derf
Smash Ace
im an active member of florida's smash scene, and normally i'd never post in another region like this but the whole brawl v melee thing kinda has me on tilt plus its like 6am here so w/e. basically i apologize in advance for trolling.
for something other than tripping that actually makes brawl a poor game i'd point at the buffer system. not only does it encourage players to not know specific lag times, hit stuns, etc (knowing the game), but it actually makes your character do things you didnt input. i'll list some problems ive encounted in my own gameplay:
when i do a retreating fair with marth, i immediately turn around when i land, and if i jab/grab, i do it facing backwards.
when i mash buttons to break out of a grab, i immediately burn my double jump or do some random b move that gets me owned.
when i fastfall an aerial at the last minute, i duck on landing.
originally, i didnt attribute some of these problems to buffering but rather to my newness to the game and it was synikal (another fl player) who pointed some of them out to me. hes got a thread somewhere on the horrors of the buffer system, but im too lazy to find it right now
*runs back to FL*
for something other than tripping that actually makes brawl a poor game i'd point at the buffer system. not only does it encourage players to not know specific lag times, hit stuns, etc (knowing the game), but it actually makes your character do things you didnt input. i'll list some problems ive encounted in my own gameplay:
when i do a retreating fair with marth, i immediately turn around when i land, and if i jab/grab, i do it facing backwards.
when i mash buttons to break out of a grab, i immediately burn my double jump or do some random b move that gets me owned.
when i fastfall an aerial at the last minute, i duck on landing.
originally, i didnt attribute some of these problems to buffering but rather to my newness to the game and it was synikal (another fl player) who pointed some of them out to me. hes got a thread somewhere on the horrors of the buffer system, but im too lazy to find it right now
*runs back to FL*