SHFF fair to dtilt without crouching. Learn to ****ing read.
 

demonictoonlink

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No it isn't...Just short hop fair and hit Cstick down to fastfall and buffer a dtilt like previously mentioned. But to do it manually takes a lot of practice.

Buffering Dtilts makes up like... half my game lol.
And word of advice for people. Non-spaced dtilt isn't safe. At all. If it's not going to be at least half of its range, use something different.

edit: nobody mentioned the fair cstick thing so nm
 

Z1GMA

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It's Piss Easy, actually.

MK Dtilts automaticly (without crouching) by himself if you FF the SH Fair using C-stick down.
Just be sure to release the Control Stick before you land,
or you'll buffer a walk/crouch instead.
If you press the C-stick too early, tough, MK will just FF without buffering a Dtilt.

But, you can speed it up even more, and make it Frame Perfect with this method:
FF the SH Fair at the first frame possible using Control Stick down, then, almost emmidietly after you slammed the Control Stick down, slam the C-stick down.

SHFF Fair > No crouch Dtilt ala Frame Perfect ~

Edited: With the proper input, there's no risk you'd Dsmash.
 

Zozefup

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Zozefup, again you prove that you are ******** and probably only exist to piss me off.
Fastfalled aerials into non-crouching dtilt is one of the hardest things I've found tech-wise in Brawl
This thread has a good point. I didn't know that crouching before a dtilt was a big deal. But you say things that make me go "lolwut?" sometimes :p

Do you still believe telling someone to "drill rush olimars shield" is a good idea? XD
 

Max Ketchum

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It's hard to do manually. I was unaware of the easy shortcut.

Come to NJ and I'll show you why Drill Rushing Olimar is viable.
 

demonictoonlink

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Drill rush is actually a viable move, especially if it wasn't on MK.

And sorry you had to learn to do it manually :( The Cstick way is frame perfect, easy, and works with other characters but with different timing.

But still, it's just more techskill.
 

Zozefup

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Hmm.. maybe that is what M2K is missing in the match up? Why would you use Side-B instead of Nado for shield pokes? Olimar can't punish tornado very well.
 

Exdeath

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Hmm.. maybe that is what M2K is missing in the match up? Why would you use Side-B instead of Nado for shield pokes? Olimar can't punish tornado very well.
Just using Side-B won't win the Olimar match-up. B isn't as good at shield poking as Side-B is and Olimar can punish B with low percent attack strings, kill moves, etc.
 

Max Ketchum

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It's not essential by any means, nor did I ever say it was. Drill Rush is AMAZING at poking shields--their shield has to be lower for tornado to poke.
 

Pikabunz

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Crouching doesn't waste any frames at all. You can cancel the crouching animation at any time with dtilt.
 

Orion*

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Just using Side-B won't win the Olimar match-up. B isn't as good at shield poking as Side-B is and Olimar can punish B with low percent attack strings, kill moves, etc.
you can point your shield at side b also >_> people just dont know how

its like '08 nado LOL
 

GimR

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if you press down and then instantly A it should only add 1 frame if you time it perfectly. But having the d-tilt come out instantly would definitely be a bonus. I'll try and add this to my game
 

Staco

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Side B can also be punished pretty easily, if you don´t ledgecancel it.
But Ill think about using ledgecanceld Side B against Olimars and test it.
 
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