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Social Dr. Mario Social Thread - Witches? Dragons?...I've seen worse walk into my office.

PF9

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I ordered a Dr. Mario Amiibo from Japan today, decided to do that rather than risk not getting one at Target and then having to pay a larger price for an import.

I'm gonna name it Becker. Any guesses as to what that is a reference to?
 

WeirdJoe27

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I ordered a Dr. Mario Amiibo from Japan today, decided to do that rather than risk not getting one at Target and then having to pay a larger price for an import.

I'm gonna name it Becker. Any guesses as to what that is a reference to?
Ted Danson.
 

TheBlueSpirit

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I've been trying to get one of each my mains but only got Kirby so far, so I'm kinda screwed. I need Doc though.
 

FairyLip

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Doc should've been Luigified this game. He would be so interesting if he was.
 

TheBlueSpirit

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Doc should've been Luigified this game. He would be so interesting if he was.
He is enough for me. I just wanted a Mario with tornado like n64/melee. I got what I wanted pretty much. Too bad he doesn't have Mario's fair from n64 or something. That would've been cool (except no dunks).

On a side note, I wish doc had an item like rob's gyro, because whenever I play a rob and get the gyro its both really useful and really fun to use for combos. Like he could pull out a virus that you could fling out on the stage. The only problem with this is that I none of docs other moves I'd really want gone. Maybe there'd be a chance of him dropping that instead of shooting a pill or something.
 

Wintropy

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Quick question, Docs!

Out of Doc's side-b options, which would you say is the best choice? I tend to run Breezy Sheet, but have a set with Default!Sheet for projectile-heavy opponents.

Same as above, but for down-b - is Launching Tornado worth it for the extra vertical momentum, or would I be better off with Default!Nado?

Thanks~ :3
 

TheBlueSpirit

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Quick question, Docs!

Out of Doc's side-b options, which would you say is the best choice? I tend to run Breezy Sheet, but have a set with Default!Sheet for projectile-heavy opponents.

Same as above, but for down-b - is Launching Tornado worth it for the extra vertical momentum, or would I be better off with Default!Nado?

Thanks~ :3
Breezy sheet is a straight buff to default sheet, so I think that's probably the best. As for the vertical tornado compared to default, vertical is probably better, but I prefer default because I don't use customs really and I don't like the lack of horizontal movement. So basically it boils down to preference there, but I think vertical has an edge over default in a few ways
 

MistressRemilia

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Quick question, Docs!

Out of Doc's side-b options, which would you say is the best choice? I tend to run Breezy Sheet, but have a set with Default!Sheet for projectile-heavy opponents.

Same as above, but for down-b - is Launching Tornado worth it for the extra vertical momentum, or would I be better off with Default!Nado?

Thanks~ :3
Go for Breezy Sheet, it's just better.
As for Tornado, it depends. If you find yourself using Tornado a lot, then keep Default. If not, then go for Soaring Tornado.
 

Eight_SixtyFour

Smash Ace
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Quick question, Docs!

Out of Doc's side-b options, which would you say is the best choice? I tend to run Breezy Sheet, but have a set with Default!Sheet for projectile-heavy opponents.

Same as above, but for down-b - is Launching Tornado worth it for the extra vertical momentum, or would I be better off with Default!Nado?

Thanks~ :3
Breezy Sheet and Default Down B. The former is an upgrade with immaterial downsides (slightly more recovery, worse at reflecting) and the latter is versatile as is. Soaring Tornado is a good option but it's incredibly limited as a high power edgeguarding tool. It's recovery is actually less flexible than the default due to the inability to move left or right, the lack of hitboxes until the end and the longer recovery.
 

FairyLip

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You know, it's funny, I used the Clothesline Tornado for the longest time in single-player and thought it was actually pretty good. Then I realized that Soaring Tornado is like 100x better in most situations outside of single-player.
 

THE 6r

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Wow, it's been ages since I've been on Smashboards and I've never been to the Doc forums. I only recently picked up the character and he's pretty good. I'm sad that few people use him.
 
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D

Deleted member

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Wow, it's been ages since I've been on Smashboards and I've never been to the Doc forums. I only recently picked up the character and he's pretty good. I'm sad that few people use him.
I see. I stopped maining :4drmario: months ago.. I may go back to him some day. Who knows?

I heard customs make him better, apparently.
 
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WeirdJoe27

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I see. I stopped maining :4drmario: months ago.. I figured I needed a better character to play as, at least for now.
I may go back to him some day. Who knows?

I heard customs make him better, apparently.
Better? There is no better character than Doc. ;)
 

MistressRemilia

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I see. I stopped maining :4drmario: months ago.. I figured I needed a better character to play as, at least for now.
I may go back to him some day. Who knows?

I heard customs make him better, apparently.
If your main is actually King Dedede in Smash 4, then sorry, but i'd probably blame something on your side, maybe you're missing out something, or you're frustrated by our poor recovery. I'd advice you to work a bit more on him, because as i said, if your main is Dedede, then you didn't get the hang of Doc, because these two are about as viable. ( No offense huh, it's all up to you at the end, im just advicing in a rough way, i've always been like that, sry i guess )
Either way, i'll try to release a Combo Compendium for Doctor Mario very soon, featuring any kind of combo, going from true combo to potent mixups, which should give an idea for some ppl who want to main Doc, about the optimal plays in some situations, your bread & butters, the best you can get out of reads, etc...
 

KenMeister

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Yeah. Excepting Mario when he had tornado as down b. Now that was a character Id vote for as dlc (not really, that's what doc is for)
Mario's downB in Melee and 64 was complete ass outside of recovery purposes. Doc's downB works way better now than it used to, but FLUDD is actually a pretty interesting tool for Mario that adds a bit more depth to his game plan.
 

TheBlueSpirit

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Mario's downB in Melee and 64 was complete *** outside of recovery purposes. Doc's downB works way better now than it used to, but FLUDD is actually a pretty interesting tool for Mario that adds a bit more depth to his game plan.
I know, but it's just something that I kinda root back to when I was little and I got pissed when fludd replaced it (back in the day of being a casual). It's not like I used the move too much but it's just a little thing I cared about. But hey if he had it in this game it would probably be somewhat decent considering how powerful doc's is
 

KenMeister

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I know, but it's just something that I kinda root back to when I was little and I got pissed when fludd replaced it (back in the day of being a casual). It's not like I used the move too much but it's just a little thing I cared about. But hey if he had it in this game it would probably be somewhat decent considering how powerful doc's is
I think Mario's purpose for nado (dair) is fine in this game all things considered, it's a really good way of pressuring an offensive your opponent, though I do wish all the hits connected better, like Doc's. It's so annoying when someone can airdodge the last hit and punish me for it if they're not huge and in the air. Ugh~
 
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TheBlueSpirit

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Yeah Mario's dair hitbox could be better. Also, the occasional kill off the top of battlefield (or even other stages) with dair is good too but it's certainly not the best option
 

Vinylic.

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Noticing I was doing quite well in friendlies with the Doc. If anything I might win games in tournaments, but I need more friendlies to confirm this.

I placed 33rd out of 182 at Nebulous Prime, and now my goal is to make it to semifinals and beyond. You guys have any advice for this character? I've been playing him completely different to mario, so I can't switch to either.
 

KenMeister

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Noticing I was doing quite well in friendlies with the Doc. If anything I might win games in tournaments, but I need more friendlies to confirm this.

I placed 33rd out of 182 at Nebulous Prime, and now my goal is to make it to semifinals and beyond. You guys have any advice for this character? I've been playing him completely different to mario, so I can't switch to either.
I've played Doc for a pretty long time, so I know a fair bit about the character. What exactly do you need help with?
 

MistressRemilia

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Noticing I was doing quite well in friendlies with the Doc. If anything I might win games in tournaments, but I need more friendlies to confirm this.

I placed 33rd out of 182 at Nebulous Prime, and now my goal is to make it to semifinals and beyond. You guys have any advice for this character? I've been playing him completely different to mario, so I can't switch to either.
My best advices are:
- Notice quickly habits of your opponents to punish them: It will probably allow you to extend your combo game as well
- Don't be afraid of switching playstyles: Sometimes you can go all aggro, other times you have to retreat with pills
- Mixups: Your neutral shouldn't only be bair spacing, and don't hesitate to throw different kind of moves to land, you can even catch ppl off guard with Fair.
 

Vinylic.

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Got it with the mix ups and habits.

Anything to do when your opponent executes moves too quickly to approach?

Like ganondorf's upsmash to an immediate ftilt?
 

DustyPumpkin

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Could Doc being made more floaty help with horizontal recovery?
is that a good idea?
 

Eight_SixtyFour

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Could Doc being made more floaty help with horizontal recovery?
is that a good idea?
??

It would make him escape combos more easily (which is redundant because he can already do this with nair, and up-b), die earlier off the top and maybe make his vertical recovery better (which is the bigger issue). No need to make him floaty, as it won't address his bigger issues.
 
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MistressRemilia

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@2ManyCooks I saw you playing at Alberta Beat Down, you did decently & i'm glad you're here to represent Dr.Mario a little bit, but here's a bunch of tips that could help you improve your game :) :
- Work on your punish game: In the few games i've seen, it was kind of sub optimal to say the least, the best advice i could give you is that, at the moment where you punish your opponent with Jab, you'd rather try go for a grab or eventually a downsmash/usmash. In other situations, DownTilt could have been better.
- For the sake of autocancels, use FullHop Pills over SH Pills, most notably, FullHop B Reversed Pills are a very nice way to get right back into the action, & depending of how close you are to your opponent & his reaction, you can get things out of it, it's a very nice tool really.
- Even as a Doc lover, a secondary is really helpful for some matchups: I personally choosed Game&Watch because he has a do-able matchup vs Sheik, a matchup in his favor vs ZSS, and usually fares well vs swordsmans. So it kind of covers the troublesome matchups of our favorite doctor. That being said, feel free to choose anyone :)
- Questionable DI at times, but it happens to me sometimes.

I'd be of course glad to discuss more with you about our tricks for Doctor Mario, as well as with anyone on this social thread: let's keep the good work :)
 
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tibs7

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is wall jump bair a good option off the ledge ever?
or wall jump anything a decent option?
i try to mix up getting back onto centre stage but find it extremely tough as doc.

Any tips from the ledge pos. would be appreciated
 

MonkeyArms

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is wall jump bair a good option off the ledge ever?
or wall jump anything a decent option?
i try to mix up getting back onto centre stage but find it extremely tough as doc.

Any tips from the ledge pos. would be appreciated
Best options are to jump, normal get up, or roll.
I'd imagine if you can pull it off fast enough wall jump back air could be a nice mix up, but if you want to come onstage with an attack nair and up air out of a ledge drop jump are to most reliable. Down air is a decent option as well if they're close enough. You can also side b, throw a pill and follow up, or get up attack.
 

Eight_SixtyFour

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Got it with the mix ups and habits.

Anything to do when your opponent executes moves too quickly to approach?

Like ganondorf's upsmash to an immediate ftilt?
Wait, I guess. Or bait them if you think they will do that again and whiff punish (probably with a down tilt).
 
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