When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unitWhen a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit.
had to get hype, been waiting a long time for this one lol --_______--
Also fixing the toggle bug (e.g. if you toggle through seperate control groups too fast it would just select everything) makes Meepo slightly less finnicky