Scufo
Smash Apprentice
I would like a link to the total Japanese sales figures. I can't find them anywhere. Regardless, Melee did worlds better than SSB64 overall.Melee had an explosion of content, but the game did worse then 64 in Japan. Even though there was an increase in sales between the two games worldwide, Japan declined. This could be pointing to a possible trend. Sakurai also lives and works in Japan and likely saw the problems people have with the game.
Not sure how you jump to the conclusion that Brawl brought back these supposed masses of people that played SSB64 but not Melee.Brawl brought back people who left after 64. More content doesn't explain it because Melee had more content than 64. Accessibility is the better answer.
Sorry, this is flat out wrong. Blizzard has committed a ton of time and resources to balancing SC2 at a high level of play. By the time the beta came out, the game was basically done, and the months of beta were spent on heavy balance testing (and testing Bnet 2.0).As for Starcraft, it was not designed as a competitive game because Blizzard doesn't do it, not even with the first game. They also had things like campaigns and custome games, and most people don't play the ladder.
The mere presence of the campaign and custom games doesn't rule out that SC2 is intended to be competitive. They need to include something for the people who don't want to ladder. And they can get away with making a game geared towards the hardcore crowd, because they make bucketloads of money from televised Korean tournaments. Also, they have infinite money from WoW.
Now to talk about accessibility. I'm going to theorize that Brawl did not sell on accessibility. Did your average non-gamer buy Brawl? No. People who were already fans of Nintendo bought Brawl. The games that DID sell on accessibility are games like Wii Fit, Wii Sports Resort, and Wii Play. You know, the games that sold 22-27 million to Brawl's 9.5 million. There's your expanded audience right there. There's the brilliance of Nintendo's marketing strategy with the Wii. These are the games that other companies are constantly trying to emulate, in order to capitalize on this new, previously untapped market. Not Brawl.
Compared to those titles, Brawl is a bastion of "core gamer" mentality. From a distance, Brawl and Melee are basically the same. They were both praised for the exact same things and were played and loved by the same young male demographic as most games.
Edit: @BPC so you're arguing that high level Brawl takes the same amount of tech skill as high level Melee. Right.